
Mr. Prepper is about being prepared. You know something is wrong. The risk of a nuclear war is in the air and you need to get ready for what's coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.5Kreviews | 80% | — | $3.2M |
| $3.09−80% | 307ratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
indie gem
+
It's version 1.43F, five YEARS after first release, same KNOWN game-breaking bugs still present (like stuck when talkin with Bob) !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.3M | 18.8K | 71% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 62% | $3.99 | |
| $41.7K | 73 | 75% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 8.8K | 88% | $19.99 | |
| $1.1M | 1.6K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Spanish - Spain, Turkish, Simplified Chinese, Dutch, Japanese, Italian, Portuguese - Brazil +2 more
| $15.49 |
| 243ratings |
| 66% |
| — |
| not modelled |
| $3.99−80% | 17ratings | 62% | — | not modelled |
| $15.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏怎么说呢,看上去挺简陋,操作方法包括BUG什么的都还存在一些问题。但是玩着又很莫名奇妙的上头,资源从无到有,基地逐渐扩大的感觉很上头。
fun laid back game
!
가끔 멈추는 버그랑 사다리 버그 생기는 것 빼고는 정말 만족도 높은 게임
oyun güzel. sakince oynanabilecek. çıkan sorunları keyifle çözmeye çalıştığınız bir oyun. ekonomi yönetimi ve yeni şeyleri denemesi keyifli. tavsiye ederim
игра стоит своих денег
Well the game is decently good, but it certainly doesn't care about your time. It does offer a few good features but it lacks a few others to completly optimeze it and no do minor actions. + The idea of not lossing materials when building and rebuilding is good, makes you try different parts to see if is whats needed. - The game dosent offer an action group list, IT TOTALLY needs this, like in The Sims, just keep adding actions so you dont have to wait till one finishes to initiate a new one. - There is the idea of automatization, but just for a short while, example, there is a oil refueler automatically refuels the refinery but it only holds 9*5 in 1 or 2 days it will be dry if you use any other oil canister, you will have to manually move from one to another, it will be nice if the cannister if they are close will pass to the refueler. And like this and soo on with a few -> -> Like the furnace that only accepts 1 wood for fuel when it depleted and needs refuel, and this becomes a bit tedious over time. Like in the mines just add more fuel and not almost every 2 days. - The rooms cannot be modified, and this when starting the game not knowing how much space you will need for the modules required per room is a MUST FIX ISSUE. soo in the beginning I thought I could connect the rooms, so I have a few 1-space rooms, well you could guessed that i have to empty many of them, then delete to just recreate them but bigger, then too discover more items and require more space (I did not recreate the room i just give up and left it like that at that point.) Knowing how it works and the proper space use after completing the game once definitely makes it, a second run more efficient. (not looking for that because of the electronics problem and the time it took me to completed) ** Overall the story is decent, and gameplay it took me way more than it should, but well done and it will definitely keep you engaged to keep unlocking stuff. // This one is during my gameplay and may differ as i see a youtube video and that was not the case. But in my case the electronics were too scarce—WAY TOO SCARCE. I have to pass soo many days repeating nothing just to get 1 or 2 electronics while hoarding almost 500 of any of the others type resources. And yes i did the car desert exploration, but when lucky will only get 2 electronics, and after a few times is just becomes unbearable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.