
MoonMiners is a cooperative survival simulator of miners in space, in an alternative dystopian future. You take on the role of space miners working for an evil corporation far from home, and it will be much easier for you to die than to do your job.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On this moon, survival depends on teamwork...
but you can't trust anyone. While you fight alien monsters back-to-back, someone on your team is already plotting against you.
MoonMiners is a cooperative survival simulator that transports you to a bleak sci-fi future on the Moon. Imagine: you and your team manage to deliver the last box of ore when suddenly the power goes out, bugs crawl into the base, and someone blocks the airlock from the inside — and you realize that there is a traitor among you. You play as a team of space miners working for a ruthless megacorporation far from Earth. Doing your job here can be even harder than just surviving... and that's no exaggeration.
What awaits you? In MoonMiners, you are part of a mining crew tasked with meeting the corporate mining quota at all costs. Each game is a separate mission on a dangerous lunar base.
Restore the base, assign responsibilities, scan and analyze deposits, and follow strict corporate protocols for resource extraction. Process and deliver materials while facing increasing threats, from aggressive alien life forms to a hidden traitor with personal goals: sabotage, disorganization, or even murder.
Players load ore into crates, one quietly steals it and throws it into a crater — an example of a traitor's work, where the team works together to repair damaged infrastructure, extract the necessary resources, and ultimately try to fulfill the corporation's strict plan.
Basic mechanics. Restore base systems, assign roles, and scan the ground for valuable deposits. Follow strict protocols: extract and process ore, prepare cargo for shipment — all under constant pressure from external and internal threats. Predatory alien creatures are creeping in from all sides, and somewhere among you, a secret saboteur may be lurking with their own agenda — to sabotage or quietly eliminate their colleagues.
Unique features. The game throws up unpredictable situations that make each session special. Friendly fire is always on — your mistakes or chaotic shootouts can be just as dangerous as the monsters themselves. Use any equipment at the base, including lunar rovers, to move faster across the surface and transport your loot.
Ready to take on the treacherous Moon? Gather a team (or go solo), add MoonMiners to your wish list, and get ready to prove you can survive this shift to the end! Survive, meet your quota... or become the next name on the corporation's casualty list.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine Lethal Company but on the moon and with a traitor who can lock you out of the base while bugs are eating your face. It’s still in early access, but if you have a group of friends to ruin relationships with, it’s a good one to play.
Taki pokraczny niezbyt sensowny among us
I like the idea of every mission having different situations. Feels like things could get messy pretty quickly.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Russian, Turkish, Ukrainian +1 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*MoonMiners*, developed by MIROWIN and published by PM Studio, builds its identity around a familiar survival premise but twists it into something far more volatile and socially driven. Set on a hostile lunar worksite where corporate expectations outweigh human safety, the game drops players into the role of expendable miners tasked with extracting resources while keeping fragile systems running. What initially feels like a straightforward cooperative survival experience quickly evolves into something more unpredictable, as the game layers tension through limited resources, environmental hazards, and—most importantly—the possibility that someone on your team is actively working against you. The core gameplay loop is deceptively simple: gather materials, repair equipment, maintain oxygen and power systems, and fend off threats that emerge from the darkness beyond your base. Yet the brilliance of *MoonMiners* lies in how these tasks overlap and interfere with one another. Players are constantly forced to divide their attention, making decisions under pressure that can have immediate consequences for the entire group. A neglected system can trigger a cascade of failures, and a poorly timed expedition outside the base can leave everyone vulnerable. This constant juggling act creates a satisfying rhythm of tension and release, especially when everything is on the verge of collapse and teamwork becomes the only thing holding the operation together. What truly elevates the experience, however, is the social deduction element woven into the design. The possibility of a hidden saboteur fundamentally alters how players interact, turning routine cooperation into a fragile alliance built on suspicion. Even minor mistakes can be interpreted as deliberate sabotage, and paranoia becomes just as dangerous as any external threat. This dynamic injects a layer of psychological tension that few survival games manage to achieve, as every action—intentional or not—can spark conflict. The result is a game that feels alive with player-driven drama, where no two sessions unfold in quite the same way. Atmospherically, the game leans heavily into isolation and vulnerability. The lunar setting is stark and unforgiving, with dim lighting and confined interiors contrasting sharply against the vast emptiness outside. Encounters with alien creatures are chaotic and often overwhelming, but they are only part of the danger. The real tension comes from the interplay between environmental threats and human unpredictability. The decision to keep friendly fire permanently enabled adds a constant undercurrent of risk, ensuring that every encounter carries weight and that even defensive actions can have unintended consequences. From a mechanical standpoint, *MoonMiners* favors accessibility over depth. Its systems are easy to understand, allowing players to jump in quickly without needing to master complex mechanics. This approach makes it especially appealing for casual co-op sessions, but it also means that the game can feel somewhat limited over extended play. As it currently stands, the experience leans more on emergent player interactions than on deep progression systems or varied content. There are hints of a broader vision, and the foundation suggests room for meaningful expansion, but the current version can feel like an early slice of something larger still in development. Replayability is where the game finds its strongest footing. Because so much of the experience depends on player behavior and unpredictable scenarios, each session has the potential to create memorable moments. Whether it’s a perfectly executed betrayal, a desperate last-second repair that saves the team, or a complete breakdown of trust that leads to chaos, the game thrives on these unscripted events. Playing alone diminishes much of this appeal, as the social dynamics are central to what makes *MoonMiners* compelling. With the right group, however, it becomes a lively mix of strategy, tension, and dark humor. Despite its strengths, the game does show the rough edges typical of an evolving project. Content variety is somewhat limited, and occasional technical issues can disrupt the experience. Players looking for a fully polished and content-rich survival game may find it lacking in its current form. However, the core design is strong enough to carry the experience, and the unique blend of cooperative survival and social deception gives it a distinct place within the genre. Ultimately, *MoonMiners* stands out not because of mechanical complexity, but because of how effectively it turns player interaction into the heart of the experience. It captures the chaos of teamwork under pressure while amplifying it with distrust and unpredictability, creating a game that is as much about reading people as it is about surviving the environment. With further development and expanded systems, it has the potential to grow into something truly special, but even now, it offers a compelling and often chaotic take on cooperative survival. Rating: 8/10
Love the grind here! Visuals are clean and the moon base feels so alive.
Not a bad cooperative survival simulator in a dark future on the Moon. Where you need to gather resources, fight monsters, and rebuild your base. The most interesting part is that your allies can sabotage your mission
The traitor mechanic is what caught my attention. Working together while not knowing who to trust sounds fun.
Not a bad concept, just not a game for me as there's not a lot of content here. Best Comparison I can give is if "Lockdown Protocol" or "Among Us" was more focused on mining than doing other objectives. The game is a 5 player game where 1 Saboteur goes against 4 miners, but it's not strictly a PvPvE game unless you have 5 players in the lobby. If you have 4 and under it turns into a coop game, which is cool, but your goal doesn't change. you're fighting bugs to get to resources, then bringing them back to base to turn in. that's about it. I'm sure this will make for a nice party game for someone and their friends, but sadly not for me.
Really digging the unique vibe of this one. It's still being polished, but the gameplay is already smooth as butter with zero glitches in sight. Overall, a very respectable 7 out of 10.
Пока что очень сыро, я даже обучение пройти не смог, застрял на добыче руды... Нет онлайна. Надеюсь у игры будет развитие.
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Players by region
Where this game's players are, estimated from review languages.
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