
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $705.7K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game I just don't have any friends to play it with
Fun game to play with friends.
My brother n i cant be stealthy for the life of us but fun game, eleventy seven out of twenty
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun co-op game. Great with friends.
Genuinely the best heist game ever made.
Primeiro: Não sei como esse jogo não está em PT-BR Segundo: Não estou conseguindo jogar com o teclado. As informações são confusas e não há espaço para aprender. Terceiro: Não há tutoriais nem ajuda.
Played though one story with a friend, it had some fun things, but some mechanics I don't really agree with.
Monaco: What’s Yours Is Mine is a clever, stylish, and often delightfully chaotic heist game that turns every mission into a miniature sandbox of stealth, improvisation, and teamwork. Developed by Pocketwatch Games and published by Humble Games, it presents itself with a deceptively simple top-down blueprint aesthetic, yet beneath that minimalist exterior lies one of the most inventive cooperative stealth experiences in indie gaming. The premise is straightforward — assemble a crew of thieves, infiltrate a target location, steal valuables, and escape — but the execution embraces unpredictability, player creativity, and dynamic problem-solving in ways that make every run feel like its own little story. The game revolves around eight playable characters, each with a unique skillset that dramatically changes how a mission unfolds. The Cleaner can knock out guards silently, the Pickpocket’s monkey companion collects loot from a safe distance, the Hacker disables electronics remotely, and the Mole can literally tunnel through walls. These abilities turn levels into intricate puzzles where multiple solutions are always possible. A carefully coordinated run might see one player disabling alarms while another sneaks through vents, but the beauty of Monaco is that plans rarely go perfectly. A mistimed step or careless noise can send guards swarming, transforming a quiet infiltration into a frenzied chase where players must improvise escape routes, dive into bushes, or sprint blindly toward the exit while alarms blare. The game embraces this chaos, allowing success through mastery or sheer panic, and both approaches can be equally fun. Stealth in Monaco is refreshingly intuitive. Vision is restricted to what the characters can actually see, creating suspenseful blind spots as you navigate tight hallways or peer around corners. Guards patrol realistic patterns, and audio cues — footsteps, radios, alarms — become vital tools for planning your next move. The combination of line-of-sight, sound, and environmental hazards ensures that even simple rooms carry tension. When everything falls into place, the game captures the thrill of a perfectly executed heist. When it doesn’t, it leans hilariously into the pandemonium that follows. This dual nature — tension and comedy intertwined — is one of the game’s most enduring charms. Co-op elevates the experience to a whole new level. While Monaco can technically be played solo, it is clearly designed with multiplayer in mind. Working as a coordinated team of two to four players transforms each mission into a shared puzzle where each person’s role matters. Communication becomes essential, whether you’re calling out guard movements, coordinating distractions, or rushing in to revive a teammate who got cornered. Even when runs devolve into chaos, the resulting scramble often becomes the most memorable part of the session. Few games capture the feeling of a botched heist with as much humor and energy as Monaco, and it is in these moments of frantic improvisation that the game truly shines. The blueprint-style art direction supports the gameplay with remarkable clarity. Rooms, furniture, doors, and guards are instantly readable, even amid the chaos of alarms and pursuit. The limited color palette and dynamic lighting help keep attention where it matters without cluttering the screen. The soundtrack, composed by Austin Wintory, adds flair with its energetic, jazz-infused rhythms that swell during chase sequences and lend a theatrical flair to each caper. Though simple at first glance, Monaco’s audiovisual identity is tightly designed to reinforce the game’s fast pace and playful tone. That said, Monaco is not without limitations. The campaign’s structure is relatively linear, and once you’ve mastered its missions, the core loop does not evolve significantly. There are no long-term progression systems, skill trees, or persistent upgrades — the appeal lies in mastering characters and perfecting heists rather than building a character over time. Players seeking narrative depth or a more traditional adventure may find the storytelling light and the campaign somewhat minimalistic. Additionally, while the game’s chaos is part of its charm, it can be frustrating when playing solo or with uncoordinated groups; some levels become disproportionately difficult without teamwork, and certain character abilities feel far more effective in co-op than on their own. Despite these limitations, Monaco remains a standout in the co-op stealth genre. Its blend of emergent gameplay, distinct character roles, and fast-paced decision-making creates a unique rhythm that few games replicate. It thrives not on precision alone but on the unpredictable synergy that arises when players share a heist together — the whispered strategies, the sudden disasters, the daring rescues, and the breathless escapes. Whether you’re sneaking through shadows or sprinting through open hallways with guards at your heels, Monaco captures the exhilaration of a heist gone right — or gloriously wrong. For players who enjoy cooperative games, improvisational problem-solving, or stylish stealth with a comedic edge, Monaco: What’s Yours Is Mine is an unforgettable experience. It is a game that rewards curiosity, creativity, and camaraderie, and even years after its release, it remains one of the most distinctly charming and replayable heist games on Steam. Rating: 9/10
跟朋友一起完會有很多新玩法
When I commit a crime everyone yells at me but I don't know what they are saying... they are probably cheering me on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 185 | 64% | $10.49 | |
| $2.4K | 10 | 100% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $10.4K | 36 | 72% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $705.6K | 1.3K | 84% | $14.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $705.9K | 3.2K | 89% | $19.99 | |
| $705.1K | 1.2K | 88% | $29.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $704.4K | 1.4K | 85% | $16.24 |