
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $705.7K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego lo conoci en la casa de mi mejor amigo y me encanto mucho jugarlo con el de peke, una pena que ahora no lo valore demasiado para jugarlo con las mismas ansias que antes, pero es muy recomendable <3
這是一個扮演盜賊偷取物品的遊戲, 並以像素風呈現. 遊戲中支援1-4人遊玩, 扮演具有不同能力的角色合作闖關.
J'évalue le jeu en ayant fait une expérience solo du titre Pour moi il s'agit simplement d'un énième jeu d'infoltration avec des objectifs classiques, il y a plein de personnages jouables avec des styles différent un mode histoire et des défis à froite à gauche, je me suis bien amusé quelques parties puis cela m'a vite lassé au final
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
One of my first favorite games. The game mechanics allow different playstyles (I preferred non-violent thievery myself), and the visual style of the fog-of-war combined with the adaptive soundtrack make for a great experience singleplayer, that can easily be chaotic fun with friends.
This game reminds me a lot of Hotline Miami, which is very high praise!
A fun arcadey game that packs a lot of variety under the hood. While I don't care for some aspects of the stealth gameplay balance, the visual and sound design are incredibly charming and will leave you hooked.
It's one of the multiplayer games there is
Break from jail, steal stuff, get rich and essentially murder half of Monaco's population because they saw you X-x
虽然不知道怎么死的但是死了,虽然不知道怎么跑的但是跑了,的一款骂人模拟器,很好玩谢谢
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.4K | 156 | 63% | $10.49 | |
| $2.4K | 10 | 100% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $10.4K | 36 | 72% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $705.6K | 1.3K | 84% | $14.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $705.5K | 2.4K | 90% | $19.99 | |
| $705.4K | 495 | 70% | $39.99 | |
| $705.2K | 1.2K | 88% | $29.99 | |
| $706.6K | 1.1K | 64% | $18.99 |