
A strange incident turns the life of an ordinary young man upside down when, having fallen asleep on a regular train commute, he wakes up in another country... in a body of a Japanese student! An unforgettable summer adventure awaits, promising many fateful meetings and momentous occasions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 137reviews | 88% | — | $18.3K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While it's very well-written, it's skews more towards wanting to write about difficult and complex emotional turmoil rather than romance, even though that is in there as well. The game seems more interested in exploring the 'bad endings' than leading you to a good outcome. Basically, it wasn't exactly what I was hoping for, but that's not the game's fault, and I enjoyed it enough to grab all the endings (thankyou to whoever wrote the guide). I'd only recommend this if you want a story that explores some darker themes, but balances it really well with the light of hope as well, and you have the intention of persevering towards that outcome. Also plays quite nicely on the Steam Deck.
В целом, неплохо. Было вполне интересно читать, не назвать лучшим из того, что я читал, но и худшим тоже.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a hesitant recommendation. My Summer Adventure has various pros and cons. Pros - good premise, compelling details in each girl's personal stories, nice character art, and more humour than I expected, which was done well and enjoyable. Cons - the visual transitions could be a little clumsy, some spelling mistakes in the narration, and the controls not always clear (still have no idea how to turn auto on), making the game seem a bit badly made. Also, the emotional depth of the story felt cut short. I appreciate a succinct story that doesn't over-explain or have filler/needless content, but this game could have done with exploring each route in a little more depth, to allow the player to get more of an emotional connection to the characters and situation before big events happen. Things feel a little rushed as is. A final con is also that some of the endings are too similar, and therefore unnecessary. It's not a brilliant game, but entertaining enough I guess. Definitely get it on a big sale.
Got this from a Steam key bundle and played it purely for the 100% completion. Far from what I'd normally play, and honestly I'd rather have all my wisdom teeth pulled again than play this one a second time. 1/10 Never again.
кринж наравне с поносом николая из лмр
Хорошая и приятная в чтении новелла, затягивает и интерес со временем не спадает. Единственное фоны много где прям не очень, но можно не обращать внимание. Музыка также крутая и отлично дополняет игру.
I spent about 4.3 hours with [b]My Summer Adventure: Memories of Another Life[/b], and overall, I had a good time getting 100% of the endings / achievements. The artwork really stood out—characters showed believable emotions from both side and front views, making scenes come alive. But it wasn't perfect. Some music loops felt short and got repetitive pretty quickly, and I spotted several spelling mistakes scattered throughout the dialogue. One thing caught me off guard: the story focused a lot more on suicide than the game's Mature Content Description suggested. Many endings revolved around this theme, making me a bit uncomfortable at times. While I chuckled at some lighter moments, the heavier scenes never deeply moved me or brought me to tears. It felt like the game couldn't quite decide how emotional it wanted to be. Still, it was enjoyable enough to keep me playing until I reached 100% completion. Many endings felt similar, sure, but discovering each new outcome was fun in its own way. I’d recommend [b]My Summer Adventure: Memories of Another Life[/b] to fans of visual novels who don’t mind some heavy themes in their story. 8/10
Не понимаю почему так мало людей которые играли в эту игру. Начну с того что сюжет очень затягивает он очень интересный и интегрирующий, но мне не совсем не понятно действия главного героя к концу игры, он начинает вести себя как девчонка, что вымораживает и переобувается в своем выборе, хотя ему быстро возвращается здравый смысл. По ходу сюжета есть очень много моментов которые вызывают неподдельную улыбку и даже смех(далеко не раз и не два), вам дарят то самое чувство когда ты находишь того самого человека с которым ты проведешь всю свою жизнь. Есть конечно один не приятный момент в игре который может вам подпортить всю игру, я говорю о выборах их мало на всю игру, но вот что интересно эти выборы не кажутся что они могут повлиять на сюжет, но будьте готовы к тому что они ОЙ КАК повлияют и поэтому настоятельно рекомендую пройти игру первый раз сразу на одну из каноничных концовок это если вам нравится Кёко "Покой", а если Харуко то "Харуко". Иначе можете получить разочаровавшийся эффект или недосказанность. Не берем тех людей которые любят проходить все концовки. Я все же люблю придерживаться одной версии. Концовка покой напоминает сюжет аниме : "Милый во франксе", показывает на сколько люди могут любить друг друга и что им может препятствовать. Игра очень хорошая, она подарит вам улыбку, чувство люблю, радости, грусти. Будьте уверены вы не останетесь равнодушными.
My Summer Adventure: Memories of Another Life is a narrative-driven visual novel that blends romance, introspection, and light supernatural elements into a reflective coming-of-age story. Developed by Alkinoy and published by 101XP, the game centers on themes of identity, second chances, and emotional rebirth, using a familiar visual novel structure to tell a story that feels personal and quietly ambitious. Rather than relying on spectacle or high drama, it builds its impact through character relationships, choice-driven storytelling, and a steadily unfolding sense of emotional dislocation. The story begins with Maksim Laas, a young man stuck in an uninspiring routine and reeling from a painful breakup. His life takes an inexplicable turn during an ordinary train ride, when he falls asleep and awakens in a completely different place—and body. He finds himself inhabiting Akira Kojima, a Japanese student living an entirely separate life in another country. This body-swapping premise is not treated as a source of comedy or shock alone, but as a catalyst for self-examination. Maksim must navigate an unfamiliar environment, cultural expectations, and social relationships while grappling with the question of whether this strange new existence is an escape, a test, or an opportunity for growth. The narrative unfolds over the course of a summer, a deliberate choice that reinforces the game’s reflective tone. Summer becomes a metaphor for transition: a limited period where change feels possible, emotions run high, and decisions carry lasting consequences. Much of the gameplay revolves around reading dialogue, observing character interactions, and making choices that subtly influence how relationships develop. These choices do not always announce their importance immediately, but they accumulate over time, shaping both the protagonist’s emotional state and the direction of the story. Character writing is one of the game’s strongest elements. The supporting cast, particularly the romantic interests, are given distinct personalities and emotional arcs that go beyond surface-level tropes. Interactions feel grounded in everyday moments—conversations, shared experiences, quiet confessions—rather than dramatic set pieces. This grounding helps the romance feel earned, as relationships develop through trust and vulnerability instead of sudden declarations. The protagonist himself is written with clarity and intention, avoiding excessive inner monologue while still providing enough insight into his emotional conflict to keep the player engaged. Visually, the game adheres to classic anime-inspired visual novel aesthetics. Character sprites are expressive, conveying subtle shifts in mood through facial expressions and posture, while backgrounds evoke a warm, nostalgic summer atmosphere. The presentation reinforces the emotional tone of the story rather than distracting from it, supporting moments of intimacy and reflection. The art direction does not attempt to be flashy, but it is consistent and effective, helping players immerse themselves in the setting and relationships. One of the most compelling aspects of My Summer Adventure is its branching narrative structure. Player choices lead to multiple endings, encouraging replayability and exploration of alternative emotional paths. These endings are not merely cosmetic variations, but reflect meaningful differences in how relationships resolve and how the protagonist comes to terms with his unusual circumstances. This structure reinforces the game’s central theme: that personal growth is shaped by small decisions as much as by major turning points. That said, the game remains firmly within the conventions of the visual novel genre. There are no complex gameplay systems or interactive mechanics beyond dialogue choices, which may limit its appeal for players seeking more active involvement. The pacing is deliberate, occasionally slow, and relies heavily on the player’s willingness to engage with character-driven storytelling. For those who value action or puzzle-solving, the experience may feel restrained. Ultimately, My Summer Adventure: Memories of Another Life succeeds as a thoughtful, emotionally resonant visual novel that uses its supernatural premise to explore very human questions. It is a story about displacement, connection, and the possibility of becoming someone new without abandoning who you were. While its scope is intimate rather than grand, its careful writing and meaningful choice system give it lasting impact. For fans of romance-focused visual novels and reflective storytelling, it offers a memorable journey through a summer defined by change, uncertainty, and quiet hope. Rating: 8/10
I found that the the choices to get to all the endings were pretty random. But I still enjoyed the VN
Players by region
Where this game's players are, estimated from review languages.
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