
A strange incident turns the life of an ordinary young man upside down when, having fallen asleep on a regular train commute, he wakes up in another country... in a body of a Japanese student! An unforgettable summer adventure awaits, promising many fateful meetings and momentous occasions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 137reviews | 88% | — | $18.3K |
| $7.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't have all the achievements for this game but I've spent enough time playing it. I got the "good" ending, with its twists and turns. I also got a lot of the bad endings - some of them made me think "Is that it?" One of the longer ones was quite heart-rendering, and after reaching it twice I decided I had played this game through enough times. It is quite an interesting concept, waking up in someone else's body, in another country with a very different culture. I would highly recommend it
I think on a surface level, this initially felt kind of clunky with the premise setup as well as the strange visual transitions, music choices, and humour. However the game's writing took a sharp turn for the better and it really felt more raw and emotional as you got deeper into it. I definitely liked Kotonoha more since she felt more complex as a character with a richer backstory. I think this was worth a read, despite having an awkward balance between fun and heavyness.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的故事,设定很新颖,就是故事不那么甜美,不要被作者宣传界面误导了。
Неожидал от 101, но как же хорошечно, спасибо за игру!
Оба рута, Харуко и Кёко, получились интересными, но рут Харуко выделяется больше — он более эмоционально насыщен и запоминается (с тем самым патчем). Отсылки, музыка и визуальное оформление выполнены на хорошем уровне. Даже "история внутри истории" не кажется филерной. Текст написан качественно, без лишней воды, читается легко. ГГ - не Семён. Выборы в новелле в подавляющем большинстве случаев логичны и предсказуемо влияют на сюжет. [spoiler] Однако в руте Кёко финальные выборы кажутся менее очевидными, что, впрочем, объяснимо её психологическим состоянием. [/spoiler] Единственное, что вызывает вопросы, — это "прикрученная" хорошая концовка в руте Харуко. [spoiler] Создаётся ощущение, что изначально весь сюжет был заточен под плохие концовки в обоих рутах, так как выход на хорошую и плохую концовку решается всего одним выбором в конце. При этом в обоих вариантах героиня совершает "роскомнадзор", но в плохой концовке этот факт подтверждается логично и последовательно, а в хорошей — опровергается, хотя предшествующие события идентичны. Это выглядит немного натянуто и нарушает внутреннюю логику. [/spoiler] В целом, новелла оставляет положительные эмоции, но хотелось бы что бы хорошая концовка Харуко была более органичной. Тем не менее, игра определённо заслуживает внимания, особенно для любителей жанра.
This was a great story. I do think the endings were a little rushed. Also there were a lot of choices matters things that seemed to derail the story very hard. All in all though, I'm very happy I played this.
Это очень плохо .
Not a terrible VN, bit it just doesn't do anything to hold my attention. If it either had more QoL features, or more interesting writing, then I'd maybe enjoy it more, but basic VNs aren't for me.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 52 | 92% | Free | |
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| $3.3K | 44 | 84% | $6.99 | |
| $854 | 11 | 82% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 290 | 87% | $3.99 | |
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| $18.3K | 51 | 78% | $14.99 | |
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| $18.3K | 68 | 43% | $9.99 | |
| $18.3K | 59 | 86% | $9.99 |