
Mr Sun’s Hatbox is a slapstick, roguelite platformer about getting the job done at all costs. Upgrade your HQ, your team, and your tools so you can take on increasingly dangerous (and ridiculous) missions, wearing hats with amazing (or questionable) potential.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 521reviews | 85% | — | $147.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mr. Sun’s Hatbox came onto my radar after I played and loved BALL X PIT. While it’s a very different experience, it clearly shows that Kenny Sun knows how to craft enjoyable and addictive gameplay loops. In Mr. Sun’s Hatbox, your character levels up, grows, and gains (or loses) a variety of positive and negative traits while collecting equipment and gear to complete each mission. Oh—and death is permanent. This ties directly into the game’s management layer, where you build a pipeline of heroes and weapons. Upgrading your base makes it easier to strengthen your team, which essentially becomes your next life. It’s a compelling loop that makes victories feel rewarding and deaths feel brutal. You have to stay on your toes at all times. I also appreciated the variety in how you can approach each level. You can go in guns blazing, take a stealthier route, or land somewhere in between. Each playstyle is viable, enjoyable, and comes with its own pros and cons. The game also ran perfectly on my LED Steam Deck and is an easy recommendation—you’ve got to pick this game up and give it a try!
El juego me ha gustado incluso me ha enganchado por un motivo tal vez un poco tonto, y es que las partidas siempre son cortas. En el juego vas dirigiendo una organización con fines "éticos" pero con origen absurdo con el que vas reclutando todo tipo de personajes con diferentes características bien por su raza o personalidad, a los que vas enviando a misiones. Los vas mejorando los pones a trabajar en el laboratorio, en expansiones, en la tienda, en el equipo de fuerzas especiales, mientras los reclutados van subiendo de nivel, mejoras las armas etc. Entras en un círculo vicioso que me he encontrado muy divertido. Hay muchos tipos de misiones y entiendo que cada uno encontrará más divertidas unas que otras, yo por ejemplo he disfrutado más las de infiltración con robo, rapto o asesinato que las de acción puras. Las contrarreloj también las he disfrutado mucho. Lo malo pero divertido, estás obligado a gestionar la muerte de esos personajes a los que habías cogido cariño y con los que te habías hecho más misiones. Entiendo que en parte fue un poco antesala del mewgenic aunque él mismo juego bebe un poco del Isaac. Recomendado a quien disfrute de un binding o un mewgenic por ejemplo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian, Traditional Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Más de 200 horas en Mr. Sun’s Hatbox y aunque he recuperado la sombrerera, honestamente, es lo que menos me importa. Este juego empieza como “jeje, qué monada” y termina como “¿POR QUÉ MIS SOLDADOS LLEVAN SOMBREROS EXPLOSIVOS Y YO ESTOY DE ACUERDO CON ESTO?”. Cada partida es una mala decisión distinta… y todas son correctas. Mr. Sun’s Hatbox es caos organizado. O desorganizado. O simplemente caos. Gestionas un equipo de pobres desgraciados, les das sombreros con poderes absurdos, los mandas a misiones que claramente no sobrevivirían en la vida real y, cuando todo sale mal (que saldrá), te ríes y vuelves a empezar. La curva de aprendizaje es: – primeras horas: “ah, ya lo entiendo” – horas 50: “no entiendo nada, pero funciona” – horas 200: “esto es perfecto, no lo toquen” Cada sombrero que te cambias es una idea peor que la anterior, y el juego tiene la decencia de premiarte por usarlas todas. El humor es constante, la jugabilidad es adictiva y el cooperativo es ideal para destruir amistades con una sonrisa. ¿Recomendado? Sí. Muchísimo. Especialmente si te gusta: – reírte de tus errores – perder una misión de forma espectacular – decir “una partida más” hasta que el sol salga (no Mr. Sun, el de verdad) Si te animas a jugar, no busques eficiencia. Busca el sombrero más estúpido… y ponte dos.
玩一段时间主线之后都给我去玩那个生死战,那个实在是太欢乐太好玩了,昨天晚上笑的差点一口气没上来,今早起来了想起来又在那笑,主线先往前推一推再玩,不然不知道为什么不会随机武器和角色
wow. what a bad game.
除了流程较短并不令我满意以外,也只有优点了
I didn't like it at all, but it doesn't matter. Because Kenny is probably already a millionaire by now.
挺好 有点上头
Hidden Gem
:3
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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