
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $706K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game w friends
Right off the bat, you can tell that this is another PC game that is specifically designed for the usage of some type of controller over that of a mouse and keyboard. Emphasis on PC gaming. Why try to force players to use a controller when this is not console gaming? Accessing the main menu is done through the arrow keys on the keyboard as you have no mouse cursor and, well, the inability (or refusal) to code in the mouse cursor to your game is never a good sign and doesn't give me any faith for the development team that they designed a good game. There's also no windowed fullscreen mode and a lackluster selection of screen resolutions to choose from, so keep that in mind. Granted, this is an older game by now having released in 2013 but a lot of people forget that the demand for alternatives to exclusive fullscreen wasn't a standard practice until circa 2016, although I'm pretty sure it did exist as an option in 2013. Perhaps including it as another method to playing this video game was too much effort for the studio in addition to enabling a mouse cursor so that you can click the options on the main menu. Including switching to offline play, because there wasn't any buttons on the keyboard that would switch me to offline in a game that doesn't have anybody playing it anymore. Switching to LAN in the settings and restarting the game to save the settings (as it instructs you to do) doesn't actually save the settings you change. Fortunately, while this game is definitely designed for cooperative play between a team of four players maximum, you can still play it solo. You'll still create an online lobby but nobody is going to join it and so you'll have to play it solo at this point unless you have friends to play with you. I assume the game is drastically different between a solo and cooperative experience, as it's a stealth game with a lot of potential for chaos as you blindly explore areas. It's pixelated and has an isometric viewport where surrounding areas are dark and not illuminated until your character's gaze has shifted to reveal it, a game with a fog of war design choice mixed with dynamic lighting and visibility where lighting is tied directly to the character's positioning and line of sight. This adds a sense of suspense and some strategic depth as you may not know what is behind the door you are picklocking or where the guard is positioned after chasing you, as leaving an area behind you shrouds it back into a fog of war. But that potential for shock and surprise is immediately nullified because there's no real danger to being caught or noticed. Just shoot the guard with the shotgun you get or run away and hide inside of a ventilation shaft in the adjacent room. It's that easy because the player character is not slower in running speed than the guards are and you can almost always escape pursuers unless you just make some sort of mistake from not paying attention. Originally, this design choice is meant to create teamwork and communication with your teammates as each of you tackle different objectives and specialties. There's the character who is an expert in picking locks, the character who can see guard locations through the walls, the person who picks pockets, and the character who just goes around killing the guards, although everybody can get weaponry, the "cleaner" is the stealthy assassin who doesn't use a loud shotgun to attract attention of guards. There's a character who can bust through walls, a person who can disguise themselves, a person who can hack security modules, and the "redhead" who is meant to be some sort of femme fatale, I guess. You have access to four characters and unlock the others as 'friends' who will then be available in character selection for missions. Of course, every character can actually do these tasks themselves, it's just that certain characters do them faster. I always thought it was a terrible idea to design video games where its entertainment factor is solely based around having other participants. We see how pointless most board games become with just one person, and video games with a foundation for cooperative play are similar. The game is doable in singleplayer but it's clear that this is a stealthy chaos game where the chaos comes about having three other players where the mistakes made are multiplicative as people get detected or trigger alarms. Oddly, communication and planning is a waste of time as the end goal for each map is to actually speed through it as fast as possible by collecting coins throughout the map and returning to the exit. The other players (or even you) can just run around killing guards with no real consequence. I think developers probably anticipated this and so they made guards infinitely respawning, and so you can't even fully and permanently clear the map, but there's no danger to the heisting and you also have multiple lives in case someone does actually die, including revives, which seems to take multiple attacks by the guard and their nightsticks. The map design combined with the flash game art style, given the isometric design, is confusing sometimes and this is compacted by the fog of war nature. It all sort of just blends together after a while especially when you start to realize that stealthing around is really just a pointless endeavor. Given how boring the game is, especially solo, you don't really want to spend more time than necessary and will just want to move onto the next map, which is essentially more of the same idea: just collect coins. Overall, it's just boring, is laid out like you are just reading a blueprint from how the maps are designed, none of the individual characters are impactful between gameplay abilities nor their dialogue after mission select, guards are weak and incapable and sometimes demonstrate odd pathing, and the game just revolves into a speedrun of each map. This is the type of video game that you could find having been made for free on a website like Newgrounds back in the day.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple, but fun co-op game that'd easily get a recommendation if it wasn't so insanely unstable. Game crashes, resolution issues, corruption of windows explorer until you restart computer, item use being glitched, inability to access outside windows properly while the game is up, the list is long and frustrating. Ironically, multiplayer through Steamworks does work rather smoothly.. until you try to interact with the game window or alt-tab or anything else, in which case it'll immediately boot all other players. Again, fun game, recommendable for its gameplay, but seriously in need of polish (or perhaps Win 10 compatibility updating?) I did find this thread (https://steamcommunity.com/app/113020/discussions/3/810923580617847778/) for some possible configuration/ini-editing fixes for missing mouse cursor issues (though there were still posters indicating their issues were unresolved even with the would-be fixes), but for all the other issues? Well, to quote the developer's less-than-inspiring reply from that thread: "eh, it is what it is." And what it is is a hot mess of technical issues. Surprisingly good, though, and with lots of content. And I'll always appreciate any game that gives me access to a character that can destroy environments.. If you're willing to gamble on something that may be functionally unplayable, then this may be worth the gamble. Just.. don't overpay for it.
Better than 2 Was fun getting achievements, very fun game, even better with friends. 2 feels like bloat compared to this
Your flesh it mine
ИГРАТЬ МНЕ НИКОГДА НЕ НАДОЕДАЕТ И УЖ ТОЧНО НИКОГДА НЕ НАДОЕСТ...ЧТО ДЕЛАТЬ В ЭТОЙ ЖИЗНИ БЕЗ ВИДЕОИГР!?
Pixel style heist game that does not appeal to me, multiplayer with randoms is dead and while it claims to support single player in a weird way within a multiplayer lobby, it is still stale.
https://youtu.be/-R5Ney25yl4 Even if it's now superseded by the sequel, the original still has a solid foundation of play, but requires other players to reach it's full potential.
在几个人身上发生的各种事情,导致去偷钱偷成就奖杯偷各种物品的故事。 这个是真的有点好玩的,容易上瘾,中文翻译有些地方很搞笑但是能看得懂,有朋友一起玩那就比较省心,一个人还挺有挑战的,但也不至于太难,难度控制得刚刚好,各种路线甚至有点刺客信条内味了。 单人?我直接拿枪全部勾引一波杀完,谁跟你潜入半天啊?收拾尸体的我也给你一枪带走了,整个地图出了一堆尸体就剩我一个乱跑了。
[h1]HISTOIRE[/h1] Vous incarnez un groupe de voleurs, fraîchement sortis de prison (évadés plutôt). Bien sûr, comme vous ne savez pas quoi faire, vous décidez de faire ce que vous faîtes de mieux, à savoir voler à peu près tous les bâtiments de la principauté Monégasque, jusqu'au Palais Princier. [h1]GAMEPLAY[/h1] [b]Monaco[/b] est un jeu d'infiltration en vue du dessous. Vous devrez donc ne pas vous faire repérer, mais pas de panique, si cela arrive, en fonction des différentes maps, vous avez des armes réparties un peu partout, que vous pouvez utiliser, mais ce ne sera pas gratuit. Vous aurez le droit à une munition toutes les 10 pièces récupérées, et finalement, le plus difficile, c'est de récupérer toutes ces pièces. Vous avez droit à toutes les armes à feu basiques qu'on peut trouver dans tous les jeux, mais vous avez aussi le droit à des pansements, qui permettent de vous soigner et de réanimer vos coéquipiers, mais aussi à une sorte de grenade IEM qui permet de désactiver tous les équipements de sécurité aux alentours, équipements qui peuvent vite être gênants pour votre progression, mais c'est plus que logique. En plus des armes, chaque personnage que vous allez choisir aura des capacités différentes, qui seront utiles en fonction des maps. Un point vite fait, il y a celui qui peut repérer tous les gardes de la map en temps réel, celui qui assomme les gardes, celui qui pirate les équipements, celui qui creuse des trous dans les murs, celui qui est déguisé, celle qui charme les ennemis et celui qui ramasse plus vite les pièces grâce à son petit singe. [h1]GRAPHISMES & SONS[/h1] Au niveau des graphismes, le jeu a un certain charme, ça change et c'est plutôt sympa. Les décors des maps sont bien réalisés tout comme la vision des personnages. Le jeu est très coloré, mais c'est son identité et ça rend très bien dans son style. Pour ce qui est du son, c'est vraiment pas mal, les musiques sont top et le doublage est assez marrant parfois. D'ailleurs, on regrettera le fait que le jeu soit impossible à mettre en Français alors que tous les doublages des gardes et des civils sont en Français. [h1]DURÉE DE VIE & DIFFICULTÉ[/h1] Pour terminer le jeu (enfin au niveau des succès), vous en avez pour entre 20 et 30h, puisqu'il n'y a pas besoin de faire toutes les maps du jeu pour avoir le 100%, seulement les 2 premiers actes comptent. D'ailleurs, on en vient au problème principal, la répétitivité. Chaque map dispose de 5 défis : Compléter en solo, compléter en Multijoueur, ramasser toutes les pièces, ne pas mourir et enfin, compléter le mode zombie. Donc, si vous avez bien lu, il faut faire chaque map au minimum 3 fois et c'est assez chiant, surtout avec le mode zombie qui n'a aucune raison d'être. D'ailleurs, les maps de l'acte I et II sont les mêmes, donc quand je disais qu'il fallait faire chaque map au moins 3 fois, j'ai menti, on a plutôt chaque même map à faire 6 fois. Pour ce qui est de la difficulté, le jeu se fait assez bien dans son ensemble, sauf dans les derniers niveaux mais c'est logique. Par contre, c'est quand vous faîtes le défi pour ramasser toutes les pièces que vous aurez le plus de mal, certains coffres étant très bien gardés et exposés à la vue de tous. [h1]MULTIJOUEUR[/h1] Bien sûr, vu qu'il y a un défi pour faire les maps en multijoueur, il y a donc du multijoueur, qui est forcément conseillé pour faire tous les défis (sauf pour le solo, bah oui), vous pourrez vous réanimer mutuellement, et en appuyant sur la bonne touche, vous pourrez voir ce que voient vos coéquipiers en temps réel, même s'ils sont de l'autre côté du bâtiment. [h1]AVIS[/h1] Monaco est un bon petit jeu (surtout quand il est offert par Steam) et il y a moyen de s'amuser voire même de rigoler dans certaines situations "rocambolesques". Malheureusement, le jeu est entaché par un gros sentiment de répétitivité et c'est dommage, varier un peu plus les maps n'aurait pas été de trop. [b]Les plus[/b] [list] [*] Style graphique [*] Musiques [*] Gestion des armes [*] Variété des personnages [/list] [b]Les moins[/b] [list] [*] Répétitivité [*] Mode Zombie [/list]
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