
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $24.99 | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute gem of a game!! I have a blast running through runs. The art style is absolutely beautiful (playing with Original Sin visuals is the only way to do it). It drew me in, and the gameplay loop keeps me coming back. The music is absolutely fantastic as well. One of the few game tracks I will listen to freely.
战斗爽 游戏好玩 画质奇特
Cinema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
vampire class go brrrrrrrrr ▒▒▒░░░░░░░░░░▄▐░░░░ ▒░░░░░░▄▄▄░░▄██▄░░░ ░░░░░░▐▀█▀▌░░░░▀█▄░ ░░░░░░▐█▄█▌░░░░░░▀█▄ ░░░░░░░▀▄▀░░░▄▄▄▄▄▀▀ ░░░░░▄▄▄██▀▀▀▀░░░░░ ░░░░█▀▄▄▄█░▀▀░░░░░░ ░░░░▌░▄▄▄▐▌▀▀▀░░░░░ ░▄░▐░░░▄▄░█░▀▀░░░░░ ░▀█▌░░░▄░▀█▀░▀░░░░░ ░░░░░░░░▄▄▐▌▄▄░░░░░ ░░░░░░░░▀███▀█░▄░░░ ░░░░░░░▐▌▀▄▀▄▀▐▄░░░ ░░░░░░░▐▀░░░░░░▐▌░░ ░░░░░░░█░░░░░░░░█░░ ░░░░░░▐▌░░░░░░░░░█░
Unique art style and gameplay. Combat is great and combos are very rewarding. The variation in classes adds a lot of replayability.
更新够勤快,作为独立游戏内容够多
I only played this game for 4 hours, and ♥♥♥♥♥♥♥♥♥, this game is absolutely incredible. I love rouge-like games in general, but I generally always got a bit tired of running around and holding m1 or the simple gameplay of it. (Don't get me wrong, I still love those games to pieces, but my ADHD brain has a bit of hard time staying intrigued.) The first time I booted up this game today, I fell in love with combo system almost instantly as it really spiced everything so much and made me have so much fun with my first and second playthrough so far. I plan to play much more of this game, and I really hope to win against the guy with the weird face.
amazing game with one of the most unique art schemes i've ever seen in a game
Tremenda obra maestra 20/10 y god
My first “doomlike.” As a fan of Hades and its genre, I was looking for a solo game to play when my friends weren’t around. I’ve seen games sink from lack of support, and developers who aimed too high. I’m surprised by this one—by how rewarding it is to play. By how much a determined person can create an entire work on their own. I really like it, and I can never get enough variety in the gameplay. I only regret the lack of languages (French) and the lack of precise explanations for each gameplay element, so that you can do something other than just brute-force your way through. Some things are learned naturally, and that’s a very good thing. The combat system, I admit, put me off a bit at first (I don’t like having to follow combos, which is why I played Black Desert for 5 minutes and no more). BUT I learned to play without them. For now, I haven’t beaten a boss yet: my bad—I hate parrying in a game where I can dodge. I admit I struggle with low-damage weapons, and I think “power-ups” should give more value to the use of characters’ special abilities. One last thing: I think it would be interesting to introduce a character-specific progression system (even though I realize there are already many characters). Basically, the ability to customize your character in ways other than appearance. Thank you very much to the developer—looking forward to the next update.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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