
Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 1.5Kreviews | 73% | — | $89.9K |
| $24.99 | 706ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Странная игра, отправляется в папку "зачем я это купил" :) В общем игра простенькая, проходится быстро, но наскучивает так же быстро.
It was pretty alright, had enough fun and almost 100% it (not even going to try killing a boss without getting damaged)
An very good little isometric soulslike that starts off fairly easy before becoming increasingly challenging as you progress. Its difficulty can easily become frustrating, but the combat remains satisfying despite a relatively small amount of quest content. 100% Completion Time : 16.6H Completion Difficulty : 3/10 Playthroughs : 1 Missables : Yes Notable requirements : complete the game, unlock all 15 blessings, and one no hit bosses.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean, Traditional Chinese
| $24.99 |
| 341ratings |
| 82% |
| — |
| not modelled |
| $24.99 | — | 84% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is about as exciting as the pissel art, i.e., not. Said "art" is actually an issue, as poor visibility creates constant opportunities to get stuck in or blocked by indistinct obstacles. Still, first and foremost is the genre of the game: Repetition Simulator (of course advertised as an RPG, like every other game is these days.) Repetition is ensured by your Ubisoft-approved standard slop features, such as fixed checkpoints (anti-PC, anti-RPG, anti-exploration) instead of manual saves, and mobs infinite respawns (that make combat futile and the character ineffectual.) Combat itself comes with no tactics, no oomph, no flow, no aesthetics, no precision and nolition. In short, nothing worth looking at, nothing interesting to do, just clunky grind through dull backgrounds and beige sprites. With no positives to mention, the 90% discount was still a waste of money.
Damn i hate the rune system in this game
В первый раз дропнул. Во второй раз затянуло. Геймплей вроде как простой с закликиванием, парированием и уворотами, но зацепило. И главное - не затянуто, можно пройти за пару выходных.
Less than a minute in, and the developer has already given incorrect instructions for the controls (RT is supposed to be inventory, it's actually L3). I'm not wasting another second.
ストーリーの理解や世界観を味わう感性寄りの人にはお勧め 逆に、効率やゲーム性を重視する人にはシステム面の軽薄さが気になって不満に思うかもしれません ただ価格以上のボリュームはあり、十分楽しめる作品だと思います 祝福システムのおかげで少しハクスラっぽい楽しさもあります クリア時間は6時間~8時間ほど
狗屎
Le gameplay est pas super intéressant, ni ambitieux. La DA est vraiment chouette, bien qu'illisible parfois, rendant les maps super lourde à parcourir. L'OST est super en ambiant, mais monotone au bout d'une heure dans les oreilles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $144.4K | 333 | 68% | $24.99 | |
| $825 | 3 | 67% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.9K | 234 | 95% | $19.99 | |
| $89.9K | 254 | 84% | $12.99 | |
| $89.9K | 309 | 99% | $14.99 | |
| $89.8K | 164 | 85% | $13.99 | |
| $89.9K | 505 | 95% | $9.99 | |
| $89.9K | 74 | 65% | $29.99 |