
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Most likely between $25.3M and $71.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 79% | approximately $42.2M |
| PlayStation | $59.99 | 88% | — |
| Xbox | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $26.43 on Steam · Russia (−47%). Compare 17 prices in 15 markets →
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
못만든 개똥겜은 아닌데 친구한테 추천하냐고 하면 비추임 게임을 너무 좆같이 만들었음 체크포인트 간격이 너무 길고 몹 사거리랑 호밍은 죄다 무슨 토마호크 미사일 마냥 날아옴 공중에서 방향전환 하면서 날아오는 점프몹은 일상다반사에 이정도 거리 벌리면 안전하겠지? 절대 아님 거기에 몹들이 죄다 유리대포라 쉽게 죽기는 하는데 딜은 겁나쌔서 필드에서 100마리 쉽게 잡아도 한대라도 맞으면 내가 손해에 자원은 쥐똥만큼 떨궈서 필드에서 잡몹 상대로 싸울 이유가 없음 거기에 던전의 절반은 보상은 거의 없고 보스전도 없는 함정 던전임 걍 돌고나면 내가 여길 왜 들어왔지 허망함만 남음
Its dumb good ya'll. We're so back
AS FINALIZAÇOES DESSE GAME ME SOLIDIFICARAM MAIS QUE O PERSONAGEM DO PRIMEIRO JOGO
It's like a souls game without any of the good level design or fun enemies. I can't think of a single boss I've fought so far that's memorable for any reason other than being a frustrating slog with an awful runback dungeon, the weapons all feel slow and sluggish without the impact to make up for it, and it's honestly just a clunky and frustrating experience all around. Wait for Lords of the Fallen to go on sale instead of playing this half-baked garbage.
Mortal Shell II Не могу сказать что шедевр, но очень неплохо:) Карта давольно большая, исследовать ее было очень интересно, хоть и раздражали одинаковые данжи, и очень бесили лифты. Боевка тут очень приятная, есть даже возможность собрать пару билдов, хотя - (пару, это не множество) Огромный плюс игре за сложность, она тут хорошо сбалансирована и перекача тут добиться очень тяжело. Кстати, будет особенно трудно при первом прохождении, финальной локации) Прикольная тема с оболочками, но реально полезных из восьми - только две "Тиль и Сестра Генесса" Картинка очень приятная, локации атмосферные и давольно красивые. Особенно, Кровавые пещеры и зона с красными рощами, могилами опусташенных, в руинах Маммона.
This game was easily a 9/10 for me until i reached the final area. Just wow, completely and utterly unenjoyable and definitely not a “skill issue”. completely kills the NG+ experience and makes me not want to touch it ever again. i would def not recommend this game to anyone after that miserable ending.
Игра помойка
❤ Public conseillé : ☐ Enfants ☐ Ados X Adultes X Les joueurs tryharder qui meurt sans arrêt au début ! ☐ Les Joueurs normaux et sans prises de tête X Les Pro gamers ☼ Graphismes : ☐ À vomir par terre ☐ Très mauvais ☐ Mauvais ☐ Corrects X Bons ☐ Est-ce la réalité OO ? ☐ De l'art ! 🎵 Musique du jeu : X Bonne ☐ Très bonne ☐ Claqué au sol ☐ Dommage qu'il n'y en ai pas plus € Qualité/prix : ☐ Trop cher pour ce qu’il propose ☐ Attendez une promo X Abordable ☐ Pas cher ☐ Arnaque € Configuration PC recommandée : ☐ Pc des années 90s ☐ Entrée de gamme X Milieu de gamme X Haut de gamme ☐ Un PC de la NASA ☼ La prise en main ☐ Un enfant peut jouer X Prisse en main facile pour les habitués des Dark Souls et jeux difficles ☐ Des heures d’apprentissage pour apréhender le gameplay ☐ Difficile ☐ Hard ! Vous allez mourir en chaine et vous allez aimez ça oo € Durée de vie ☐ Le temps de prendre un café ☐ Ridicule ☐ Plusieurs heures X Une trentaines d'heures d’après les tests ? Je ne suis qu’au début, difficile à dire ☐ Presque infinie ☐ Infinie @ Niveau de la traduction ☐ Non traduit X De bonne qualité, on comprends très bien le jeu (sous-titré) ☐ Traduction globale et voix Fr excellentes ☐ Traduction globale mais voix FR à la pisse § Récurance de bug ☐ Une purge infame injouable ☐ Les bugs ne gène pas le gameplay mais sont présents X 1 ou 2 minis bugs d’affichage mais ne génent pas du tout le gameplay (patch Day One ?) X Parfait aucun bug majeur constaté ☐ Accès anticipé donc forcément il y aura des bugs Ma note Finale : 18/20 Jeu aux graphismes et DA immersifs avec un bon gameplay varié. Mais faut aimer le genre.
I had to force myself to finish this game unfortunately. There are some MAJOR issues that ruined my enjoyment thoroughly. While i can't say i didn't have fun at times, I did. Its just every bit of fun i had was also accompanied by even more pain and suffering. Ill outline my biggest Criticisms with the game and do with it as you will. - The Environments are extremely lacking in detail. Sure the textures look fine but most of the open world feels samey. Apart from the snowy region i cant tell you a time i looked at an area and was like wow that's unique, i cant wait to explore this area. More like, oh another forest/cave/swamp area i cant wait to fight the same 4 enemy types again. - Soundtrack is nonexistent? There's only like one track for combat and its engrained into my brain at this point. Overworld music is okay i guess. - Balance is abysmal. The game starts out great but once you reach Mammon and onwards, there's a clear drop in QA. Especially the endgame Area The Unfound Path. The same copy pasted enemies can go from one shotting you in the open world, to being a pushover in a random dungeon. Enemy HP pools are very inconsistent (and EXTREMELY bloated in Night Mode). Boss HP pools are even MORE inconsistent. It just feels to me nobody at the studio even bothered to play their own game past the demo. - Runbacks are worse than DS1. Beacon/Bonfire placement is DISGUSTING in some places, and in some areas you will have two beacons right next to each other? - Leveling your Harbinger feels bad. There is such a small gain when you level up you will never notice a difference. The only reason you level up is to get shell points. - Shell points are not guaranteed on level up - making some level ups feel useless. Hooray i got a +2% to my crit damage! You will struggle to make the build you want because you are constantly in the need of shell points. - Glimpses are very limited. You will only be able to max 3 shells in a playthrough and even that requires a SIGNIFICANT grind to do so. You cannot refund your glimpses so use wisely. - Gold and material requirements for weapon upgrades are also inflated to the point where you will only be able to have one weapon and sidearm maxed at a time. forcing you to reset your weapon if you want to experiment - which costs gloom to do (almost 10k if maxed) - Thought the issues only plagued weapon and shell leveling? Nope, tarstone leveling is even more cumbersome. You are forced to use trash tarstones you don't want to get materials to upgrade the ones you do want to use. and even those are extremely limited. So counterintuitive. - Enemy Animations are inconsistent and poorly telegraphed. Mid-Animation almost all enemies will lunge from large distances to close the distance on you, which not only looks out of place but it feels very cheap. This is the attack magnetism other reviewers complain about. It's especially annoying during runbacks to a dungeon or boss when you are trying to avoid enemies and spamming your dash and yet an enemy behind you lunges from miles away and locks onto your position and hits you. With elites sometimes this means instant death. - Most enemies including bosses have multi string combos that cannot be parried. You can parry the first hit of the string, but the others are going to either hit you or consume your poise when you block the rest. I'm not sure if this is intended? - They give you Three Seals to experiment with (Block, Harden, Parry) but the only one with a shred of viability in the late game is the Block seal followed shortly by harden (Which imo is only useful for the final boss to avoid his AOE attack). The infinite seal is useless as it has a long animation that you get stuck in making it impossible to follow up on multi string hits. - Some "Bosses" are just re skins of elite enemies - sometimes not even a reskin just a normal elite with a name above his hp bar. Or sometimes just a group of trash mobs with a boss hp bar at the top? Very lazy. - The intended bosses have wildly differing quality. Some have great design but poor mechanics, some are downright broken, most are forgettable. The Monolith and the Final boss were some of the most painful experiences I've had in a souls like to date. Soiled my perception of the game and made me not want to do new game plus. If you enjoy pain - Get this game. I believe with a few patches they can make this game enjoyable but for now id give it a 5/10. I beat it out of spite for the devs.
先把差评放这。你们完全是demo诈骗,正式版的难度比demo高太多,收益结果还砍了,我不管你们是虚心听取了某些M玩家的意见觉得大家都喜欢三百六十五里路被小怪群殴三刀送走,反正我玩的糟心。逆天的收益让玩家哪怕遇到可能有意思的装备和躯壳也大概率只能放弃无法试试除非现在手上的BD完全没法玩。更逆天的是一些无法无法补回的东西,比如序章的花环和成就,我们demo玩家选跳过就直接没了,再比如狂战士之石没及时找到三个贡品错过拿心脏就没了。最后是优化,从demo开始我就遇到进游戏完全聋了什么声音都没有的bug,需要退出游戏重进,结果现在正式版我第一次进还能遇到。我的电脑配置怎么也不算低了,但打地牢还是概率卡死一两秒。