
My name is human - is the simplest visual novel where you will have to make destiny decisions playing as a robot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Garbage.
This is the best Scam I've ever played
RPG Maker strikes again! "My name is human" is yet another construction kit template copy+paste from serial shovelware pushers and asset flippers, NL Studio/Big Black Bear. These guys (or just one guy flipping accounts to mislead gamers) do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a short, simple, badly written adventure game/visual novel... it's just garbage of course, but then this wasn't a sincere attempt to make a game. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. That's right, only 6. These were all active immediately before the fake reviews were created for the game, so we know even that number is as fake as the reviews and as fake as any sincerity this game might have. Now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. My name is human is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
4/10 超级短无脑推即可 很显然这是个毛子游戏...英文文本还有很多没翻译的地方 制作简陋,流程超级短...基本上就是几个选择肢而已.没什么描写,这甚至不应该算是视觉小说...基本上就是RPG maker测试作的程度 虽然但是,也算是很符合作品描述了...反正一块钱买不了吃亏,喜加一美滋滋 而且杀戮线可以皆杀夺权当元首,快乐这不就开始了
My name is human is a small-scale narrative experience that explores the boundary between artificial intelligence and human morality. Rather than building its identity around action-heavy mechanics or complicated systems, the game places most of its attention on decisions. Players control a robot whose behavior gradually defines what kind of being it will become. The central question is straightforward but interesting: will this machine embrace violence and function as an efficient killer, or will its experiences lead it toward compassion and qualities associated with humanity? Developed by NL Studio and published by RetroScope GM, the game uses this premise as the foundation for its branching story. Gameplay primarily revolves around progressing through the narrative and making choices at important moments. There are no elaborate combat systems or extensive character-building mechanics competing for attention. Instead, decisions become the player's main form of interaction. This gives the experience an accessible structure that works particularly well for anyone interested in visual novels and short interactive stories. The simplicity also means the game can be understood almost immediately, although players expecting mechanically complex gameplay may find the available interactions rather limited. The moral decision-making system is where the game becomes more interesting. Choices influence the protagonist's behavior and eventually determine the direction of the story. The possibility of developing the robot into either a violent machine or a more compassionate individual gives players an obvious reason to consider their responses. The concept is especially effective because the player is not merely watching an artificial intelligence attempt to understand humanity. Instead, the player actively participates in shaping what the machine ultimately considers human behavior. Multiple endings add some welcome replay value. After completing one route, returning to the story and intentionally making opposite decisions allows players to discover another interpretation of the protagonist. A compassionate first playthrough can be followed by a far more aggressive one, revealing how different choices alter the eventual outcome. This branching structure does not transform the game into an enormous narrative adventure, but it gives the relatively short experience more longevity than a completely linear story would provide. The game's presentation is appropriately modest. Its visuals support the narrative without attempting to compete with significantly larger productions in terms of animation or graphical complexity. Because reading and decision-making are the primary activities, clarity and atmosphere matter considerably more than technical spectacle. The lightweight presentation also complements the straightforward nature of the experience, allowing the central premise to remain the focus rather than burying it beneath unnecessary gameplay systems. There is also an appealing philosophical idea underneath the simple structure. Stories about artificial intelligence becoming human are certainly not uncommon, but allowing players to directly influence that transformation gives the concept an interactive dimension. Compassion, restraint, aggression, and violence effectively become different answers to the game's underlying question about what humanity actually represents. The concept could have benefited from greater moral ambiguity, however. The contrast between becoming compassionate and becoming a killing machine can sometimes feel too clearly divided between opposing paths. More difficult decisions without obviously desirable answers could have made the narrative considerably more thought-provoking. The game's limited scale is therefore both an advantage and a weakness. It is easy to approach, quick to understand, and suitable for players who do not want to commit dozens of hours to a visual novel. On the other hand, its themes have enough potential to support a much deeper story. Artificial consciousness, morality, empathy, free will, and identity are substantial subjects, and the relatively straightforward narrative can only explore them to a certain extent. Players searching for intricate relationships, extensive dialogue trees, or highly sophisticated branching storytelling should keep their expectations appropriate to the game's smaller scope. Steam Deck compatibility is not officially established with a Steam Deck Verified or Playable designation, so it is safest to regard the game as Unverified for Steam Deck. Its modest technical requirements suggest that raw performance should not be a major obstacle, but an absence of an official compatibility rating means controller behavior, text readability, interface interaction, and other handheld-specific considerations cannot be guaranteed. Players intending to use a Steam Deck may therefore need to make manual control adjustments or rely on compatibility settings. Overall, My name is human succeeds most effectively as a compact interactive morality experiment. Its strongest quality is the way player decisions gradually define the nature of its robotic protagonist, while multiple endings encourage experimentation with different personalities and moral approaches. The limited mechanics and modest production prevent it from reaching the depth of larger narrative games, yet its central idea remains intriguing enough to carry the experience. Players who appreciate short visual novels, branching outcomes, and stories involving artificial intelligence are likely to get the most from it. Rating: 5/10
interesting game ! good
There are a lot of funny moments in this game! She deserves a like!
I liked the game very much, the gameplay is clear and not dreary.
Очень странная игра!)
супер игра, в стили rpg , ходишь и бродишь, выполняешь квестики,в общем рекомендую
Players by region
Where this game's players are, estimated from review languages.
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