
A customisable rhythm game which includes a level editor, Steam Workshop support, automatic level generation and much more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Overview
A customisable rhythm game which includes a level editor, Steam Workshop support, automatic level generation and much more!
Key Features
17 official levels
Manual level editor
Automatic chart generation from uploads
Steam Workshop for sharing levels
Online leaderboards
Local multiplayer (2 Players)
Controller support
Audio-reactive visuals
Custom level folders
Steam achievements
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is rlly cool everyone should play it
덕분에 메인 게임 후열로 잘 즐깁니다. 감사합니다
Worth It For The Workshop Levels Tbh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of if not the best music games out there, and the best part its free
I like this game!!!
Ts is swag
Music Game - это аркадный ритм-проект, который выделяется своей главной фишкой: вы можете загружать в игру свои собственные аудиозаписи и играть под них . То есть вы не ограничены встроенным плейлистом - захотели сыграть под любимую песню, просто добавили её в игру, и под неё сгенерируются ноты.
this game kinda sucks, its fun but im getting 240 fps and it still looks laggy, i would play this more just make the notes less buggy
Music Game is a rhythm game that I think gets a lot of value from letting me use my own music instead of giving me a fixed soundtrack. I can load an audio file and the game automatically creates a playable chart from it, then I can adjust how the game behaves and choose how many lanes I want to play with. That makes the idea much more interesting to me than a normal rhythm game with a set list, because the music I already have becomes part of the content. The automatic chart generation is the main thing I like here. I do not have to manually create every level before I can play a song, and the game tries to turn the audio into something I can actually play. I can also customise the gameplay and use anywhere from one to six lanes, so I have some control over how demanding the experience is. When the generated chart matches the music reasonably well, it gives me that satisfying feeling of actually playing along with a song I chose myself. There is also a proper editor for when the automatic generation is not enough. I can make changes to charts rather than being completely stuck with whatever the game creates, and Steam Workshop support gives me another way to handle custom content. Local multiplayer and controller support are nice extras too. I like having these options because they make the game feel more like a small rhythm platform than just a single mode where I hit notes until a song ends. The reactive visuals also give the music something to look at without taking the focus away from the actual rhythm gameplay. The biggest problem for me is that the quality of the experience depends heavily on the music and the generated charts. An automatic system can never understand a song exactly like someone who has deliberately mapped every note, so there are going to be tracks where the gameplay feels better than others. That is the trade off for being able to use practically any audio file. I would rather have the freedom, but I also have to accept that some songs will need editing before they feel properly satisfying. The presentation is fairly simple, but I think that works for this type of game. The important thing is seeing the notes clearly and being able to react to the music, rather than having a huge amount of visual clutter. I also like that the game has online leaderboards because they give me something measurable to improve when I want to take a song more seriously. At the same time, there is not much of a traditional progression system here, so most of my motivation comes from improving scores, experimenting with different songs and creating better charts. The free price is another big positive for me. I can try the basic experience without having to buy a rhythm game and then pay separately for a large collection of songs. Instead, the game is built around letting me bring my own music into it. That makes it feel more like a tool as well as a game, especially when I start messing around with the editor and custom settings. It is not going to replace a carefully produced rhythm game with professionally designed charts, but that is not really what it is trying to do. Overall, Music Game is a clever little rhythm game that I think succeeds because of how much control it gives me over the music I play. Automatic chart generation, customisable lanes, a level editor, Workshop support, local multiplayer and reactive visuals give it a decent amount to experiment with. The generated charts can be inconsistent and the lack of a traditional campaign means the experience depends heavily on how much I enjoy making and playing my own content. Still, being able to turn my own music into playable rhythm levels is a genuinely useful idea, and the free price makes it easy for me to spend time experimenting with it. Rating: 7.5/10
worst level editor imaginable
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 7.4K | 95% | $9.99 | |
| $31 | 2 | 100% | $0.99 | |
| $0 | 59 | 78% | Free | |
| $14.4M | 27K | 98% | $19.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $1.6M | 6.1K | 83% | $14.99 |