
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't get it. It looks kinda neat with a unique art style, but it's extremely repetitive. Others are saying that every character plays differently, but that's not been my experience. They all just mashing a combination of the same 3 buttons. Some of the levels are difficult to navigate and I found myself wandering around aimlessly for way too long. It's an ok game, but I would wait for a deep discount if one ever comes.
I loved the art style but the combat didn't grab me until I'd played about 2 hours. Once it finally clicked I found myself unable to stop playing. I'm hooked
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.7K | 70% | $29.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 7.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775K | 2.3K | 83% | $13.99 | |
| $175.6K | 562 | 81% | $10.99 | |
| — | 0 | — | — | |
| $1.5M | 3.8K | 94% | $19.99 | |
| $855.2K | 2.7K | 85% | $14.99 | |
| $308.7K | 1K | 85% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an absolute riot. If roguelikes like Hades, Dead Cells, Risk of Rain 2, Slay the Spire, FTL, or Deep Rock Galactic: Survivor live rent free in your brain, congratulations, this game just moved in next door. The design is deceptively simple, yet it has completely hijacked my free time. I’m already 40+ hours deep and my brain keeps saying, “Just one more run.” There’s something deeply satisfying about carving through endless hordes of monsters and zombies like a caffeinated blender. The art style options are fantastic, the vibes are immaculate, and it runs like a dream on both my Steam Deck and my gaming PC. In short, if you enjoy roguelikes, slashing through hell's demons like a hot knife through butter, and losing track of time while having way too much fun, this game is absolutely worth it.
i hate biggers
This game is a fantastic example of indie Devs cooking. Art style is very old school, reminds me of Doom 64 a bit love that. The Gameplay is very smooth fun and Highly addicting, The class system is super diverse with all of the different play styles. I could not recommend this game anymore, if you love rouge lites this game is for sure a must play. I've only got a handful of hours in and I'm hooked, hope to see more stuff from the Devs Keep it up.
Awesome and fun Berserk themed rogue-like
balls crushed, fingers broken, brain riddled with autism
es como Diablo de adictivo, difícil como un Souls pero sin Blizzard ni From Software de por medio por lo que no hay pases de batalla ni bosses pero entran mejor 18 horas seguidas de este juego que cualquier otra droga, buenardo
Solid Rogue-Like game and the fact that it was made by one developer makes it even better the only problem is the game's genere i really dislike Rogue Likes if the game was an open world RPG it would have been amazing. but it's just my opinion of course, other than that it's ok i give it a tumbs up.
this game is so fun bruh dang
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.