
Solve the mystery at the heart of this chilling thriller!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mountain Crime: Requital, developed by Alawar Stargaze and published by Alawar Casual, is a mystery-driven hidden object adventure that attempts to blend a classic whodunit narrative with atmospheric exploration and puzzle-solving. Set in the secluded and storm-battered White Wolf Hotel, the game begins with a promising premise: you play as Dr. Philip White, a physician summoned to treat a patient stranded in the mountains. Upon arrival, you quickly discover that the hotel is isolated by the weather, and what starts as a simple house call spirals into a series of strange murders. The once luxurious resort turns into a claustrophobic labyrinth of secrets, with the guests trapped inside and tension rising as one by one, they meet untimely ends. The setup pays homage to the locked-room mysteries of Agatha Christie, using isolation and paranoia to drive both the story and the player’s curiosity. The game’s atmosphere is one of its strongest aspects. The developers manage to create a sense of eerie confinement, balancing opulence and decay in their depiction of the hotel’s halls and rooms. The art direction captures the feel of a forgotten mountain resort—a place that was once grand but has long since fallen into neglect. Every room tells a story through its design, whether it’s the faded paintings lining the corridor, the dim glow of the lobby’s chandelier, or the eerie quiet of guest suites frozen in time. The environments are richly detailed, and the lighting is used effectively to heighten the mood, casting deep shadows and subtle reflections that suggest both beauty and menace. The hand-painted backdrops, while not cutting-edge, display a high level of craftsmanship that remains appealing even years after release. The hidden object scenes themselves are integrated into the setting naturally, avoiding the over-cluttered approach of older casual games. Items are cleverly embedded within the environment, making searches feel like part of the story rather than mechanical scavenger hunts. Gameplay in Mountain Crime: Requital alternates between exploration, hidden object sequences, and traditional logic puzzles. You navigate through the hotel, collecting items, unlocking doors, and uncovering the mysteries behind the guests’ pasts. The hidden object scenes are straightforward and not overly challenging, serving as interludes that pace the story rather than as standalone challenges. The puzzles, on the other hand, provide a good variety—rotating locks, mechanical contraptions, matching symbols, and sequence-based tasks that test observation and logic. While none of them are particularly complex, they are designed with care and avoid frustration by providing clear objectives and smooth feedback. The inclusion of a hint system ensures that players can always progress, which is helpful for casual audiences, though it can make the game feel too forgiving for those seeking deeper engagement. The adventure portions, where you combine items or interact with the environment, provide a satisfying rhythm, even if some backtracking is required. The narrative aims to blend psychological intrigue with supernatural undertones. As Dr. White explores the hotel, he encounters a variety of eccentric guests, each hiding something from their past. Through letters, journals, and cutscenes, you begin to uncover the tangled web of motives connecting them. The story weaves elements of revenge, guilt, and retribution, leading to a series of revelations about who—or what—is behind the killings. However, the writing occasionally struggles to maintain coherence. Dialogue can feel stilted, and some character motivations are not fully developed, leaving parts of the mystery underexplored. The voice acting, while earnest, ranges in quality, sometimes breaking immersion during key scenes. Despite these flaws, the pacing of discoveries keeps you invested, and the sense of unease grows with each new area unlocked. The story’s conclusion delivers a few unexpected twists, though it may leave some players unsatisfied by its ambiguity and uneven emotional payoff. From a technical standpoint, Mountain Crime: Requital runs smoothly and maintains stable performance even on modest systems. It’s clear that the developers optimized it for accessibility rather than technical innovation. The interface is clean, the navigation intuitive, and the game rarely suffers from mechanical issues. The sound design adds another layer of atmosphere, using environmental cues like thunder, creaking floorboards, and distant wind to immerse the player in the mountain’s isolation. The music shifts subtly between somber piano melodies and suspenseful orchestration, effectively matching the game’s emotional beats. Although some audio transitions are abrupt, the overall soundscape complements the tone of mystery and dread that defines the experience. Where the game falters most is in its pacing and repetition. Without a fast-travel system, players are often required to move back and forth between areas, which can break immersion during longer sessions. The linear structure keeps the story focused, but it also limits replay value once the mystery is solved. Similarly, while the puzzles and object hunts are competently designed, they lack the complexity or novelty to sustain long-term engagement. The game’s greatest strength lies in its atmosphere and presentation, but its narrative ambition sometimes exceeds its writing and character development. Despite these shortcomings, Mountain Crime: Requital succeeds as an engaging mid-tier hidden object adventure that captures a strong sense of place and mood. It is neither as formulaic as many casual hidden object games nor as narratively deep as the best mystery titles, but it strikes a satisfying middle ground. The combination of cinematic visuals, a suspenseful setting, and a gradually unfolding mystery gives it a lasting charm. It’s a game that invites you to slow down, observe, and enjoy the process of discovery rather than rush through to the conclusion. For players who appreciate atmospheric storytelling, gentle puzzles, and the familiar pleasures of unraveling a mystery one clue at a time, Mountain Crime: Requital remains a rewarding and evocative journey into the heart of a mountain shrouded in secrets. Rating: 8/10
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story was quiet interesting, can;t wait to next chapter.
i want to recommend it so much. the story is decent, and i enjoyed the game itself. but it desperately does not want to be played. crashed literally every 15 minutes.
1
This game was top notch! The graphics were great, the voice acting was good, the atmosphere was great, the story was good, and the puzzles were easy to understand! :D
Too easy - even on expert mode
Wow, sehr altes Spiel aber hat wirklich sehr viel Spaß gemacht. Die Story war in etwa zwei Stunden lang, wenn man wirklich in Ruhe spielt. Sehr viele tolle Wimmelbilder die auch nicht zu einfach sind. Auf jeden Fall eine Weiterempfehlung!
Joguinho de encontrar objetos e resolver puzzles, dificuldade fácil, mas muitas vezes tem que ir e voltar no mesmo lugar pois diversos puzzles só são liberados a partir de algum trigger no jogo, então tem que revisitar diversas vezes o mesmo local. Sobre a história, é mais ruim que bater na própria mãe. O plot twist é simplesmente uma bosta kkkkk e o jogo acaba do nada com você tomando bem no olho do cool. Dito isso, valeu a pena, jogo custo 2,00 na ENEBA e tem duração de no máximo 4h.
This game crashed on me innumerable times, particularly during cut scenes and after solving puzzles. I plodded through it but it was laborious. I did like the colorful artwork and the puzzles were intuitive yet challenging but this is an older game with some unresolved issues.
It´s a pretty mediocre game with an absolutely awful and rushed cliffhanger ending, There are so so many better games in this genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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