
A murder mystery where you are the main suspect! An ambassador on a peace mission has been killed on board the Clawville Express. Time progresses as you sniff out clues, eavesdrop on conversations, and interrogate passengers. Can you solve the case before the train reaches the last station? Or else.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A story-rich, conversation-heavy investigative visual novel with point & click elements where you play as Moses & Plato, two clueless detectives embroiled in a wild case while traveling on the famous luxury train, the Clawville Express. When the client you are supposed to protect, an ambassador on a peace mission, is murdered, you become the main suspect!
Be the slyest fox detective and find a killer in a race against time. Time progresses as you sniff out clues, eavesdrop on conversations, and interrogate passengers. Can you solve the case before the train reaches the last station? If not, war can break out between the two biggest powers of the Wilderness!
Investigate - Put your detective skills to the test. Utilize your conspiracy board and connect the suspects while collecting all the clues from them.
Use your animal senses - Use your senses of smell, sight, and hearing, and of course your fox cunning, to uncover the secrets of the passengers.
Interrogate the suspects - 12 travelers are waiting to meet you, and you know very well that they all hold secrets. Can you figure them out?
Explore the train and uncover mysteries - Discover a train full of secrets and mysteries. Each cabin hides something, as do their inhabitants.
Race against the clock - Time is not on your side! Certain actions can take up valuable time, so it’s worth thinking twice about who you talk to and when.
Premium English voice acting - Features a cast of legendary voice actors that brings the world of Wilderness to life.

"Ladies and gentlemen, all aboard!"
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 133reviews | 89% | — | $38.4K |
| $19.99 | 10ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short story: I wish Steam had a neutral review option. Get this on sale if you just want a simple visual novel, not a truly interactive experience or a deep story. FULL REVIEW: Here we are again. After my glowing review of Chicken Police 1, my appreciation for the simple but fun gameplay of Zipp’s Café, and my less-than-positive feedback on Chicken Police 2, we return to Clawville—or at least to its legendary express train—in Moses & Plato: Last Train to Clawville. THE GOOD World-building We don’t stay in Clawville this time. The game shows us new parts of the world, and although it never explores them in much depth—we are mostly limited to stations where the train briefly stops—it is still nice to see how much love went into creating this universe. The lore remains genuinely interesting. The artwork The artwork and character designs are beautiful. Nothing more needs to be said. The voice acting The voice acting is lovely. The actors give it their all and truly bring the characters to life. The puzzles Although some players might dislike them, I enjoyed having to scratch my brain over some of the puzzles, especially since there wasn’t much other gameplay to engage with. There aren’t many of them, though, so don’t expect puzzle-solving to be a main feature of the game. I also really enjoyed the card game. Sadly, it doesn’t offer enough progression to keep you playing for very long. THE NOT-SO-GOOD—DARE I EVEN SAY BAD? The story Here we go again... The developer replied to my review of the previous game, explaining that they wanted its ending to feel abrupt and unsatisfying, as such situations often do in real life. With this game, however, I’m not sure what the intention was. The story is highly predictable, which rather defeats the purpose of a mystery. If you have even a moderately detective-minded brain—and I assume you do if this game interests you—you will probably identify the killer during the first act. It is all so blatantly obvious that it becomes frustrating to watch our protagonists struggle to put everything together. Which brings me to my next point. Show, don’t tell This game repeatedly commits one of storytelling’s greatest sins, which is particularly unfortunate for a title that relies so heavily on its narrative. We are constantly told that Moses is one of the greatest detectives around, yet he stumbles and fumbles his way through almost everything. Several moments had me sighing because of how absurdly oblivious the characters were. [spoiler]I understand that first love can blind someone, especially since we are told that Moses has never exactly been a ladies’ man. But come on. This went far beyond believable infatuation. Then there is the whole “love at first sight” cliché. I genuinely laughed during the supposedly dramatic ending when I was given the option to tell Fánni that I loved her—after spending three days sharing only a handful of brief moments with her. When exactly did this deep relationship develop? Off-screen?[/spoiler] Nothing we actually see makes Moses look like the brilliant detective he is supposedly meant to be. Part of that problem comes from... The wasted gameplay mechanics The game gives us a beautiful Mind Garden to play around in. You can take notes and try to work out the identity of the killer using a proper evidence board complete with red string. Here’s the problem: you never need to use it. There is no mechanic tied to it, no puzzle to solve and no conclusion you have to reach yourself. You can ignore it completely without consequence. I imagine the developer might argue that it is supposed to be an optional place for players to brainstorm, but that simply isn’t satisfying gameplay—especially when the mystery itself is already so easy to solve. The same problem applies to the items you collect. Remember how every item in Chicken Police eventually had a clear and memorable use? That is not the case here. I kept dragging items around, wondering what clever purpose they might serve, only to hear Moses repeatedly tell me that they were of no use. Two items are exceptions. [spoiler]The box is itself a puzzle, so its purpose is painfully obvious. Fánni’s book, meanwhile, creates an almost Dora the Explorer-like moment: “Where do you think this very obvious item belongs?”—while someone standing in the same room has explicitly asked you to fetch it for her.[/spoiler] Interrogation, one of the most enjoyable parts of being a detective, is also severely underused. You cannot interrogate everyone, partly because of the “complete three actions before the next key event” structure and partly because, apparently, not every suspect is considered interesting enough to question. Cool. That seems logical. Everyone is a suspect, but let’s simply choose not to do the thing detectives actually do. The game’s mechanics never feel fully developed, which brings me to... The dialogue & Unpolished scenes Some conversation lines are repeated during the exact same interaction. While talking to the fish lady—yes, the diva will be furious that I have already forgotten her name—I received the exact same answer to two different questions. Not a similar answer: the same response, word for word. It felt as though someone had forgotten to check whether the dialogue was loading correctly. The dialogue is also often unnatural, rarely funny and, at times, even a little sexist. I understand that sexism exists within this universe, but it is difficult to like the protagonists when they actively participate in it. On top of this, a lot of dialogue isn't voiced. This wouldn't be so bad if this was just lore dumping or extra but often you need to sit through non-voiced dialogue in order to progress. Why? This just feels lazy. Same with repetitive movement of the characters btw. Speaking unpolished: [spoiler] it's rather weird that when Fanhi is discovered to be the culprit, you still see her blushing animation like Moses is flirting with her. The conversation is supposed to carry a heavvy mood, yet she's standing there like a school girl with a first crush.[/spoiler] “Can you solve the case before the train reaches the last station? Or else.” That is almost literally how the game is advertised on its Steam page. So let me return the question to the developer: or else what? Nothing happens if you fail to solve the mystery, because the answer is spoon-fed to you. You cannot make a meaningful mistake. You do not get to decide who you think committed the murder. There are no alternative approaches or outcomes. You are simply meant to cruise along and watch the story unfold. That could work if the story were compelling enough to carry the entire experience. Chicken Police had me sitting on the edge of my seat. Zipp’s Café was cosy and filled with genuinely interesting characters. Even though the ending of Chicken Police 2 fell painfully flat, most of the journey was still engaging. This game, however, had me so bored by the end that I skipped the final conversations with the characters because I simply could not endure any more repetitive dialogue. FINAL THOUGHTS I used to genuinely look forward to seeing what The Wild Gentlemen would make next. Their next game? I might play it—if it is heavily discounted and if I go in with much lower expectations. Perhaps if they find their love for storytelling back like they showed in the first two games, I might write another glowing review in the future. I really hope so, because I miss those times.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Indonesian*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cannot recommend this game enough. From start to finish, I simply wanted to learn more. More about The Wilderness and its inhabitants, more about our dear detectives. This game did not disappoint in this, giving us so much information that I had to go back and read up on the events of the world, the histories of these countries and the wars they have fought. Each place left an impression and made me want to explore more. But most of all, I truly wanted to know more about our detectives. Moses and Plato play off of each other so well, but have their own charm that enables the pair of them to feel they could work on their own. Now I'm curious about how they met, how we got to this point. Moses has been counting the days from the start, and it would be a disservice to leave us not knowing what day 1 was like. The gameplay itself, while basic, actually made me feel like I was genuinely trying to solve this mystery. I want more. I can hope for more. Hell, I'll write more myself if I have to. The World of Wilderness is truly something special, and deserves to flourish. I will be playing this again and again, adding this to my short list of yearly replays.
A welcomed return to the Chicken Police Universe. Moses & Plato are tasked to make sure a convoy of diplomates goes off without a hitch. But, surprisingly, there is a hitch. There's been a murder, and Moses and Plato have to solve it to prevent the possible outbreak of a war. Last train to Clawville is a point and click adventure game, that leans more so into the narrative and story then combining random items to make progress. Into the red was a surprise at how much I enjoyed it. Into the Hive was okay, but certain story things didn't work for me. And Zapp's Diner is a short holdover between games. I felt like Clawville ascended to same heights I felt in Into the Red. The characters are the real stars. There are several standouts, but everyone does a solid job and feel fleshed out. Some are really fun. Other's are terrible. I had a blast talking with everyone. The story worked for me, unfolding as we talked with passengers and paced well. This integration of the interrogations has been my favorite. By talking with characters, you learn backstories and thus can bring up those moments as proof of their inconsistencies versus trying to guess which statements reflected a certain mood. Or pattern. The voice actors were solid, though there are a few spots that aren't voiced. Mostly there are side conversations, which I would have preferred voiced but not massive that they aren't. However, there is an emotional speech, in which one of the characters is voiced but the other is not and it's a bit of a let down in terms of the stakes for that scene. You also will not get all the conversations in one playthrough. There are times when you are limited in the number of questioning you can do, which I guess is to sort of instill urgency and maybe some achievement hunting. They also went away from the almost flash-game real looking animals with human hands to animated characters. It still has it's own sense of style. There are items for a very limited interactions and and some small puzzles but you aren't going to fail figuring out who did what. There is also a pushpin board to help you keep track of relationships. This didn't have much use for me, but could be helpful for people to keep track of how people are tied together. I think fans of the original Chicken Police are enjoys of chill narrative driven games will enjoy this game.
I wasn't sure what to expect when I grabbed this game, but I was pleasantly surprised! I haven't played a game from these devs before, but will certainly grab more in the future! Pros: - Interesting world-building. I could feel that the game took place on the surface of a pretty deep world! I think there are other games that take place in this, so it'll be interesting to dig deeper! - Charming art direction. It felt minimalist but that everything that was there was charming and really helped your imagination wander. - Witty writing. I found myself getting engaged with every single character. I can only think of a couple I didn't particularly click with and even they had plenty of charming moments. - Good Mystery. The mystery felt good in a way that I couldn't figure out what was going on until the game wanted me to, but I still got hints to help me put the pieces together. - AMAZING Voice Acting. EVERY SINGLE CHARACTER in this was voice acted to PERFECTION. This might be the best lineup of actors and actresses I've seen in a game recently. Even minor characters were knocking my socks off! Cons: - I felt that the actual mystery-solving mechanics could have been fleshed out a little more. The mystery and story-telling was good, but I was expecting to have a bit more of a hand in solving things myself, it's hard to explain without spoilers, and I would rather not. - Pretty short. I finished it in about 11 hours, though give or take 1-2 depending on skipping dialogue, or taking time with some card games. Despite this, I thought I got a really solid bang for my buck and frankly I could use some shorter games- If anything this is probably just me wishing I had more of something good. Overall, I really enjoyed my experience and hope this game gets more attention! I'm not usually into visual novels, but I had a blast with this, and will certainly be checking out the other games in the setting and by the devs!
This was a great time. The story was really neat [spoiler] , but the mystery can easily be solved in Chapter 1 and Moses looks like a goof [/spoiler] . Otherwise the characters were nice and seeing returning and new cast being fleshed out is great. Art is amazing and the soundtrack is mint. The new adventure game style where you can walk through the train is great and immersive and the puzzles are nice as well. Hats off to the team for embracing a new style and making it work.
I had so much fun!
場面ごとにポイント&クリックでの捜査とキャラへの事情聴取でストーリーが進んでいくが、動物ならではの視覚や嗅覚、聴覚などを用いて一見ではわからない手がかりを探せるシステムが個性的。 クローズドな雰囲気で進むかと思いきや、列車の外の範囲までストーリーがからんでくるのが意外だった。 Chapterごとの捜査では行動回数に制限があるため、どのキャラから情報を得るか悩むことが多い。 手がかりやキャラごとの背景などが資料としてまとめられるが、全て見るためにはおそらく周回が必須。 特に派手な推理シーンがあるわけではなかったので、都度手がかりから仮説を立てながらプレイしていくのがいいかもしれない。 ローカライズが秀逸で、擬人化した動物の世界観に沿った言い回しやダジャレなども出てきて、クスっとしながらストーリーを楽しめた。 擬人化した動物たちが主役のノワールADV『Chicken Police』シリーズのスピンオフ作品なので、シリーズファンのほうが小ネタとかも色々わかるかもしれない。
Plato is so handsome. Cunnia and the Baron rule.
(クリア後追記) チキン・ポリスシリーズ同様、シナリオに関しては正直「なんでそうなる?」とツッコミを入れたくなる場面も多いです。 推理や矛盾の無いストーリーを求めている方にはひょっとしたら向かないかもしれませんが、わたしはクロービル近辺を舞台にしたこのシリーズは“キャラクター同士の掛け合いや魅力を楽しむためのシリーズ”だと思っているので、その点に関しては今回も大満足でした。 ぜひ続編を作って欲しいシリーズのひとつです。楽しかった! --- まだ未クリアですが、体験版を遊んで以来ずっと楽しみにしていました。 チキン・ポリスシリーズのファンです。 今回は実写では無いので雰囲気どうかなぁと思っていたのですが、かなり良い感じ。 調べられるところが多く、バディ同士の掛け合いの面白さも健在です。 尋問はチキン・ポリスシリーズより分かり易く、やりやすかったように感じました。 チキン・ポリスシリーズとは世界観が共通なだけなので、この作品単体でも遊べます。 ……が、同じキャラクターが登場している事もあるため他作品未プレイで、気になった方はぜひ。 (一応、作品内での時間軸は Chicken Police - Paint it RED! → Zipp's Café と Moses & Plato - Last Train to Clawville(本作)→ Chicken Police: Into the HIVE! の順となっています。モーゼスはZipp's Café と Into the HIVE! に登場)
ミステリーと探偵アドベンチャーを足して2で割った感じのジャンルです。 登場人物の突飛さも探偵アドベンチャーって感じで好きです。翻訳も丁寧でした。 チキン探偵の方だと、主人公の勘が鋭すぎて大体予想できた記憶がありましたが、今作はある程度予想しづらくて良かったです。ただまあ、チキンの方に比べてプロットはシンプルでした。 主人公たちが結構印象良く、今作の未来を描いた前作で「自分中心に世界が回ってると考えてる」と嘲笑されるのが不思議なくらいでした。 この後何があったのでしょうか、今後に期待です。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.7K | 2.6K | 96% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8M | 6.8K | 95% | $19.99 | |
| $226.6K | 762 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.4K | 79 | 37% | $13.99 | |
| $38.4K | 217 | 45% | $4.49 | |
| $38.4K | 250 | 75% | $6.24 | |
| $38.4K | 239 | 74% | $4.99 | |
| $38.4K | 903 | 75% | $1.99 | |
| $38.4K | 143 | 81% | $15.99 |