
Nostalgic arcade gameplay remastered! Conquer the bigger portion of the screen and save the unlucky girls from the various absurd troublemakers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
About
Sums Steam only; Xbox, GOG, Nintendo, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 165reviews | 86% | — | $5.7K |
| $11.49 | 120ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
예전 갈스패닉형식의 땅따먹고 벗기기겜입니다. 예전 갈스패닉은 안해봤으나 이걸로 알게 된게 재밌네요. 영상으로만 볼때는 그냥 하면 되는거 쉬워보였는데 막상 직접 해보니 상당히 어렵네요 ㅋㅋ
一言でいえばお色気QIX。判定がクソデカなので思いのほか難しいです。よくわからないストーリーとよくわからないボイス。電波です。セール時なら値段分は楽しめると思います。 [h1]6/10[/h1]
É estilo aquelas maquinas adultas de arcade que tinha em são paulo nos anos 90. Divertido mas enjoa rápido, por 10 reais compensa!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $2.49−75% |
| 11ratings |
| 50% |
| — |
| not modelled |
| $11.49 | — | — | — | not modelled |
| $9.99 | — | — | — | not modelled |
| $11.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ Reality is a downgrade ☐ Beautiful enough to make grown men cry ☐ Good ☐ It won't make your eyes bleed ☑ Looks like a PS2 fever dream ☐ Made in MS Paint by a blind squirrel ☐ Literal ASCII art ---{ Gameplay }--- ☐ Warning: highly addictive ☑ Good ☐ Click until you get carpal tunnel ☐ Mehh ☐ Watching paint dry is more thrilling ☐ Alt+F4 is the best game mechanic ---{ Audio }--- ☐ Mozart is weeping in his grave ☐ Eargasm ☐ Good ☑ Royalty-free generic tracks ☐ Bad ☐ RIP my eardrums (2026) ☐ Microwave noises ---{ Audience }--- ☐ Literal fetuses ☐ Kids ☐ Teens ☑ Adults ☐ Your tech-illiterate Grandma ☐ People who hate themselves ☐ Sweaty tryhards ---{ PC Requirements }--- ☐ A literal potato hooked to a battery ☑ Toaster ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA to borrow their supercomputer ☐ Will physically melt your GPU ---{ Game Size }--- ☐ Fits on a floppy disk ☑ 1-5 GB ☐ 5-10 GB ☐ 10-20 GB ☐ 20-50 GB ☐ 50-100 GB ☐ Say goodbye to your SSD ---{ Difficulty }--- ☐ My cat beat it by walking on the keyboard ☐ Easy ☑ Easy to learn / Hard to master ☐ Requires significant brain usage ☐ Difficult ☐ Prepare to cry ☐ Will cause severe anger management issues ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards ☐ Average grind level ☐ Second full-time job ☐ Say goodbye to your family and friends ---{ Story }--- ☑ Story? What story? ☐ Some lore hidden in item descriptions ☐ Better than Twilight ☐ Good ☐ Lovely ☐ Made me question my entire existence ---{ Game Time }--- ☐ Shorter than the Steam refund window ☑ Short ☐ Average ☐ Long ☐ You will die of old age before finishing this ---{ Price }--- ☐ Free (but actually pay-to-win) ☐ Worth the price ☐ Wait for a 99% off sale ☑ If u have spare money left ☐ Burn your money instead, it's warmer ---{ Bugs }--- ☐ Polished to perfection ☐ Minor bugs ☑ Can get annoying ☐ More bugs than a Bethesda launch ☐ The bugs are the actual features ---{ Value }--- ☐ Best financial decision of my life ☑ Good ☐ Average ☐ I want my time and money back ---{ Rating ?/10 }--- ☐ -5 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11 ---{ Final Thoughts }--- I bought this since it reminded me of early flash games. However the difference with this one is that your ship can never be upgraded. The bosses and monsters change but you ship does not. The size of the monsters does not match the area where you touch them and die either. It is much larger. There is not much of a story. It was a good time killer.
有卡 有中文 有成就 有云存档 有免费DLC
Mokoko X is a bold, eccentric revival of classic arcade territory-capture gameplay, reimagined through a distinctly modern indie lens that blends anime aesthetics, irreverent humor, and light narrative framing. Developed and published by NAISU, the game takes inspiration from old-school titles like Qix and Volfied, but dresses those fundamentals in a contemporary presentation filled with expressive characters, voice acting, and a tone that is knowingly absurd. The result is a game that feels nostalgic at its mechanical core while unapologetically strange in its personality. The central gameplay loop is built around carving out territory on a hostile playfield. Each level tasks players with capturing a required percentage of the screen by venturing out from safe zones and drawing lines across open space. This act of expansion leaves the player vulnerable, forcing constant risk assessment as enemies roam freely and attempt to interrupt progress. The tension between greed and survival defines the experience: pushing too far can result in instant failure, while playing too cautiously can allow enemy patterns to become overwhelming. The mechanics are simple to grasp but demand sharp reflexes and spatial awareness as stages grow more complex. Enemy and boss design adds considerable variety to this formula. Regular foes pressure the player from multiple angles, while bosses introduce unique mechanics that twist the standard rules of territory capture. Each boss encounter feels like a puzzle layered on top of reflex-based action, requiring players to adapt strategies rather than rely on muscle memory alone. Difficulty settings further refine the experience, adjusting how aggressive enemies behave and how forgiving the capture requirements are, making the game approachable for newcomers while still offering meaningful challenge for arcade veterans. What sets Mokoko X apart from many retro-inspired arcade titles is its narrative flavor. While the story is intentionally nonsensical, it provides context and motivation through a series of surreal scenarios involving cursed girls, bizarre antagonists, and exaggerated misfortune. These story beats are delivered through animated cutscenes and character dialogue, adding personality and humor without interrupting the game’s brisk pacing. The narrative is never meant to be taken seriously; instead, it acts as a vehicle for comedy and character expression, enhancing the game’s charm rather than grounding it. Visually, the game strikes a balance between minimalist playfields and expressive character art. The action areas remain clean and readable, ensuring that fast-moving enemies and drawn lines are always clear, while character portraits and animations lean heavily into anime-inspired design. Bright colors, exaggerated expressions, and playful animations give the game a lively tone that contrasts with the high-stakes precision demanded by the gameplay. This juxtaposition reinforces the game’s identity as both a skill-based arcade challenge and a character-driven experience. Sound design and voice acting further contribute to the game’s personality. Sound effects provide crisp feedback for movement, captures, and failures, reinforcing the immediacy of each decision. Voice lines and character reactions inject humor and energy into encounters, though they may become repetitive during extended sessions. Still, they help distinguish Mokoko X from more sterile arcade throwbacks, giving it a sense of theatrical flair. Replayability is supported through multiple modes, unlockable characters, achievements, and leaderboards. Arcade Mode caters to players seeking pure score-chasing mastery, while story progression encourages completionists to see all stages and character interactions. While the core mechanic remains consistent throughout, the variety of enemies, bosses, and difficulty modifiers helps prevent the experience from feeling monotonous too quickly. Overall, Mokoko X is a confident and unapologetically niche arcade action game that succeeds by committing fully to its identity. It modernizes a classic gameplay concept without diluting its challenge, while layering in humor, character, and presentation that make it feel fresh rather than derivative. Though its anime-inflected tone and mature humor may not appeal to everyone, players who enjoy skill-driven arcade gameplay with a surreal edge will find Mokoko X to be a memorable and entertaining experience that respects its retro roots while embracing its own weirdness. Rating: 8/10
yav örümcekleri karıncaları akrepleri kapatma getirin aq korkudan oynayamıom
莫科科第一代没了,还真有些可惜
이지 = 일반 난이도 미디움 = 하드 난이도 하드 = 베리 하드 난이도 여러모로 랭킹보드 등록을 노리는 것이 아니라면, 그냥 [b]이지 모드로 하는 것이 정신 건강에 이롭다.[/b] [b]매 판 보스전은 당신의 눈 건강을 시험한다.[/b] 혹시나 해서 해상도도 낮춰봤는데, 본 게임 화면은 똑같더라. [b]미스터리 박스는 장애물 혹은 버프, 디버프[/b]... 장애물 역할이 더 크다. 난이도가 높아지면, 거의 디버프. 잡몹 숫자도 많고, 패턴 보고 움직이려고, 잠시 대기하면, 바로 옆에 와서 다른 곳으로 안 간다. 미디움 난이도 이상으로 가면, 쉴드 문제 때문에, 플레이가 답답해진다. 일반적인 땅따먹기류 난이도 생각하고 했다가, 멘붕 왔다. 땅따먹기류 게임이 흔한 편도 아니고, 갈즈패닉도 해보고, 몇 몇 개 해봤는데, 안전 라인 바깥으로 나갈 때 해당 버튼 누르다가, 위험하다 싶으서 버튼 놓으면, 다시 안전 라인으로 자동으로 돌아가는 식이 아니다. 그거 생각하고, 처음에 스페이스바 누르면서 하다가 땠는데, 복귀를 안 하더라... 거기다가 보스전 같은 판에서는 미세하게 컨트롤 꼬이면, 안전 라인 복귀도 못 하고, 땅 획득도 안 되고, 선 긋는 것이 미로처럼 꼬여버려서, 재시작 해야한다. (몽골인이 보면, 보일까?) [b]게임 패드로 플레이 비추천.[/b] 조이스틱 감도가 엄청 민감하게 반응한다. [b]키보드로 하는 것이 정답.[/b] 업적충이라 사용자 평가 훑어보다가, 쉬운 업적 난이도라는 글도 봤는데, [b]업적은 쉽다. 게임이 어렵다.[/b] 아케이드 모드는 매 판 한 번이라도 실패하면, 처음 판 부터 다시. 할로윈 모드도 그렇고, 로그라이크 장르 좋아하는 사람은 한 번 정도 해보는 것을 추천한다. 내가 생각하기에는 이정도면 로그라이크다. 날아다니는 칼날 끝에 스쳐도 죽음. 제자리에서 뛰는 호박 머리 안 닿고, 근처에만 가도 죽음. 라인 길게 끌고 가지 않는 이상, 목숨 잃어야 보이는 라인 따라서 쫒아오는 작은 빨간놈, 잡몹이고, 보스몹이고, 저 빨간놈으로 나를 암살한다. 얘들이 쏘는데, 쏘는게 안 보인다.(탄막 안 하는 애들이) 혹은 쏘는 총알(이건 보이는 것)이 라인에 닿으면 빨간놈이 쫒아 오는 경우도 있다. 약간 나사 빠진 스토리처럼, 땅따먹기에 탄막 슈팅, 로그라이크 섞은 게임.
노꼴에 갈스패닉 열화 판 비추천
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 131 | 78% | $2.99 | |
| $5.7K | 56 | 61% | $4.99 | |
| $5.7K | 71 | 87% | $4.99 | |
| $5.7K | 53 | 79% | $6.99 | |
| $5.7K | 83 | 78% | $3.99 | |
| $5.7K | 65 | 25% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $185 | 10 | 60% | $0.99 | |
| $6.3K | 119 | 93% | $2.49 | |
| $0 | 73 | 97% | Free | |
| $15K | 95 | 78% | $7.49 | |
| $2.6K | 11 | 91% | $9.99 | |
| $506 | 6 | 67% | $4.99 |