
A terrifying 1–4 player co-op horror game set in a cursed mansion. Use flashlights, find clues, and survive the horrors within. Every decision matters. Can you escape before the curse claims you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 12 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are not alone in the dark.
MOURNIGHT is a 1 to 4-player online co-op horror game where survival is your only goal.
A cursed mansion, locked doors, and something watching your every step...
Explore your surroundings, collect items, and don’t lose your light.
The curse of the Venedal Family has turned their home into a living nightmare.
Whispers echo through the walls, and unknown terrors await in every corner...
Escaping won’t be easy.
Play solo or with 2–4 players online.
Work together to unlock sealed rooms, discover hidden objects, and survive.
But beware: not everyone may make it out alive.
Every corner might hide an item, a clue, or a disaster.
Use your light carefully, and hide the moment you hear the creature.
One wrong choice could be your last.
Online co-op for 1–4 players
A single intense map with limited resources
Find keys and items to unlock new rooms
High-tension survival horror experience
Evolving through Early Access with community feedback
Supported Languages:
English
Turkish
Simplified Chinese
Russian
...and more coming soon.
Hide.
Find.
Escape.
MOURNIGHT awaits you.
Genres
Reviews
♥♥♥♥♥♥ Scam ♥♥♥♥ Early Access Scam ♥♥♥♥ Show Game got 3 Updates in february... 2025 until now nö more Updates!! suddenely 4 days ago. Game left Early Access and now they Posting the removal announcement! THIS IS A SCAM PER EXCELANCE! https://steamcommunity.com/app/3436970/eventcomments/520883440133982612?snr=1_5_9_ [quote] Mournight - Sales Ending Hello everyone, We have an important update regarding Mournight. After careful consideration, we have decided to retire Mournight from sale on Steam. Once the retirement process is completed, the game will no longer be available for new purchases. We would like to sincerely thank everyone who played Mournight, supported us, shared their feedback, and took the time to leave a review. As a small team, every player who gave our game a chance meant a lot to us. The Steam Store page and existing community content will remain available. All existing reviews and review history will also be preserved. If you already own Mournight, you will continue to be able to access and play the game through your Steam library. Thank you for being part of Mournight's journey. Best regards, Fround Interactive [/quote] Avoid this Kind of scam!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Turkish*languages with full audio support
[h3]Есть куда стремиться.[/h3] Управление не очень, ещё и без настройки. Кривые настройки, плохая оптимизация, подсказок практически нет. Есть баги и задержка перед запуском. Монстр неплохой, но иногда убивает, даже когда на него не смотришь, хотя по задумке вроде как нужно смотреть ему в глаза. Такой себе инди-хоррор. Возможно, в мультиплеере с друзьями было бы прикольнее. Обзор основан на одиночной игре. Купил игру для коллекции, пока её не удалили из магазина Steam.
Tried playing this with a friend and while the game has potential and enjoyed the little we played, we both crashed at least 3 times. It also bugged out on us several times where we had to restart the game. We also got stuck on where to use the library key I want to say 30 mins if not more was spent trying to use it and we tried every locked door and were denied we finally gave up after constantly dying when not looking at the ghost and getting no where with the key. I am going to stay I don't recommend this for now and hope that it will progress and do better in the future.
Crashed a few time while played the game. Felt lost once i got the basement door open, couldn't get past the ghost and when she attacked you were to die no matter what. Has potential but not a game yet.
bad Answer for dev: every time items are in same place, escape from ghost is almost impossible, map is too small, items after die can disappear under carpets, revive friend is useless because ghost instantly trigger, and much more. Game is overall very bad
The vibes are pretty good, presentation and gameplay could use some more polish but overall its an all around good goofy fun to be had with friends. Of course there's always room for improvement but fortunately the devs seem to be actually caring about the game and fixing/improving stuff based on feedback, which is always good for a game.
烂得一坨
♥♥♥♥♥ а не игра
卡的要死 优化差 进去直接闪退 玩你妈逼
Mournight is a compact first-person survival horror experience that places atmosphere, exploration, and evasion ahead of complicated combat mechanics. Developed and published by Fround Interactive, it sends players into the cursed Venedal family mansion, where darkness hides both the objects needed for escape and the supernatural danger hunting anyone unfortunate enough to enter. The game supports solo play as well as online cooperation for up to four players, giving its horror formula two noticeably different personalities depending on whether the mansion is explored alone or with friends. Exploration forms the backbone of the experience. The mansion is filled with rooms and passages that must be searched for keys, useful objects, and other items required to continue toward an escape. Locked areas naturally encourage players to remember locations and revisit them once the correct key or item has been discovered. The structure is straightforward, but the presence of a roaming threat makes even simple searches more stressful. Entering an unfamiliar room is never completely safe, and spending too long examining the environment can leave the player vulnerable. Darkness is one of the game's most important tools. Visibility is deliberately restricted, making illumination essential while also creating uncertainty about what might be standing farther down a corridor. Resource management adds another layer of pressure because players cannot behave as though they have unlimited supplies. The safest response to danger is often avoidance rather than confrontation. Listening for the creature, recognizing when it is getting close, and finding somewhere to hide become fundamental survival skills. This gives Mournight a simple but effective rhythm of searching, listening, hiding, and cautiously moving forward again. Cooperative play is where the concept becomes especially entertaining. Up to four players can enter the mansion together, allowing groups to divide their attention between different rooms and communicate discoveries. One player might locate a key while another remembers the door it belongs to, making communication useful rather than merely social. Splitting up can speed up exploration but also increases the chance of someone becoming isolated when the monster appears. Staying together feels safer, although it can make searching slower. These choices create spontaneous situations that are difficult to reproduce exactly from one session to another. Playing alone produces a more traditional horror atmosphere. Without friends talking, joking, or creating distractions, environmental sounds and distant noises become much more noticeable. The mansion feels more oppressive when every decision must be made without assistance. Solo players may therefore experience stronger suspense, while cooperative groups are more likely to encounter a mixture of fear, panic, and amusing chaos. Both approaches suit the underlying mechanics, although the relatively simple objective structure means that players looking for a deep narrative-driven horror campaign may find the experience modest in scope. The limited amount of environmental variety is one of Mournight's more noticeable weaknesses. Its focus on a single primary map means familiarity can eventually reduce some of the tension. Horror is naturally most effective when players do not know what lies ahead, so repeated visits can make navigation more predictable. Replay value consequently depends heavily on the behavior of the threat, changing situations during exploration, item searching, and the unpredictable decisions of cooperative teammates. Players who enjoy repeatedly attempting short horror scenarios will probably get more mileage from the concept than those wanting a long campaign filled with numerous locations. The audiovisual direction supports the gameplay well. Dim rooms and narrow interior spaces allow lighting to conceal potential danger, while sound provides important information about the creature's presence. Using headphones can make subtle noises easier to recognize while also strengthening the feeling of isolation. The presentation is less concerned with cinematic spectacle than with creating a threatening environment where limited visibility and uncertain sounds make players hesitate before entering the next room. Mournight succeeds most when its uncomplicated mechanics are allowed to create tension naturally. Searching for a key would normally be mundane, but doing so while wondering whether something is approaching turns that basic objective into a risk. Cooperative communication adds another dimension, especially when plans collapse and players have to react quickly. The game is easy to understand without requiring lengthy tutorials or complicated progression systems, making it accessible for groups wanting to jump directly into a horror session. Steam Deck compatibility should currently be regarded as unverified rather than officially supported. There is no established Steam Deck compatibility rating guaranteeing that controls, interface elements, performance, and online functionality will operate perfectly on Valve's handheld. It may still be possible to run the game through SteamOS and Proton, but players specifically purchasing it for portable play should expect that manual adjustments or compatibility issues may occur. Ultimately, Mournight is best viewed as a focused survival horror experience rather than an expansive horror adventure. Its combination of a cursed mansion, limited visibility, item searching, hiding, resource awareness, and cooperative exploration creates a solid foundation for suspense. The single-map structure and relatively straightforward mechanics restrict its long-term depth, but the ability to experience the mansion alone or with three other players gives it useful flexibility. For players who enjoy compact multiplayer horror sessions built around exploration and escaping a persistent threat, it provides an accessible and potentially entertaining experience. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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