
Enter a world that’s utterly surreal and eerily familiar. Escape the mundanity of your existence in an experience that will stay with you. Mosaic is a narrative-driven modern adventure game with a story that lasts about 2-3 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 553reviews | 74% | — | $160.2K |
| $3.99−80% | 220ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First time I saw visuals of Mosaic I knew I just had to play it. Having finished it just now I can conclude: + The artstyle is amazing, on my OLED 55" the stark contrast between the game's minimal tones and the later infused colours are breathtaking. +/- The story is nothing really new, Orwellian society in wish (some) people slave away like robots; one man slowly wakes up. + The ingame apps: simply genial, the devs who designed the Blip Blob game, absolutely addictive, the Blipcoin, the dating app, all taken out of current ' life' as we know it, all with the intention to create awareness of the human slave condition. +/- some of the environments are also cool, a lot of Matrix vibes - character development = none - unfortunately gameplay is where this game really breaks down it's slow, repetitive and kinda boring. Luckily I had CheatEngine running, with a shortcut to my controller, so I could speed things up, otherwise Im not sure if I finished it. Bottom line, great artstyle and visuals, uplifting but familiar story, kinda slow and repetitive but this can be overcome with CheatEngine's Speedhack. 8 out of 10, definitely worth a shot as it's not too long (2-3h).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Norwegian, Arabic, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese +6 more
| $3.99−80% |
| 28ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is probably considered divisive to many since the gameplay is intentionally repetitive and superficial, but to me that's what made the game work. The point is the repetition, how pointless it all feels, walking the same motions, another cog in the machine. The game captured me immediately, I found the look and feel so fascinating and wanted to know what the story had to offer. It's a slow burn but handled really well. I think the technical aspects like graphics and sound design kept it from feeling boring to me, I actually enjoyed the vibe! The point of the game is to find meaning in a cynical, monotonous world. To find the things that give meaning and color to your life. To break free of the cycle of the masses and make your happiness. And that's beautiful! And handled so extremely well, especially for an entirely silent narrative! Not a game for everyone but if anything I've said sounds interesting, give it a try!
Неплохая антиутопия, если не знаком почти с такими играми и произведениями то зайдет на ура
Une expérience à part. Mosaic n’est pas vraiment un jeu au sens classique, c’est une immersion lente et troublante dans une routine oppressante, presque hypnotique. On s’y sent parfois comme Sisyphe, prisonnier d’un quotidien absurde… et pourtant, quelque chose nous pousse à avancer. L’ambiance est maîtrisée du début à la fin : direction artistique froide, narration subtile sans mots, et cette sensation constante de malaise qui fait réfléchir bien après avoir quitté le jeu. Le propos sur la dépression et le burn-out est traité avec finesse, sans jamais être lourd ou démonstratif. Et cette fin… étonnamment libératrice. Comme une bouffée d’air après une longue apnée. Ce n’est pas pour tout le monde. Le rythme est lent, le gameplay minimaliste. Mais si vous acceptez de lâcher les codes habituels, vous vivrez une expérience marquante, presque introspective. Un jeu qui ne cherche pas à divertir… mais à faire ressentir. Et il le fait très bien.
Претенциозная посредственность затянутая даже для своих 4 с копейкой часов с посылом "для самых маленьких". Как будто сделано детьми для детей. Но за мегаплюх респект, без него прошёл бы игру наверно за час) Судя по ачивкам эту игру в принципе создали ради мегаплюха или как его там. Уберзалипательная дичь.
陰鬱でダウンなグラフィックと音楽。 暗い気持ちで通勤しながらどうでもいいニュースや広告が流れる駅を歩く。 テーマが今の社会にぶっ刺さるような監視、統制社会を日々苦しみながら働くサラリーマンのゲーム。 通勤中に見かける心動かされる希望や好奇心で人間性に明かりが灯る、インディーゲームならではの切り口が素晴らしいし雰囲気が最高。 要所のパズルも無機質でありながら、人間性があふれるメタファーのように感じる演出。 好みは分かれるとは思うが僕はめちゃ好き!!
[table] [tr] [th]WHEN[/th] [td] It’s time to go to work. Don’t be late this time. [/td] [/tr] [tr] [th]WHERE[/th] [td] From your flat to work, home again. Where else is there? [/td] [/tr] [tr] [th]WHO ARE YOU[/th] [td] An underperforming employee, on their way to redundancy [/td] [/tr] [tr] [th]WHAT DO YOU DO[/th] [td] Catch those coins on the low and sell those suckers high.Blip them Blops. Get to work on time or punitive action will be taken. EXTRACTING… [/td] [/tr] [tr] [th]WHY IT'S WORTH PLAYING[/th] [td] A story that uses striking style and very few words to say a great deal about how we find ourselves here and now. Thank goodness for goldfish. [/td] [/tr] [/table]
L ho appena finito. gioco molto delizioso , lento , molto lento quindi non adatto a chi ama i giochi frenetici. se lo trovate scontato lo consiglio davvero , se pur.. non ho capito molto bene il finale. sei un uomo molto triste in una società molto triste dove si lavora solo in modo molto triste.. pian piano uscirà da questo schema riscoprendo l emozione di ciò che porta bellezza.
Кликер
True story. Reminds me when I was so depressed and devastated.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.1K | 200 | 88% | $9.99 | |
| $10.3K | 104 | 75% | $4.99 | |
| $818 | 12 | 83% | $1.99 | |
| $0 | 0 | — | Free | |
| $4.2M | 23.6K | 88% | $9.99 | |
| $355.8K | 2.9K | 87% | $2.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.2K | 675 | 64% | $9.99 | |
| $160.2K | 704 | 94% | $19.99 | |
| $160.2K | 325 | 78% | $19.99 | |
| $160.1K | 2.8K | 80% | $2.99 | |
| $160.1K | 2.3K | 77% | $3.74 | |
| $160K | 1.9K | 93% | $4.99 |