
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best Gachas on the market, really generous, amazing vibes, story, graphic design, incredibly fun combat mechanics, lots of events. Just so you're aware.... it's HARD. But not "pay to win" hard, you really need to think what you're doing at all times or get absolutely wrecked. All characters are good and have a place in endgame, you just need to figure out how to use them.
peak~
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 295 | 81% | Free | |
| $112.9K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slay the spire with undead waifus. Gacha slop in a fun way.
Игра пытается выполнить обновление но ничего не происходит. Мертвая игра. Удалил.
不错
如果你想抽A角色请去B,C,D,E,F,G。。。。。角色up卡池。 你都歪成这样,你不会指望我给你花钱吧
新容灾自己玩过吗,真nm雷霆阿
非常好玩,5771求你继续更主线,福利给的非常之大方,剧情真的很有意思,克苏鲁题材的很新颖,就是关卡全手动打有点费时间,攻略配队也比较复杂,需要打的材料很多,不过玩法还是很有意思的,最后,拉蒙娜永远的神
it has saya
I want to start by saying this is by far one of the best games I've played in terms of gameplay, and I specifically liked one gamemode that heavily incentivized team creativity. That gamemode, has just been utterly destroyed to the core. The easiest difficulty compared to the second easiest has a difference of 10x HP which makes just thinking about playing the game a slog. Previously we had 5 Difficulties and now they've been compressed into 2, with it being arguably harder, including the really bad gimmicks implemented on the final boss. This also came with 2 higher difficulties to appease the whales, which changed absolutely nothing because its just about 9 times the HP of the second easiest difficulty. We were also given the ability to use revives, which we previously couldn't, and it was stated that this would not change the difficulty. And it absolutely did. This has also come with some questionable changes done to units, all under the guise of a "bug fix", and such mechanics were stablished for long gone (and for the most recent, since release, more than a year ago). What makes it even more dubious is the fact that the unit and the weapon interaction that were changed had just reran back to back, with some people spending tons to maximize this BiS combination. Its been less than 3 days with no response, which would be fair if the gamemode change wasn't as monumental as it was, making many players uninvested to even want to touch it anymore. Back when I joined, there was a very clear future that seemed promising to me. Now? I wouldn't be surprised if it were to be announced to EoS. Lastly, as just my tiny teensie bit of fustration with the changes, "Unplayable" doesn't begin to describe this update, this game rewards pure whaling and nothing else, I am beyond convinced at this point. After waiting hours and hours for the dtide, having to do change my schedule just to fit in my very thin slice of time to play this rotation, attempting hard mode somehow felt even worse than I had thought possible. My team was superior, my relics were superior, my play was superior, and I lost. I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not. I am done with D-Tide, and you won't get a fond farewell. This rotation is infected to its roots with a degenerative disease that grows stronger over time but stops short of killing its host. Alert 5 used to have a competitive spirit at its heart, this has been transplanted and replaced with an artificial organ that feeds numbers and numbers from fodder mobs that rips appart teams over the pretense of "making the game better". The enviroment we fostered has trapped us all like this in a vicious cycle, and escaping it requires acceptance of the harshest reality we all scramble to explain away, that none of the countless straining efforts we put ourselves through to give feedback will ever amount to one single shining glimmer of a response. I would make this the end, but Arc 2 is still ongoing, and I would never leave so many great friends out dry, so I'll suffer through a few more rotations for them. One last thing before I leave you all to react with disdain, ridicule, and self-righteous ferver, before you do everything in your power to minimize my words and thoughts, box them up and shove them to some cobwebbed corner of your memory, and hope they disappear forever as a stain on your finite time ground to dust. From this moment on, none of your ♥♥♥♥♥♥♥ gimmicks matter to me. The foulest number bloats, fervor, full immunity, shield ♥♥♥♥♥♥♥, with intent to make the game "fun" will calmly settle at the earth before my feet, and the dissolute like a warm summer breeze. This game is less than anything conceivable, while I carry on, brimming with joy distilled from detachment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.