
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $705.7K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bastante entretenido y con muchas opciones y posibilidades dependiendo de que personaje y misión juegues. La dificultad está ajustada, ni es extremadamente fácil ni llega a desesperar.
Vu par le haut, les graphismes sont simples mais beaux, le gameplay est fluide, il y a aucun bug, les musiques sont cools, les dialogues classiques mais ça passe et les bruitages ajoutent un côté réel au jeu et surtout, les répliques in game des NPCs en français sont très drôles Le jeu est visiblement plus pensé pour le faire en coop, attention en solo il est totalement jouable mais beaucoup moins plaisant, puisque vous pouvez pas être à deux places à la fois, mais j'invite à tester les deux car ça donne un total autre angle de comment jouer ! C'est très facile au début et ensuite vous sentez vraiment qu'il y a de la difficulté et vous devrez réfléchir / jouer plus lentement, surtout dans les dernières missions de l'acte 2 Bref, un réel plaisir à jouer avec ses amis (à deux vous pouvez penser à chaque meilleur combinaison pour telle ou telle mission, et à 4 ça droit être très fun), vous en avez pour AU MOINS 24h de rigolade Un poil cher à 15€ mais lors des promotions il est à pas rater !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $705.6K | 1.3K | 84% | $14.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $705.4K | 495 | 70% | $39.99 | |
| $705.2K | 1.2K | 88% | $29.99 | |
| $706.6K | 1K | 64% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 185 | 64% | $10.49 | |
| $2.4K | 10 | 100% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $10.4K | 36 | 72% | $11.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOTA: 6 de 10 Juego de atracos y robos en cámara a vista de pájaro con un rango de visibilidad muy limitante. Se puede jugar individual o cooperativamente, aunque está orientado hacia lo segundo. Mapas detallados y con bastante variedad, pero con excesiva cantidad de monedas, objetos y toda clase de mareantes iconos flotando por ahí. Gráficos al estilo retro pixelado, aunque con un diseño estético que no convence. Físicas, cinemáticas y audio de aceptable calidad, sin destacar. Música decente. Animaciones mediocres y poco creíbles. Idioma NO traducido al español. Historia simple con escasa coherencia. Dificultad deficiente pues la IA de los enemigos está medio ciega y sorda. Las persecuciones terminan demasiado rápido, no tienen emoción. Además los obstáculos y trampas son un aburrimiento. Se supone que es un juego de sigilo, pero la mayor parte del tiempo exige ir corriendo como un pollo descabezado. Conclusión: decepcionante para un juego que ostenta un 92% de reseñas positivas, me esperaba bastante más.
Monaco is and interesting top down heisting game where the objective of the game is to break into places undetected and steal of the valuables and leave without being caught. There are quite a few different character types, a locksmith who can pick locks faster, a hitman who can openly kill guards to get them out of the way, a mole who can dig through walls, one of the characters has a monkey that collects all of the loot within a short distance to make your job easier. These classes are useful in their own ways and they help keep the game interesting. I believe the game does also have PVP multiplayer, which I have yet to try. I think there might also be co-op but don't quote me on that. That being said Monaco II is something worth looking into as well it's a little more modern with 3d graphics. Rating:9/10 The game doesn't keep me engaged for long periods of time but it's cool none the less.
Very clever little heist-em-up. It's very much designed around coop, and as such, single player feels limited. Once you pick a character, you can't switch until that character dies. So you can't benefit from the combined abilities of the team, which kinda removes the whole heist element. I really wish single player allowed you to control multiple characters simultaneously. I mean, you can do that if you have 4 controllers, but that's not exactly ideal. Personally I would also like to be able to save scum, but I get that's not really in line with the game's design. Multiplayer is more chaotic than you might expect. It's certainly possible to coordinate a clever plan and properly exploit all your unique abilities to escape with the loot undetected, but that's not the norm. Mostly, the game is about creatively recovering from the mistakes you or other players have made, which is actually a lot of fun. The game becomes a slapstick comedy sketch as everyone runs madly around trying to lose the attention of the enemies. Two players feels the most "tactical", as mistakes tend to snowball less. Three or more is mostly just chaos.
8 bit piece of ♥♥♥♥.
É um jogo muito divertido, tive o primeiro contato jogando na conta do meu irmão junto com ele e decidi comprar ele depois para a minha conta, é divertido de jogar sozinho e mais divertido ainda quando jogado com amigos. recomendo de mais.
Pues tienes muchos tipos de personajes, estilos de juego y un estilo artístico diferente. Es como una mezcla de hottline miami con fall guys. Y no está mal la verdad, es bueno para pasar el rato.
Was playing during Covid-19
It's ok, but the NPCs make really weird noises all the time which is really off-putting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.