
Help a charismatic mole collect matchsticks in an abandoned mine in this challenging retro platformer! One mistake is fatal, but the action never stops!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Help a charismatic mole collect matchsticks in an abandoned mine in this challenging retro platformer! One mistake is fatal, but the action never stops!

Precision is Your Only Hope
Momo and the Mine is a hardcore 8-bit precision platformer where every pixel counts. Take control of Momo, a brave mole on a mission to scavenge matchsticks from a haunted mine to keep his home warm. Navigate through tight corridors, avoid lethal spikes, and time your jumps perfectly to survive. With simple two-button controls and a high-stakes ""one-hit death"" mechanic, your reflexes will be pushed to the absolute limit.

Overcome the Haunted Depths
Explore 40 handcrafted, single-screen levels spread across four distinct worlds. As you dive deeper, the mine introduces slippery floors, moving platforms, and aggressive enemies that demand mastery of Momo’s jump, double-jump, and burrowing abilities. Face off against four intimidating bosses that require pattern recognition and nerves of steel to defeat.
Key Features:
Hardcore Precision: 40 challenging levels designed to test your timing and skill.
Epic Boss Battles: Four unique bosses with distinct movement patterns.
Authentic 8-Bit Aesthetic: Beautiful pixel art and an immersive chiptune soundtrack.
Nostalgic Experience: Optional retro TV filter for that classic CRT feel.
Fast-Paced Gameplay: Instant respawns ensure the action never stops, even after 250 deaths.
Are you ready to brave the darkness? Don't let Momo freeze! Grab your matches and conquer the mine!
Genres
Engagement
Reviews
Loved the retro-style of the game. Momo is a very cute and charismatic character! It takes me back to the classic 8-bit and 16-bit era. The music is very catchy and fits the game perfectly. The sound effects reflect the game's art style, including touches of other sounds and 8-bit sounds that blend well. It's a challenging game that engages you to learn the right way to pass each stage, offering a rewarding learning process. I loved the retro filter option; it looks like you're playing on a good quality CRT. Amazing game. Recommend!
Such a great game with an amazing soundtrack! If you want to spent hours playing a great platform game, Momo and the Mine is the right choice!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Hours played at review time, across 34 reviews with recorded playtime.
jogo divertido!
The game is fun, and the arts are lovely! Momo expression just by staying idle is a cutesy one. It brings a lot of personality to the game! Music is both catchy and fun that enhances the overall experience. What I appreciated most was how easy the game was to pick up. The difficulty progression is perfectly paced, making it accessible for beginners while still offering a satisfying challenge to platformer veterans. It's a good example of a precision platforming done right. The third boss is a tough one to pass, but when you get its movements, it starts to feel get it right and it's rewarding. Highly recommend it to anyone looking for a great platformer with a charming character, good music, and engaging gameplay.
I really liked the character and the gameplay, which, at times, was quite challenging for me. The music and sounds gives a cool atmosphere to immerse yourself in the game and have fun. I finished the level one and the boss was very challenging: if you jump wrong or wait too long you will die. I liked the game! I will return here in the future with feedback with more playing time, as I only played 40 minutes.
"Momo and the Mine" is a fun precision platformer with a cute mole to play as! There is also a retro filter that you can turn on and off while you are on the menu. The graphics will touch the hearts of everyone liking 8-bit games! The levels are well designed and require tight controlling. Our mole is capable of that! And with his cute technics he will manage to light yet another lamp, progress the levels and beat the bosses! The soundtrack was equally fun as were the menu options and layout as well (you'll understand when you launch it). At the time of writing, you can't remap the buttons and they aren't so convenient but you can get used to them. That's an option that should definitely be added. It will probably play better with a controller. The jump doesn't always feel 100% steady but it won't be a big problem in passing the stages. For this price, it's a must try! It's a good game and a lot of fun! Quite memorable as well.. Who can resist such a cute little mole?.. ^^ For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
Jogo muito divertido com arte incrível. Destaque também para trilha sonora e efeitos sonoros. Parabéns pelo jogo pelo pessoal.
You are getting the first negative review I've probably ever written. I dropped this game last year and didn't remember why. Then I came back to it only to be stuck on the World 3 boss. Now I think I know why I dropped it. Why are all the bosses 3 minutes straight of avoiding repetitive attacks? There is almost nothing new added, and it's so boring! I've played plenty of precision platformers and platformers in general. This is exactly how you do NOT design a boss fight, and it singlehandedly ruined the otherwise decent game for me. What a waste of my time, and utterly blatant padding. I saw there was a "1 year anniversary balance patch" and I cannot believe this wasn't changed for it. Utterly baffling decision.
ドット絵のゲームが好きなので購入しました。 懐かしさを感じさせつつも新鮮なゲーム性と音楽でとても良かったです。 難易度は高めで結構やりごたえがある感じです。
Short precision platformer with exaggerated playtime due to frustrating bosses. You take the role of a miner mole who has to go check out what’s going on in the mine. Since this is similar to old-school platformers, there’s no story as you progress though the game. There are only four "chapter" in the game, each with ten stages. A chapter is simply a cave setting with a different color scheme and a new mechanic. For example, in one, the surfaces are slippery. The next world has its own mechanic and retains everything from the previous ones. A stage is single-screen platforming challenges that can be finished in less than a minute. It’s very fair because it also involves one checkpoint so you don’t have to restart from the beginning after each death. Some stages have a collectible matchstick that requires a bit more effort. The focus is on gameplay. Despite the adorable and nostalgic pixel graphics, the game requires a certain amount of precision platforming. It doesn't go overboard with the difficulty, but the difference between making the jump and colliding with a threat is generally hidden in a fraction of second. The mole is not a warrior or a hardy creature, so even a single contact with something dangerous can kill him. However, he possesses a very useful ability that he may use in a variety of scenarios. Regardless of the surface, he can always dig into the ground to avoid enemies or tight spaces. What I don't like is a slight hop when you come out of the hole. However, because this is a platformer, you will be unable to progress without the leap. It has a respectable height, but you'll need to get used to the double-jump mechanism, which involves jumping first and then quickly pressing the dig button. This move is essential in boss fights. Well, it’s not actually a fight because all you need to do is dodge the boss’ attack patterns until it becomes bored. But while normal stages are decent, boss fights are frustrating because they constantly increase their attack speed and force you to restart the entire thing if you take a hit. Due to constant dying, they will take longer to beat than all the normal stages combined.
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Players by region
Where this game's players are, estimated from review languages.
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