
"Monster Coming" is a fast-paced survivor roguelite game. Dark cracks suddenly appeared in the sky, and a tide of beasts emerged from them to invade humans. You stand up as one of the braves, face the menacing beast tide, choose your equipment, formulate tactics, and feel unparalleled.
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Portuguese - Portugal, Korean, French, Italian, German, Spanish - Spain, Russian, Thai +1 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]肝爽一体[/h1] 机制相当经典的像素纸片人风格类幸存者游戏。几乎没有什么花里胡哨,就是角色+6武器+6被动踏踏实实刷怪就完事了。除了升级时三选一的Build方案外,武器本身在每次重复选择时也能三选一再次升级,最高可达十级。各种武器之间还通过灼烧、中毒等异常状态获得协同效应。游戏的优化给力,怪多时帧数也很稳,打败BOSS后连升数级的正反馈也做的不错。不过游戏解锁角色实在是太肝啦,希望调整下金币数值。 [h1]完全可自定义的武器[/h1] 10块钱的游戏你本不能要求它更多了,不过本作还是做出了在我看来颇为有趣的点。武器升级这种本来是很平常的,但是本作中武器提升的类型非常多样,而且每次提升时还有品质的区分,其中金色品质为最佳,其提升的幅度相当惊人。比方说你手中有一个威力巨大但是CD极长的“如来神掌”,在升级后不断可以大大降低CD,而且可以提升它的尺寸。一个巴掌大的神掌,在经过数次60%尺寸的提升后,几乎可以造成全屏攻击。那种泰山压顶后小兵灰飞烟灭的爽快感无与伦比的优秀。而且还可以增加释放次数,理想状态下你甚至靠一个技能就可以达成小无敌的境界了。 不过武器的三选一在选定后就没有办法更改了,如果你一直转到白色等级的提升,那就真的挺郁闷的。 [h1]人物不重要 技能才重要[/h1] 6个被动增益固然有用,但是像是增加人物攻击、护甲的其实没多大卵用,相对来说,“自动治疗”、“重生”以及“经验增长”之类的来的实用些。不过被动中有可以增加技能释放次数和范围等的增益,这些对于整体战力的提升才是关键的。 当然目前游戏最大的问题就是肝度实在太高了,千把的一句金币对比大几万的人物解锁真是杯水车薪,希望及时调整下投入产出比。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
内容少,武器少,毫无搭配,成就都是无脑重复工作,半成品都不算的游戏
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストレスマッハの作品 運任せが過ぎる 同じマップを延々と繰り返すのに飽きる 爽快感が皆無 永久強化、特に収集範囲が上昇数値と合っていない そもそも強化の程度が必要コイン数と見合わない 結論、駄作 無敵なだけならまだしも、誘導系をすべて吸い込むのは阿保としか言いようがない 正気を疑う
노가다가 넘 심하고 너무 반복적임 스킬도 똑같고 한타임 시간이 13분이나 걸리는대 캐릭터 다른거 사도 다른것도 없음 딱 하루짜리 게임...
Wer Survival like Spiele mag? Sollte zugreifen Es ist auch nicht so schwer für Anfänger, ganz gut Für Veteranen würde ich sagen ist das nichts Aber für die Leute, die Dame reingucken wollen klare Kaufempfehlung Lasst euch überraschen mit die Fähigkeiten ich sage euch, das ist der Wahnsinn.
pretty fun!
ステージの攻略が冗長すぎて飽きる ネックに成る資金稼ぎもマゾすぎるし、ステータス強化で獲得資金アップもあけどフィールドで拾ったコインしか影響がなく、クリア報酬とかには補正がかからないので死にステータスになってて強化する意味がない
bouncing beacon = win
얄팍하고 버그 투성이에 밸런스 조절도 엉망. 캐릭터가 귀엽고 짧게 플레이하기 좋은 장점 빼곤 전부 별로. (한 스테이지 13분) 돈 벌기가 쉽지 않기 때문에 캐릭터 해금에 엄청난 노가다가 요구된다. 그리고 캐릭터를 해금해도 초기 무기와 약간의 기본 스탯이 다른 것 빼곤 기본 캐릭터와 거의 차이가 없기 때문에 노가다할 가치도 적다. 제일 열받는 점은 번역 수준이 심각하다는 것, 그리고 게임중 옵션으로 들어갔을 때 옵션을 닫을 수가 없는 버그가 있으며 튕기거나 일부 스킬 업그레이드로인한 과부하가 있다. 특정 스테이지에서 특정 스킬을 올리다 보면 PC가 엄청 무리하다 게임이 터지는 경우도 있으니 주의.
This game left me so conflicted. Ok so TLDR: It's a classic vampire survivors, but as others have said, it really feels like you're playing with cheats. All it takes is one level up sometimes, and your skill will cover the entire screen and you can go AFK. I got it 'cause it's cheap, the pixel art is really cute, and more often than not survivor games nerf you as a "don't have too much fun" check, so I wanted to see how messy this could get. Issue is, sometimes the game can't handle the unbelievable 8000% upgrades it throws at you, and crashes. Runs shouldn't be 13 minutes since everything is trivial. I'd make it either 5 minutes runs and keep it this way as a "joke game" type of thing, or adjust the values to make it a normal paced, gradual upgrade game, since the base is good. Also settings page doesn't work nor it allows you to leave it without closing the game. Weird game. Idk. It's cheap, lol.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.9K | 5K | 89% | $4.99 | |
| $909 | 8 | 88% | $4.99 | |
| $135.4K | 1K | 85% | $4.99 | |
| $49.4K | 137 | 90% | $14.99 | |
| $30.3K | 181 | 83% | $6.99 | |
| $14.5K | 129 | 69% | $4.99 |