
A hand-drawn, dark-fantasy roguelite deckbuilder where you build a run around gear, equipment and weapon mastery. Fight tactical card battles, and push deeper through a branching “dungeon crawl” structure.
Modeled estimate, not a reported figure. How we estimate →
About

Monastery is a dark-fantasy roguelite deckbuilder where your gear is your class.
Equip gears and items to unlock entirely different card pools and shape your build around loot decisions.
Master weapons across runs to refine your long-term playstyle. Battle through tactical, punishing encounters.
Choose your path at the crossroads, survive the crawl, and push deeper into the Monastery.

Monastery offers plenty of challenges! Cut through different hazardous terrains, each with its unique type of enemy. Be prepared, attacks come from multiple sides, you always have to watch your back. Choose your weapons and equipment wisely to best suit your playstyle. Monastery is intentionally challenging and offer a meaningful punishment for mistakes, Expect to refine builds over multiple attempts.
If you’re looking for a relaxed, low-pressure card experience, this may not be for you.

Gear defines your deck Equipment sets unlock unique card pools
Diverse areas and opponents. Each area has its dominant enemy type with special abilities and loot.
Loot-driven deckbuilding Your build identity comes from what you wear
Double-sided battles. Enemies approach from both sides; careful and calculated combat will go a long way towards victory.
Weapon mastery system The more experience you have in using a certain weapon type the more advanced cards and boons will be available to you during the runs.
Boss tactics over HP walls Learn patterns, adapt strategy
Permanent collection progression Equip a ring that gives you rare advantages or a trinket that lets you influence the card rewards for your next run. Expand options, not just raw power
Steep difficulty scaling Designed for players who enjoy the climb
Hand-drawn dark fantasy world with Immersive artwork and soundtracks

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has potential and deserves positive reviews. I hope that the devs will push up the updates.
A fun game in the Slay the Spire genre with the big unique twist being that of dealing with attackers on both sides of you. While you can add armor on either side, you can only block (a percentage chance you have of stopping all damage from an attack) the side you are currently facing. Another tweak in this game is how at the end of each round you'll have 2 different reward packages to choose from. One might give you a few cards and heal you while the other might let you remove some cards and give you this game's equivalent of an artifact (an item that grants you passive bonuses in future encounters).
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Teljesen beszippantott a játék, szuper zenék, karakteres grafika, izgalmas játékmenet. Minden run más, rengeteg féle kombó lehetőség és stratégia, csak ajánlani tudom!
Solid rogue-lite deck builder. Feels a little bit darkest dungeon, little bit slay the spire. Probably not as hard as either of those, but the challenge is enough to be engaging without being oppressive. Feels like more development could happen but i feel i got my moneys worth out of the current state of the game.
The game is very good. The atmosphere, music and animations are great. The graphics are nice. Supports ultrawide aspect ratio. If you like this kind of games I recommend it.
This is a fantastic game. It's already great, and it's still in development. It's actually a hardcore, tactical role play game. Very similar to Darkest Dungeon or Iratus: Lord of the Dead. The only difference is that you only have one character and the skills are actually cards. If you like this type of game then don't miss this one. Brilliant Thanks guys
This is a fun little game but is greatly suffers of rouguelite card issue where progressing the game forces making new cards available that in turn bricks builds Unlike slay the spire all classes are within the one character meaning once you unlock more card types you will be playing roulette with almost every level up offering you cards with less synergy to the point of making a new profile. hopefully this gets fixed is at the moment the game now pushes me away from it. Giving this game a thumbs up as i did enjoy the game up to this point but until i see a patch that splits out the various progression unlocked card pools or offers a way form blocking certain arch types from coming up its just not fun at all. Slay the spire get away with this as its acts alone are the same length as an entire, forced reset, runs in this game. since you have so very little time to build a deck per run you cant afford to have 3 - 4 card offers and 7+ builds that they can draw from while only 2 or 3 builds have even the slightest of synergy with each other. 2 builds literally make each others cards do nothing - block and berserker.
I'm usually too lazy to leave reviews, most games have enough of them. However, I feel this game warrants more attention than it's currently getting considering the enjoyment I've had so far. One review states its hard to level. I have maxed my armour mastery, just not the mastery of each armour type. This is a solid way to keep unlocking new cards. Great game, battles play much like Slay the Spire whereas the game play loop is currently a bit more like Darkest Dungeon. The exp you do get is fair, no different than STS system where you need to play the same character for multiple runs to unlock everything. Sure the floors could maybe use a bit of padded out detail, maybe some more floor variants, but look at SLS on release compared to now. With a growing community for this game, it has so much potential.
Volt lehetőségem a fejlesztőket személyesen megismerni a 2024-es Budapesti Comic Conon és nagyon megtetszett a játék. Nagyon sok Fantasy Kaland játékot játszottam már viszont ez a kedvencem mind közül. IG : borsodi_itto
Now only now after 30 hours i got a real grip on his game with variety in armory what a commanding yet challenging blast!
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Players by region
Where this game's players are, estimated from review languages.
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