
Morimens is a roguelite card-battler inspired by the Lovecraftian mythos. Bond with a diverse cast of Awakeners, build your perfect deck, and battle through the mists of Kadath—facing wild events and uncovering maddening truths at every turn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #51, worst RU #100 · 3 markets collected
About
Morimens is a roguelite card-battling game set in a world inspired by the Lovecratian mythos.
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.

The world is dying, yet its inhabitants remain blissfully unaware.
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
Welcome to Mythag University, Keeper.

Beautiful where it wants to be, and deeply wrong where it doesn't—from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
Four distinctive Realms—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
Easy to pick up, endlessly replayable!
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
Haunting soundtracks and heart-rending stories draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in single-player challenges that push your strategic thinking to the limit; meanwhile, the Traphase mode offers a competitive PvP experience, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
Thank you for venturing into the world of Morimens! Nothing means more to us than having you here. If you enjoy Morimens or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 5.4Kreviews | 80% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기싸움 오지고 지가 뭘 잘못한건지도 이해 못하는중 게임 망할거같다 유입하려는 사람들 도망가
아트 좋음, 스토리는 좋은 것 같은데 번역이 구려서 평가하기 애매함. 근데 요 근래 게임 꼬라지가 요상하게 돌아가네 유입하고 몇달만에 70만원 박았는데 돈 존나게 아깝다 다른 게임에 지를걸 캐릭터 픽업하고 성능 관련해서 건드리는것도 그렇고, 융재 개편하는 꼬라지 보니까 초한 풀돌 권장하는듯 ㅇㅇ 원래 융재도 수치딸깍이면서 "개편"으로 난이도 씹창내서 뉴비는 건드리기도 빡세게 바꾸고 도대체 누굴 위한 패치임? 침탄 풀돌 탄피 폴룩스 모샤 서 클레멘타인 카스토르 타비 초한임 근데 내가 얘네 돌파한 게 쉽고 빠르게 깨고 싶어서지 무슨 융재 난이도를 더 올려서 얘네 들고도 깰랑 말랑하게 바꾸냐 지금 5일째 소통도 없고 참 ㅋㅋ 걍 규모 작은 ㅈ소겜은 건드리면 안되는듯 예전에 한번 망할뻔했다가 살아났대서 정신 차린 줄 알았는데 믿고 들어온 내가 바보지
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.3K | 244 | 84% | $13.99 | |
| $0 | 188 | 82% | Free | |
| $0 | 0 | 81% | Free | |
| $112.9K | 358 | 81% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
Languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish - Spain, Russian, Indonesian, Japanese, Thai, Portuguese - Portugal, Vietnamese +5 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风还挺独特的 但是二次元抽卡游戏怎么给我划到肉鸽卡牌里了 我chovy,分类给我分好了啊
I wont be spending a single cent on this game until they revert all the changes, give me 1000 pulls, a limited awakener reset, and a free pawjob from light himself.
第一次接触这种类型的游戏(算是吧 之前玩过一阵子白荆回廊)意外发现还挺有意思的ww
it has saya
吃相真的难看,新容灾校猫你自己打过吗?你游顶级氪佬打的都难受更不用说中氪和微氪了
如果你想抽A角色请去B,C,D,E,F,G。。。。。角色up卡池。 你都歪成这样,你不会指望我给你花钱吧
新容灾自己玩过吗,真nm雷霆阿
You can tell that the team behind this game is passionate, from the beautiful art to the expensive lore, this game is highly recommended if you enjoy Eldritch mythos. It has an identity of it's own that helps it stand out. From the start it throws you into this wolrd and expects you to keep up, slowly introducing new elements as they become relevent. The gameplay is also a highlight, it may seem simple at first but this is one of those games where order of operation is really important. [strike] ...the amount of times I ended a turn only to realize I could have done it better... [/strike] Bosses will hit you like a truck and negative effects will stack up the longer you go, but thats true for you aswell... If you don't mind Gacha and are looking for a mostly bitter sometimes sweet story might be worth giving this one a try. [strike] ...and May the Silver Key light your path... [/strike] .✦ ݁˖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.