
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $706K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monaco is a sweet game with an incredible sense of style and aesthetics. The graphics, while not impressive, are very easy to read and delivers enough information for you to enjoy the game without ruining the challenge. The sound design fits the overall vibe of the game perfectly, it's not perfect but it also isn't bad and I never got tired of it. Bonus points for the soundtrack that fits the game like a glove. The plot keeps you hooked, at least on the first Act. I felt it started to drag a bit on the other Acts, but you can pretty much ignore the plot since it's a very arcade-y game, which is a plus. The writing is generally fun as well, really good and it surprised me in a positive way. The gameplay is where it shines. This is a game where planning and execution are very independent of each other. Sometimes you sometimes will plan a perfect route and execute on it flawlessly and feel like a master thief, sometimes you don't have a chance to plan but will still pull a perfect heist by the slimmest margin, sometimes you'll plan a grand robbery and have it foiled by a cat on the very beginning, having to improvise a plan B on the spot, and sometimes you won't be able to plan and will simply be killed by the first guard you see. When you die, you can pick up the game on the same level with another character, so failing isn't too punitive. And each character brings a very unique gameplay style to the heists, which is super cool and adds a lot of variety and replayability. I was probably a bit too tired of it by the time I beat Act 4, since it gets very repetitive (especially on single player), but I have no doubt that Monaco is one of the greatest stealth co-op games I've every played and I very much recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I managed to persuade my friend to purchase this game so we can play together. That was almost 12 years ago :U. We finally played it just recently. I had worried that the game would not have aged well (preference wise I mean) from when I first saw the gameplay. I'm very glad that it still held up pretty well, we had a blast playing through Monaco. It had felt like you could brute force through the first 10 levels with the same character at first but the difficulty definitely did ramped up after that which requires you to actually use certain roles (that isn't the single role you may take to using every level) to make going through some levels more possible. Maybe the whole thing would still be slightly easier with 4 players? But I find 2 players to be slightly challenging, quite interesting, and fun with testing out which 2 roles meshes much better together in certain levels. Update: Got to The Origins campaign. I have a bone to pick. While I find some of the levels to be an interesting change from the norm, I do not like that [spoiler]certain levels like The Cleaner felt almost like you [i]need[/i] to have a full 4 player team to be able to even pass the level. New guards spawned a bit too quickly, they notice you a bit too quickly as well, and they chase after you at a further distance than usual. While this is an interesting different challenge, the combination of new guards spawning so quickly with the last 2 made it almost impossible to get pass any room without getting shot to death before you could do anything 'cause you get to the next room and suddenly 10 guards are heading your way. It had gradually turned into a not fun kind of challenge.[/spoiler]
My dead friend loved this game we played it together.
[h1] 𝕎𝕙𝕖𝕟 𝕕𝕚𝕕 ℙ𝕒𝕪𝕕𝕒𝕪 𝕓𝕖𝕔𝕠𝕞𝕖 𝕒𝕟 𝔸𝕥𝕒𝕣𝕚 𝔸𝕣𝕔𝕒𝕕𝕖 𝕘𝕒𝕞𝕖? [/h1] Wanna go on bank heists? Yeah? Wanna do it on Atari graphics? Where stick figures are basically characters? Yeah? You play as a bunch of con-artists, ready to go on full-on heists in the city of Monaco. The top-down look of this game really does the whole genre justice: it's like Hotline Miami had a child with Payday. You can play as one of the cast of characters: The looter has got a dog that follows him around and gathers the money, the Locksmith has a faster unlocking speed... among many others! I found the mole to be my main character as he can just dig up pathways into vaults without alerting many guards... He's a master thief! The elden graphics of this game may turn some people off, but to me it's a great nostalgic experience... I wish we had games like that back then, but oh well, it's a great time to be alive. Monaco is a [b]8/10[/b] game that ticks all the right boxes. You can also learn a few French quotes while trying to get that diamond without alerting the guards lol
[h1]Legal para Jogar uma Vez na Vida[/h1] Monaco é como tentar organizar um roubo com seus amigos, mas todos eles são tão incompetentes que você começa a se perguntar se deveria ter escolhido um grupo de pombos treinados. É tipo um simulador de assalto, mas parece mais um treinamento para o Circo dos Horrores. As habilidades dos personagens são tão úteis quanto um guarda-chuva em um tornado.
Monaco isn't just one of the best co-op games ever made. This little bastard kicks the door down, steals your wallet, blows up your expectations, and then politely asks if you'd like to play another round. YES. OBVIOUSLY. This is a ♥♥♥♥♥♥♥ hallmark of excellence. Original? Absolutely. Beautifully designed? You bet your ass. Good-looking? Hell yes. Well-written? Surprisingly as ♥♥♥♥. Challenging? Enough to make your friends question your ancestry. Playable? Like digital crack. Immersive? So much that you'll forget you're sitting on your ass staring at a screen. This is everything a great game should ♥♥♥♥♥♥♥ be. And co-op? OH BOY. Grab some friends and prepare for the most beautifully coordinated ♥♥♥♥♥♥♥♥♥♥♥ imaginable. One guy sneaks in. Another guy screws up. Someone triggers an alarm. Everybody starts running. The entire plan collapses into glorious chaos. And somehow you're all laughing your asses off while desperately trying to escape with your stolen loot. That's Monaco. It's one of the most unique and addictive games of 2013, and the cheeky bastard KNOWS IT. It walks into the room like: "Yeah, I'm ♥♥♥♥♥♥♥ awesome. What of it?" And you know what? IT'S RIGHT. There are plenty of games that are fun. There are plenty that are polished. There are plenty that are clever. But every once in a while, some magnificent little bastard comes along and puts all that ♥♥♥♥ together perfectly. Monaco is that bastard. Strong contender for Game of the Year? ♥♥♥♥ contender. This thing deserves to kick the door into the awards ceremony, steal the trophy, and escape through the ventilation shaft while the entire security team is wondering what the hell just happened. Monaco is a class act, a ♥♥♥♥♥♥♥ masterpiece of co-op chaos, and one of those rare games where you finish a session thinking: "♥♥♥♥♥♥♥♥♥, that was ♥♥♥♥♥♥♥ brilliant. When are we playing again?"
Top-down stealth action game where you usually need to grab certain item/s and reach the escape, it plays a lot like Hotline Miami, but instead of just going on a murder spree you try to avoid enemies. You can defeat them but other enemies can revive infinitely so the wiser choice is to just let them live and sneak by. Characters vary in abilities but some of them are overpowered making majority of the roster underwhelming to run with, unless you have a full lobby of people and choices matter less then. It's best enjoyed in COOP mode but single player is just as fun and allows you to use characters as separate lives, giving you plenty of "revives" to finish each mission.
High expectations for the game since everyone seems to like it. It's disappointing how little of the cool heist stuff you get to do in this game. You can't prepare or plan your heists beforehand. Stealth isn't required or rewarded. Often you can alert the guards and then just hide in the stairs until the guards lose interest. Cooperation is rarely needed, everyone can just run around and do their own thing. It's frustrating because there are times when you can plan and execute together. I did like the differences between the characters, even though some of them are far more useful than others. There are other annoying mechanics as well. Collecting coins to get item charges. The perspective makes it sometimes difficult to tell which walls or objects will block a guards view and which ones will not. Same goes for the level design, none of the levels really feel unique. Everything looks the same from the top-down perspective. The story tries to tie the heists together, but I didn't find it very interesting. I really wanted to like this game since heisting is fun, but unfortunately I didn't enjoy it very much.
以前同老友每個星期去網吧玩一個鐘噶遊戲,官方地圖全部完成。互相傷害對方、合作吸引警衛仇恨、潛行係依個遊戲最大噶幾個樂趣之一。 前幾日同老友再玩噶時候,發現任務好難,已無往日噶興致。 但係這真的是一個很有樂趣噶遊戲! wwww
"Please get in the van and not die to a guard 🤓"
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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