
Enjoy realistic driving in the open world. Relaxing cargo deliveries or driving buses and taxis will give you enough money to buy new cars and parts. You can test your driving skills at the race track. It's all about pure driving pleasure!
Most likely between $3.6M and $10.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo fajne, można przy 320km\h uderzyć w ciężarówkę innego gracza i wystrzelić ją na orbite
sunucumuzda türkiye ye ait sunucumuz açılmıştır herkezi bekleriz @everyone
I wanted to like this game and there are a lot of things to like, but I just don't get it. I think there's a great core game here and maybe over time things will be improved, but for now, I didn't enjoy it. The vehicles handle like you're driving on ice, even when the weather is clear. There's nothing fun about sliding all over the place when you're doing under the speed limit. The map is huge and filled with marked waypoints. I did the tutorial delivery mission, then picked up another load of stuff to deliver and have no idea where to take the load. I've been chasing waypoints all over the place. I feel like it could be a fun game if driving physics are improved and the map and jobs were easier to track.
Motortown, Profesör Utonium'un laboratuvarında "şeker, baharat, ETS2, Asetto Corsa, The Long Drive ve FH6" karışımına yanlışlıkla Kimyasal X maddesini eklemesiyle tesadüfen oluşmuştur.
Super chill and casual if you want, but also enough depth to the gameplay to keep you coming back to figure (or grind :) something out.
Amazing game to play while talking to friends on a call, or while listening to a documentary. Great car models and sounds, and the devs listen to player feedback.
Meh... I want to love this game and the driving is satisfying and the physics feel good but it all just feels so pointless. My experiences with the game have only been in multiplayer but all the immersive features just have easy work arounds making it all feel lifeless. Flip your trailer off the road? You could put out a distress call and wait for a tow truck to come save you orrrr just press R and teleport to the road totally fine. Want to attach a trailer? You could get out of your truck, jack up the trailer, back the truck up, lower the jack and attach the trailer. Orrrrrr just get close to it and press one button to teleport it into place. Gas is super cheap, the economy is surface level, especially in multiplayer. It's impossible to see any real effect from anything you do. It's got good bones but it gets ruined trying to make the game casual. Just a lifeless world with everyone using autopilot in big trucks. Yes, autopilot. You don't even have to drive in a driving game.
1. Kollege und ich haben Motor Town: Behind The Wheel ausprobiert und ich dachte direkt: „Jo, wieder Geldverschwendung. Das wird Teil meiner Spielesammlung und staubt ein.“ 2. Gespawnt. 3. Keine Ahnung gehabt, wer wir sind, wo wir sind oder was dieses Spiel von uns will. 4. Dann irgendwie Trucker gemacht. 5. Auftrag gesehen: Offroad, empfohlen: 4x4. 6. Wir natürlich mit unserem Billow Truck: „Ach komm, kein Thema. Was soll schon passieren?“ 7. Drei Meter später: Ich stecke im Matsch fest. 8. Kollege steigt aus und fängt an zu schieben. 9. Plötzlich kommt der erste Random dazu und hilft mit. 10. Dann der nächste. 11. Auf einmal waren wir eine kleine Gruppe, die spontan gemeinsam versucht hat, diesen Auftrag zu retten. 12. Aus „wir testen kurz das Game“ wurde plötzlich RV There Yet: Motor Town Edition. 13. Die Strecke hat sich einfach in eine 4-km-Offroad-Odyssee verwandelt, mit der ich in diesem Spiel absolut nicht gerechnet hätte. 14. Fahrzeuge am Limit, Matsch überall, Plan weiterhin nicht vorhanden. 15. Aber irgendwie haben wir den Auftrag gemeinsam gemeistert. Fazit: 10/10 — dachte erst, es wäre Geldverschwendung, und dann haben wir mit Randoms spontan gefühlt RV There Yet nachgespielt. Das Beste war nicht mal der Auftrag selbst, sondern wie sozial es plötzlich wurde: Leute haben literally angehalten, mitgeschoben, geholfen und sind bis zum Ende dabei geblieben. Genau wegen solchen Momenten bleiben Spiele hängen.
One of the better games I've played in a while. Lots to do and very fun and addictive.
[h1]PLAY DEMO FIRST[/h1] in general game is... OK, I wish I could give neutral review. as I don't recommend it in this state, but I also don't reccomend [b]against[/b] if you find demo nice, and want more of the same then it's ok. [h2]THE GOOD:[/h2] - There is interlocking economy with production chains, inport/export balance, and demand by towns that when fulfilled increases your money gain. - Vehicle and job variaty, for cargo from pickup to semi with quite a few cargo categories. but also busses, garbage, emergency services. - I like vehicle tuning. Engine swaps, suspension, transmission... dissapointed you can't swap electric engine into big truck despite it still being most powerful engine in the game. [h2]THE BAD:[/h2] - Everything feels... unfinished. - There is system that scales down payments with larger vehicles. 4x cargo capacity means only 2x payout if you have full cargo. But mentioned earlier economy system makes it so on your own world you have to do some primary resource jobs to get more pallets for you to transport, and none of those primary resources are carriable on a big flatbed, a first natural upgrade one might look towards. It's as if for every hour you wanted to spend in ETS2 you needed to spend an hour in Snowrunner first. - Contract system, your main source of money with bigger trucks, doesn't work for all resources, does not scale with some resources that are delivered in bulk, and AI drivers in your company can't complete them for you. - AI drivers in your company give you only 5% share, this contrasts 30-50% share you have to pay to AI in early game if you decide to borrow a semi. You still benefit from the cargo actually being there for routes [b]you[/b] wanna actually do, but a truck distributing containers barely pays for it's own maintenance for example. - If you have one place that supplies and multiple that demand something, there is no benefit for having line go S->D1->S->D2 as the truck will pick up items for D2 right away [h2]THE UGLY[/h2] - Being UE5, the building pop-in is as bad as in Minecraft. sure you have distant terrain, but even on max render distance it's really bad for buildings. this is while looking like Unturned and being unable to reach 60FPS on 4060. - Sometimes auto exposure struggles in first person view. - AI on highways often keeps to the left lane, almost as if it tried to keep to one side in absolute sense, no matter which diretion it's driving - Overtaking normally is illegal as all roads have solid line, doing so on the shoulder is legal. - Speed limits are annoying and inconsistent, and AI always drives much slowler than them. - You can't delegate garbage pickup to AI, while also it's the most profitable job in the game for given time. - I wish XP gained in demo would still be saved into full version instead of fully capping out.