
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $705.7K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to play this game back in 2014 or 2013. It was hella fun with friends. Even single was fun. Playing this tacticaly is the real deal. Cleaner is nice for knocking the guards out. Gentleman (which you unlock in the future eps) was really surprising for me since you could already change your clothes to blend in rooms. What I used to love playing was the Golden kid with his monkey and a sack on his back. Easy to collect coins. I'll download right now to complete the rest of the achievements for respect :D. If you've got some friends who would try this game which came out on 2013, I advise this. (Do not alt+tab tho, it bugs the entire game with which u can't go back to it. I am pretty sure I had this bug before.)
每关5个奖杯1p是一人通关或者一命 mp通关就有 加号应该是不死或者不用医疗包 方块是所有钱都拿到 那个z奖杯不知道是什么,我推荐用f9
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别 被 抓 到
The party guests' favorite back in my high school days, combined with Helldivers/Smash 4/Nintendo Land. The aesthetic still holds up so well!
A recommend with some caveats. The main gameplay is very fun and I had a good (if sometimes frustrating) time playing through the campaign single-player. It is very satisfying to clear out levels and stealth through mazes of security. The (very light) story is entertaining enough and reminded me of The Usual Suspects. My caveats are two. 1. The game ends very abruptly. There is not really an ending so much as the new levels just stop coming. This wouldn't have bothered me if that last level had some sort of ending to it, but it just sort of fizzles out. 2. The later levels felt too difficult to clean out single-player. There were points where I was faced with arrangements of guards and lasers that just felt outright impossible to get past without being detected, with safes needed to clean out the level in the middle of them. This difficulty did not feel like a skill barrier (like Cuphead, a game I just beat recently), but as if the levels were only meant to be played co-op. I ended up having to give up on cleaning out many levels after repeated frustrating attempts. Aside from these, Monaco is a cheap and unique game that I enjoyed playing through and recommend.
GROS BIG UP AUX DOUBLEURS, j'adore, c'est ouf comme experience, j'ai bien ris, et c'est pas en mal que je dis ca
Fun n simple multiplayer heist game
So many times I've sat down with a few friends really wanting to enjoy this game, but we very rarely actually do. It's a bit too frantic and crazy to capture the feeling of what it sets out to be. It's basically Payday 2 but way less satisfying.
this game is the technological equivalent to dogwater 6/10
3/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $705.6K | 1.3K | 84% | $14.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $705.4K | 495 | 70% | $39.99 | |
| $705.2K | 1.2K | 88% | $29.99 | |
| $706.6K | 1.1K | 64% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 185 | 64% | $10.49 | |
| $2.4K | 10 | 100% | $7.99 | |
| $7.4M |
| 16K |
| 96% |
| $14.99 |
| $2M | 4.2K | 80% | $19.99 |
| $229.8K | 484 | 90% | $14.99 |
| $10.4K | 36 | 72% | $11.99 |