
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 747 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾的一匹
Eldritch Horror... Cthulhu inspired... gothic style and atmosphere - I'm hooked on this game. After having played a few more hours since initially writing the review, I'll also add that the gacha system is quite generous with the resources and currencies you need to acquire Awakeners.
草泥马,还有刀子,我十个小时辛辛苦苦去肝主线,就TM喂我吃刀子
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 749 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不知道策划您是怎么了,说实话这个自动战斗的功能不如没有吧 然后骂一骂里面的列车模式,作为萌新每次打这个东西都会打力竭,里面怪物的血条比我的生命线还长,机制又多给你塞的debuff也多,每次进去就打一两个小时然后看着第三章末尾的三管血五管血boss发呆 首先主播的角色强度肯定是不赖的因为沃的血希启灵+10了,但是每一次看到行动高伤害转阶段多机制多招小弟多净化多的boss我都会气笑。我真的无力了我要致敬里面所有的传奇列车长你们才是真正的神,不管是养成还是心理素质都是极其强大了,看到boss血条那一刻我直接自刎归天了 给好评的原因是因为常驻池里可以捞限定 除了抽卡和看主角和拉蒙娜的互动没觉得玩忘却前夜开心过
决战剧情之巅
很好玩啊
墨菲,既是我的妹妹,我的女儿,也是我的妻子,太可爱了[表情]
I've played two gacha games: this and Limbus Company. In both cases the experience has been extremely bland. The combat system in this one is basically Slay the Spire's combat system. But no one plays Slay the Spire for the ultra boring combat it provides. It's basically that, except with a deck that never changes. I played for four hours, all that time with the same deck. Every battle, of which there were a few dozen, were exactly the same. I guess once you've played enough you can get new characters, which have different cards etc., but... I just don't see why I'd want to go through this. The graphics and the world seem interesting, but the stories themselves seem kind of your typical anime-level writing. You have super-mysterious dudes just popping out of the woodwork to deliver a few mysterious lines, you have the "oh look how inconsequentially I am here just sewing together a necklace out of their brains, look how little I care about these humies", and you have the "mama never loved me, will you" types. Yes, I saw all that in a few hours. Also, it being gacha, the story probably never goes anywhere, because then it would have to end, so. Just play Slay the Spire and watch some "dark" anime at the same time. It's essentially the same experience.
the game is a huge time investment. I mean if you do actually pay attention to the story which isn't all that good you'll realise its not worth it. I mean the setting is Victorian and that's different I suppose, but its still bland and you realise you don't really care for the characters soon. the music and animation and character design is different but its Moreso a game that looks good then actually is. the gacha pull rates are decent. Jenkins needs correction for being a cute little thief and so does lily for being such a bland pity case. maybe in another life this sensei can correct them properly. 2/10.
Таких игр полно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.2K | 244 | 84% | $13.99 | |
| $0 | 0 | 82% | Free | |
| $0 | 294 | 82% | Free | |
| $112.9K | 359 | 81% | $11.24 | |
| — | 0 | — | — | |
| — | 0 | — | — |