
MONSTER WAR is a hybrid of clicker and RPG, where complex solutions are hidden behind the clicker shell. Progress depends on calculation, the choice of development paths, and ability to see the connections between systems. This game will open up to those who love experimentation and infinite growth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
MONSTER WAR is a clicker game about a religious world in which each of your clicks writes an endless story of struggle. Fight hordes of monsters, collect powerful equipment, brew potions from monster organs (not a joke) and improve yourself everywhere and anywhere. Trade, communicate, exchange promo codes and bonuses, trade freely with others — this online world lives and breathes with you. Every monster you kill, every choice you make, is your opportunity to become stronger.
There are no boundaries in this game: only you, your strength and the endless fight against monsters — for greatness, fame and wealth! Take action and the game world will react.

Fight against monsters that have no end: sorcerers, bandits, beasts, skeletons, centaurs, dragons, piranhas and otherworldly entities — you can't count them all!
The damage caused by your click is not just a number on the screen. This is an indicator of your superiority and becoming in the endlessly tormented world of the game MONSTER WAR.
Do you want to squeeze resources, getting the most out of every click? Towering over your enemies at the speed of light? Deal septillions of damage with a single click? Would you like to make a fortune with builds with a bonus to the Gold you receive?
Yes, there is that too. And yes, you are free to combine all these assignments as you wish, thereby creating unique sets of equipment.
Every mechanic, every system presented in MONSTER WAR is closely related to all other mechanics. Every use of game elements made here changes the course of the game.
MONSTER WAR is a game created to say a new word in the clicker games genre.
This game gives you new mechanics, systems, ideas and images that never seen before in any clicker game.

Genres
Stats
Languages: Russian, English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хрень ннедоделанная
Гибрид кликера и RPG: игрок сражается с монстрами, прокачивает персонажа, создаёт зелья из трофеев и взаимодействует с другими игроками. Доступны торговля, аукционы и внутриигровой чат — можно играть в одиночку или с друзьями. Плюсы: сочетание жанров — кликерная механика сочетается с глубокой RPG‑прокачкой и свободой создания билдов; система алхимии — можно варить зелья из органов поверженных врагов, получая полезные эффекты; онлайн‑взаимодействие — торговля с игроками, аукционы, чат и праздничные события добавляют реиграбельности. Минусы: монотонность ранних этапов — поначалу геймплей сводится к кликам без ярких открытий; зависимость от времени/кликов — заметный прогресс требует либо частых заходов, либо вложений ресурсов; сложность освоения механик — множество систем (алхимия, снаряжение, навыки) могут запутать новичка без чёткого обучения. Итог: игра подойдёт любителям кликеров и RPG, желающим постепенно развивать персонажа и экспериментировать с билдами. Она предлагает бесконечную прогрессию и социальное взаимодействие, но может утомить однообразием на старте и потребовать терпения для раскрытия всего потенциала. Хороший выбор для тех, кто готов сочетать автоматическую прокачку с тактическим планированием.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 6 | 67% | Free | |
| $80.3K | 248 | 83% | $7.50 | |
| $37K | 96 | 50% | $14.99 | |
| $1.5K | 5 | 100% | $13.99 | |
| — | 0 | — | — |
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дурка
Итак, видя игру на релизе и сейчас, могу выложить обновлённый обзор. Игра - всё ещё не хватает звёзд с неба. Объективно - средний продукт. Иконка карты не интуитивно-понятна, часто путаешь с Бестиарием или Обучением, поскольку привык, что иконка карты - карта. Сама карта... Кошмар и ужас. Анимации врагов всё так же нет. Добавлены ударов, довольно приятно, хоть и эпилептикам, наверное, боль. Кнопки будто "тупят" или залипают. Прожимаются медленно и надо ждать, когда анимация прожимания пройдёт. Интерфейс кузнеца всё ещё не однороден. При открытии менюшки у кузнеца всё ещё появляется окошко как в Ворде. Музыка всё также как в фентези или Age of History. Минусов не вижу, просто оглашение факта. Объективно, 6,5/10 Проект среднячковый, особенно как для человека, не залипающего в кликеры. Всё равно рекомендательно хотя бы попробовать. Как никак, надо глядеть на то, что делается в андеграунде Стима. Ну и слегка разочаровался в игре, когда с августа отредактировали только интерфейс и добавив эффекты ударов(это будто в комплекте должно было быть, учитывая, как разраб пргревал подписчиков своего канала в ТГ?)
Карточек нет. Лута нет. Прогресс непонятен. Терять время на циферки без смысла нет не хочу.
зашло
Всяко лучше чем Hamster Kombat
MONSTER WAR: Clicker & RPG is a pretty interesting take on the clicker genre because it tries to hide a surprisingly large amount of RPG progression underneath the simple act of clicking on monsters. I spend my time fighting endless groups of enemies, collecting equipment and constantly looking for ways to increase my damage. At first it seems like a very straightforward clicker, but the more I play, the more I notice how many of the systems are connected together. The actual clicking is simple, but I liked how the damage number becomes part of the progression rather than being the entire game. Every monster I defeat gives me another opportunity to improve my character, and stronger equipment can completely change how quickly I can clear enemies. There is something satisfying about watching my damage grow and then being able to take on monsters that previously felt much harder. The equipment system gives me quite a lot of freedom when building my character. I can work towards different bonuses depending on whether I want more damage, more resources or faster progression. I enjoyed experimenting with different combinations instead of simply equipping whatever had the biggest number. This is where the RPG side becomes more noticeable, because I am actually thinking about how different bonuses fit together. The potion crafting is another feature I found surprisingly entertaining. I can collect monster organs and use them to brew potions, which is a suitably strange idea for a dark fantasy clicker. There are also useful skills, damage automation and other progression systems that reduce the need to manually click everything forever. Trading between players adds another interesting element as well, giving some of the resources and equipment more value beyond my own character. The biggest problem for me is that the game can still feel repetitive. Fighting endless monsters is obviously the central idea, but there is only so much excitement I can get from watching numbers increase before I want something more substantial to happen. Some of the systems also take a while to understand because the game expects me to work out how they interact rather than explaining everything in great detail. Since it was released in Early Access, I can also tell that some parts are still fairly rough. The dark fantasy presentation works nicely for the theme. I like the hand drawn style and the strange mixture of monsters, religious imagery and medieval fantasy. It gives the game more personality than a completely generic clicker would have. I also appreciate that it is free to play, although the game is clearly designed around a long progression loop where I can keep chasing bigger numbers and better builds. Overall, MONSTER WAR: Clicker & RPG is much more interesting than I expected from the title. The clicking itself is simple, but the equipment, skills, potion crafting, automation and trading systems give me plenty to experiment with. It can definitely become repetitive and it still feels like a work in progress, but I enjoyed discovering how the different mechanics connect together. If I am looking for a dark fantasy clicker with more RPG depth than usual, I think this is worth trying. Rating: 6.8/10
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Типичный кликер.
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