
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot recommend this game in the current state it's in. The devs recently implemented a new D-tide (endgame mode) system, in which the HP/damage numbers are insanely high to where even whales have to stick to a certain set of comps in order to clear some stages. The max non-cosmetic progression is at 450 points, which requires you interact with the Nightmare more difficulty on average. Additionally, Corposant's Pilot getting buffed by Horla wheel interaction has been "bugfixed" after this interaction has been known for over an year - enough time to expect it as an interaction. Both Corposant and Horla wheel have reran recently, and "bugfixing" the interaction after both banners ran seems bad. There is the affinity change, where it has now become incredibly hard to farm affinity (even from standard gameplay), and the stage difficulty influences the amount of affinity earned. Essentially, affinity farming has been worse across the board. None of these issues have been properly addressed by the developers when each of these significantly harm the player experience. If you're here for lore, like the art, or don't care about meta, you can probably find something in the game you like. However, if you care about endgame, it's not a game I can recommend for the reasons above.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.1K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 719 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mostly play on mobile but wanted to express my discontent more publicly so I reviewed here as well. I had previously reviewed this game positively, but as it stands now, 3 months after I started, the devs have consistently made baffling decisions that leave the game in an objectively worse state than it was 3 months ago. They've completely butchered the most enjoyable endgame mode and made many people not even want to touch it. They previously PROMISED that when they added new power levels to characters that you can unlock after pulling 16 copies, that the endgame modes would not be balanced around this level of investment. They lied, and to that effect, even the whales with EVERY character at max investment are struggling to clear now. They've nerfed a character that wasn't particularly strong to begin with under the guise of a "bug fix" in order to avoid having to compensate players for the nerf. This character and the WoD (weapon) that was previously BiS on her were both also rerun right before the nerf, so people have spend lots of money on this combo only to have the interaction between them immediately removed after over a year of the interaction being in the game. They've gutted a system which allows you to gain affinity with your characters, which is essential to view character stories in the game, which means those stories are now functionally impossible to unlock on certain characters with less active playstyles. They previously released a character last month that I bought 4 extra duplicates of specifically because I liked the voice acting the character had. They then bait-and-switched me by removing those voice lines entirely and providing me no compensation for the extra pulls I had spent. This character, which was only released last month, is now also nearly useless in the endgame mode because of the previously mentioned butchering, due to her playstyle not working well with the way they retuned the mode which only adds salt to the wound. I don't know if I plan to change this review back even if they address some of the issues, because the fact they've done all this at once is telling in itself.
D-tide rework made it far too difficult for most players, Corposant was nerfed trough a WoD "bug fix" right after her banner and while the WoD banner was still running, affinity farming was made unnecesarily time-consuming, the divine realms issue (which all have been explained more in-detail in other reviews before mine) and the nothingburger response from the devs which adressed only dtide, offered a band-aid fix which leaves them enough leverage to hp inflate again and hoped to smooth over the playerbase with pulls. Frankly, unless the issues are properly adressed and the devs actually fix the current state of the game (which they themselves have caused, hoping to milk the playerbase), I certainly won't be spending any money in this game.
There's a very long very negative review here that almost turned me away from trying this game. I won't name anybody or anything, just mentioning that I saw it and it factored into my hesitation. I'm really glad to have given this game a chance. IDK if being f2p will "entitle" me to all of the pulls available from the endgame loop, but I don't really care. This is probably the only gacha I've played where as long as I can clear the stories I'm good. The art and the chapters are great. Really great. It's generous enough that I'm not having any trouble putting together teams to clear the content I care about. It's still really early for me, so IDK if there's a wall on this content, and if there is, I'll still be happy to have played until then. This is beautiful, creepy, and well written. It's Slay the Spire with a Nechronica-esque visual novel on top. If you're interested you should give it a chance. If it would be your first gacha, the pull (banner) system is a touch more confusing than most, I'd look up a video and trial a bunch of characters before committing resources. The faction mechanics are very different from each other. All gacha teeter on the brink of predation vs liquidation. It is literally the genre. Unless you are a money printer, there will be time gates and missed opportunities. If FOMO kills you, or if you have low self-control, it can cause genuine issues. If you are willing to "take what you can get" and realize the game "ends" where your boundaries start, you'll have a excellent time with this one I think.
EOS
gaem bad now
B.I.A.V. does not know what they are doing to their own game. Absolute nosedive of management.
太好玩了,累计活动抽283次,就中5个,歪8次,比原神都6.
I could write an essay about the great things about this game and only include a small paragraph about minor issues that don't really ruin my personal experience with it, but the current endgame rebalance is just abhorrent. There is no difficulty for midgame players like there used to be, so it starts off on baby mode and immediately ramps it up to the previous highest difficulty on the next difficulty level with two more still to go. Enemy stats are completely over bloated with no semblance of gradual increase in difficulty and newer players - without resorting to cheesing at least one stage - have no chance in getting the secondary uncap materials in any serious quantity to level up their strongest characters. Having an established account allowed me to at least snatch any rewards that matter, but it was not fun and I can't imagine every bi-weekly reset will be like that, as the current final wave already includes probably one of the best examples of a fight as to why the current rebalance just doesn't work. Will change it to positive if we get any decent changes within the next weeks, at latest by the next reset, otherwise it might be time to jump the ship for me. Thankfully I don't really have any sunk cost fallacy in this game, but it is nonetheless heart-breaking seeing it be this mismanaged as it is a game I grew to love and enjoy on a daily basis during the last few months.
Recent unfriendly changes to end game, lack of communication, and massive HP inflation to the point not even most whales can clear. If you are fine with sinking a few hundred to a few thousand dollars into a character for it to be unusable due to a "bugfix" and still be unable to clear the obscene difficulties of the end game (where all of the pull currency rewards are, so F2P players get nothing because they can't clear) then go ahead. Otherwise, stay away
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.