
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比杀戮尖塔2好玩多了。
好游戏,耐玩的好游戏,优质肉鸽游戏。但是总感觉还是差了点什么东西。 仔细想想,原来是每局的解法都差不多,打红叔叔就找防+迅捷横扫保后排,打绿叔叔就得想办法清毒或堆防或复生(无尽),横扫不必迅捷,但最好有多重,打紫叔叔就得找个能回手的点杀清理沉默怪。回手上下楼也是很好的通解,能重复利用的沉默法术也是很好利用的通解,不多赘述。 这就造成了一个怪象——种族之间固然有差异,但是每局游戏的解法的高度重复,不同对局还是在往相似的解题思路上靠。最终这也损害了游戏的深度与耐玩性,让它无法攀登到肉鸽之巅。 但无论怎么说,我还是很喜欢这个游戏的。它在相当程度上成为了我玩肉鸽的脚手架,让我在水平差劲的时候也能有马马虎虎的游戏体验,让我在一步步攀登的过程中思考肉鸽游戏的各种解法。可以说,它是我重要的肉鸽老师之一。 我从玩霸主薪火都只能艰难取胜的水平,走到后来的随机薪火66连胜,这个过程中,真的让我对肉鸽的理解加深了太多太多。谢谢你,老师!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a fan. Sloppy. Rough around the edges. Doesn't draw you in.
Если бы я не играл в первую часть, я был бы в полном восторге от этой второй части. А так то же самое только больше всего вдвое. Из плюсов - куча кланов и их сочетаний, много реликов, есть прогресс и открытие карт. Из минусов - унылый текст диалогов и сюжет, я бы их лучше выпилил вовсе. Ну и я уткнулся в потолок, пройдя часть кланов на Cov 0, а за некоторые выиграть не могу как ни пытаюсь. Поэтому надоело, не радует когда проигрываешь все время и не понимаешь, что делаешь не так, и как делать лучше. Смотрел как в ютубе играют, вроде делаю то же самое, а выиграть не могу. А так классная игра.
It's okay, felt just like the first game, would have been better off as dlc.
喜欢我落地18贪婪,多重攻击*5,每次攻击+2*5英勇,只占一格,还复制了三个的摸金校尉吗^^ 碰到血牛敌人美美印钞,保证每回合250+金币
我说薄纱杀戮尖塔2有人能反驳我吗?
玩了几天决定退坑 1. 视觉听觉都很廉价。立绘/UI/战斗特效/音效,制作组给到全方位的廉价感。 2. 本质上更像是自走棋游戏,地图上的各种选择比对战中的出牌更重要。一旦你流派成型了,基本上就是全面碾压。反之就是被虐到直接重开,没有任何通过对局间博弈翻盘的可能性。 3. 新人任务引导做的非常差,可以说是基本没有。作为没有玩过一代的玩家,完全不知道有哪些等级是需要升级的。
这才叫卡牌游戏
好玩,一代种族跳出来那一刻直接满昏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 23K | 96% | $4.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 16.3K | 92% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 5.6K | 91% | $29.99 | |
| $5.7M | 8K | 92% | $19.99 |