
Dive into a dark world where monsters rule and make pacts with them to defeat an evil young woman seeking power. Hunt, battle, tame and breed monsters to create your own legacy. Together with your monsters, you can restore the balance to Crown Island.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1Kreviews | 56% | — | $181.3K |
| $3.99−80% | 316ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mixed
There's no single thing about this game that made me give up on it, but lots of little problems. It lacks polish and feels very amateurish. For example: in battle, monster sprites often look the wrong way (i.e., away from the opponent); in the field, monsters continue to spawn and chase you even when the menu is open; during dialogue, the font is blurry and the dialogue box appears right in the middle of the screen.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean
| $14.99 |
| 183ratings |
| 50% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Monster Crown is an ambitious monster-taming RPG from Studio Aurum, published by SOEDESCO, that takes clear inspiration from retro classics while carving out its own darker thematic identity. The story unfolds on Crown Island, a place shaped by generations of conflict, shifting power, and uneasy alliances between humans and monsters. From the opening moments, the game establishes a tone that is grittier and more morally complex than the cheerful worlds typical of the genre. Instead of a simple coming-of-age journey, you’re drawn into a narrative colored by political tension, personal ambition, and the lingering presence of ancient forces that threaten to reawaken. This weightier tone gives the adventure a distinct flavor and encourages players to engage with the world as something more than a backdrop for catching creatures. The strongest pillar of Monster Crown is its extensive breeding and fusion system. While the game begins with a modest roster of over 200 base monsters, the ability to crossbreed them into countless variants makes the system feel almost limitless. Each pairing can yield offspring with different traits, abilities, and appearances, allowing players to sculpt a team that feels deeply personal. Some combinations produce powerful hybrids, while others create creatures with unique utility or curious aesthetic twists. This mechanic elevates the experience from simple collection to creative experimentation, and it becomes the heart of the entire journey. Every new monster is not just a companion but a potential building block for future combinations, and the sense of discovery tied to breeding can be genuinely absorbing. Combat follows the traditional turn-based model familiar to fans of early monster-taming games, emphasizing strategy through type advantages, careful switching, and ability synergy. Instead of capturing monsters outright, you negotiate pacts with them, which adds a thematic layer to encounters and reinforces the idea that humans and monsters coexist through agreements rather than domination. Battles are generally straightforward but satisfying, especially when built around a team you have carefully cultivated through breeding. For players who enjoy planning and optimization, designing complementary lineups and exploiting matchup knowledge lends the combat system its appeal. However, Monster Crown’s ambition often bumps up against limitations in execution. The presentation, while evocative of classic handheld RPGs, suffers from uneven monster designs and minimal animation, which can make battles feel static compared to more polished genre counterparts. The world itself, though large enough to explore, can feel visually sparse or functional rather than atmospheric. Technical performance varies, with occasional framerate issues, visual glitches, or interface hiccups that disrupt the pacing. None of these flaws render the game unplayable, but they do chip away at immersion and remind players of the production constraints behind the project. The narrative, despite leaning into darker and more mature themes, struggles at times to fully realize its potential. The lore of Crown Island — filled with ancient rulers, political upheaval, and moral ambiguity — is compelling in concept but delivered in ways that feel abrupt or underdeveloped. Dialogue can come across as stiff, and major story beats sometimes pass without the dramatic weight they seem intended to carry. The plot moves swiftly and presents interesting ideas, yet the storytelling lacks the depth and refinement needed to make those ideas resonate. Players drawn to Monster Crown for its promise of a more adult narrative may find themselves wanting a more nuanced execution. Even with these shortcomings, Monster Crown remains a rewarding experience for fans of retro monster-taming games who value experimentation and creativity above visual polish. The breeding system alone offers dozens of hours of engagement for players who enjoy crafting unique teams and uncovering rare hybrids. Nostalgia plays a significant role as well: the game captures the feeling of early genre entries, including their sense of open-ended exploration and mechanical simplicity. While it may not rival the production values of big-budget titles, it succeeds in delivering a heartfelt homage to its inspirations while introducing mechanics that genuinely expand the genre’s possibilities. In the end, Monster Crown feels like a passion project brimming with ideas — some brilliantly executed, others rough but earnest. It offers a blend of experimentation, old-school design, and a refreshing dark edge that sets it apart from its contemporaries. For players willing to look past technical imperfections and occasional narrative shortcomings, it provides a distinctive and memorable monster-taming adventure that rewards creativity and perseverance. Rating: 6/10
i played sin eater first. since it was so good and i am awaiting the endgame updates, i decided to play the original while i waited. Very worth playing, there are a lot of things this game actually does better than the sequel. like the chief tamers and level capping. It does suffer from some indie game jank that can softlock your save but the developers did work out a solution with the press 9 to go home, which is amazing and convenient
Le jeu est lent et te donne aucune indication sans parler des monstres trop haut levels.
First off I knew that the game was going to have issues based on reviews, I got mine on sale during the Winter sale for 3$--- WHICH is what I think the game is worth in its current state. The start of this game showed alot of promise as far as a game, but fell apart The Art is nice, the music is good, I was looking forward to the breeding mechanic- its just nowhere near Dragon Warior Monsters 2000 Its battle system could use some improvement- I'm either Rolling my enemy or I walk into an area and get rolled I pretty much hung it up because it feels very dry and incomplete- and the further along I get into it the buggier and more rough the game gets. I will say the game was entertaining to play during my winter vacation- In many ways I wish I could actually work with the creator of this game a bit to iron out this game because its initial idea was good.
This game feels so broken even though its already rather old. I was hoping for it to become good thats why I bought it years ago but damn this is so bad also everything is super slow and clunky, I really regret wasting my money on this and I usually don't delete games I paid for after only 2 hours of playing but this is just bad.
норм
6.0/10 Really simple
太恶心了,一直出怪每秒钟出怪。连走过初始森林都走不出去被活活拖累死。我还专门从hard设置成easy还是这样。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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