
Haunted by the ability to read minds, Suteru embarks on a journey of revenge against those who wronged him. Uncovering the secrets of his tormentors, he must confront his demons in a story that explores the depths and darkness of the human mind.
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Languages: English, Simplified Chinese
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Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《友爱俱乐部》《死馆1-2》《夏之锁》《妖蛆之饵》《乐园之扉》《沙耶之歌》《心跳文学部》 这一作在玩法上别具一格,警告:不喜欢猎奇的不要玩!
Disclaimer: if you are no fan of storys with dark topics such as bullying, sexual assaullt (even if this is the censored version and its only implied), realy unlikeable characters etc. then this is NOT a story for you. With that beeing said its an interesting story mainly about bullying and how much people can be pieces of ♥♥♥♥. almost all routes leave you with a sour taste in your mouth (minus the true ending, in which the characters are still pretty big pieces of trash for the most part). The game's way of handling choices is also very unique. You dont get your usual choice to do A or B action, instead you can chose to ether look at the face of the person oposite of you (and therefore read their inner thoughts) or you dont. granted there are a few moments in which you will be "stuck" in an endless loop after e few times of looking away, but in those situations you usually are triggering specific routes by repeating the action a set amount of times. some choice are important others dont matter at all in terms of routes. since alot of routes work of eachoter there is a suggested order: [spoiler]Miyu=>Gumi=>Kirara=>Bad End 1+2=>Tsubaki=>Naruko (true end)[/spoiler]. my tipp would be (like i play every visual novel) 1 blind playtrough and then following a guide to complete routes. now while it is interesting storywise its pretty lacking in the visual department, since its a unique style they use: you are watching the whole thing of the perspective of the protagonist which is constantly looking down on the floor, so you are seeing mostly different types of floors and characters are shown feet only minus the scens in which you can actualy look up (which tbh are not stylized much unlike in other titels with good looking event cg). new and interesting in the beginning but gets boring after 1-3h and the whole thing did take me 8h to finish. i also did dislike that most routes/endings are rather short (minus true end) as in maybe 25-50min added if you manage to get them. all in all interesting story and some unique mechanics but severly lacking in the visual department outside of a few scenes. 7/10
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
足控党必玩游戏!
人心的真实,爱的真实,藏在心底深处的、仅凭读心术无法揭露的, 就从脑海深处忆起,再用真心识别。
Where do I even start? Mojika is such an emotionally moving visual novel. From its unnerving visuals and choice mechanics to the ominously beautiful soundtrack, it is a work of art in its entirety. After getting all of the girls' individual endings as well as the two bad endings, I was about ready to write it off as being a nonstop depressive stream of ugly people getting what they deserve, but upon finally reaching the true ending, it completely redeemed itself. I definitely wouldn't recommend it to people who have a weak tolerance to sensitive topics, or who aren't particularly fond of a lot of bad endings and morally horrible characters, but if you want to play through a story that is as hideous as it is beautiful, then I couldn't recommend it enough.
Insanely good story and artstyle
很可惜朋友,很可惜。这个演出和设定结合的真的很好,音效真的能让人代入进去,文字的展现非常的有新意,停顿一下之后的耳鸣声真的是神来之笔。 然而,游玩体验真的不好,愣在原地发呆7次(还是几次忘记了)看到风铃(月影)之后再抬头,多了不行少了也不行。有点折磨玩家了。 剧情方面,能看出大家都很颠,除了正常打触发的那条线在逻辑上很自洽,其他的线,让我发出了大家是在用什么思考的疑问。要不你就往这猎奇的方面一路狂奔,向钟表社、和泉万夜看齐;要不通过读心和男主阴湿的性格结合继续整复仇的大活;要不你靠读心成为某种教主也行;要不你就写男主阴湿但是靠读心想要回归正常生活当完完全全的透明人,不让其他人受伤。 但是,没有人类了啊!猎奇也好,ntr也好,纯爱也好,换掉现在这个剧本把!
Imagine coming here as a Nitro fan, and suddenly it turns out to be more of a Glock Up work.... ´ཀ` Even though I heard that it's not as extreme as Euphoria or Maggot Baits. That said, I still have to replay the visual novel with the developer patch... but it's really obvious where the h-scenes happen; also, from what I heard, the text is also very much censored. Which makes sense because otherwise it wouldn't be possible to buy Mojika here on Steam. The soundtrack and art are very good. MC gets better during the story, but from what he did to most of the girls, it's literally impossible to forgive him. Also, [spoiler]the worst girl gets to be the true route.[/spoiler] (≖_≖ ) Overall, I'd say that Mojika is very well written. And I personally don't believe that MC deserved the bullying because that's something no one deserves, and it ended up turning him into this awful person. Also, the VN is much better if you just pretend that [spoiler]Hana[/spoiler] is the canon end.
总体来说,是一部猎奇感拉满,撸感一般的故事向拔作。 不知道这部作品是不是能够在 Steam 上买到最猎奇的 Galgame? 以下评论涉及严重剧透: 作品中总共有五位女主,其中四位是支线女主,双叶美优,四月一日胡颓子,九鬼绮罗罗,和花椿 主线女主是许斐鸣子。 整个故事的主题,个人觉得应该是“真正的爱是双向的,不是单方面的付出”。 其他四个支线女主的结局,都是主要衬托如何通过男主自我牺牲帮助对应支线女主个人欲望的实现。 双叶一直被霸凌,包括被男主以及学校的上层霸凌和性侵。在结局中,双叶成功霸凌了男主,男主则以自我牺牲(被暴菊)的方式,帮助双叶实现了对于对对他人精神统治、身体侵犯等个人欲望的主宰。 四月一日一直是隐藏在宅女面具下的抖 m,内心下一直有希望自己被窥探的强烈性欲。男主以被全城镇所有男人戴绿帽为条件,以自己的生命为代价,最终成全了对于四月一日的爱,成全了她彻底展现自己内心下最深层、最病态的欲望。 九鬼绮罗罗一直渴望来自 B 君的爱,但是 B 君并不爱她。最后,男主以代替 B 君的方式,实现了与绮罗罗两个人互相病态的爱的满足。这条线也是所有支线中,总体来说能够展现“男主缺爱、渴望被人爱”的主题相对比较清晰的一条线。绮罗罗线玩起来的时候真有一种被NTR的感觉,明明“X的是我,为什么你想的是他”的违和感。人设和配音来说,自己都蛮喜欢绮罗罗的。可惜的是与绮罗罗的几个H做得的都挺一般的,单纯是为了虐玩家,没有服务玩家的目的。 花椿线在进线前,总体情节与男主的互动都不够,单纯情节设计是为了烘托真正的爱,并不是依赖于“相互性欲望满足”的主题。但是入线后的观感总体良好,纯爱的甜密度实际上刻画得比真女主的故事线更好,理由更充分,情节更自然。最后的结局已经明示了,一齐两人在神明里面过着无休止的纯爱生活。 真女主许斐鸣子的故事线,个人不是很满意,内容很仓促。相比于其他四位女主,鸣子前段故事线,让其他四位女主解放自我的目的很莫名其妙。从故事的逻辑来说,其他四位女主都有自己深层次的欲望,因为不能被满足,所以在周遭的环境压迫下逐渐扭曲。 而鸣子自身拥有mind reading超能力,掌控全局,进入故事的动机有点莫名其妙。鸣子的父亲虽然说对她有邪恶的欲望,但是也从来没有在她小时候侵犯她,只是希望把她培养成自己的接班人而已。 而导致明子为了推翻父亲、颠覆整个城市结构的理由,单纯是因为她的初恋被牺牲并遗忘了她。这个理由的设计很牵强,跟整个游戏其他女主悲惨的出场和结局很不搭。 从情节设计上,如果情节改写成,她父亲从小秘密侵犯她,而她隐瞒自己,不断扭曲压迫自己,而她的初恋是她唯一的精神支柱的情节设定,虽然很恶俗,但是似乎更符合这个故事整体的基调。现在的故事发展给我的感觉就是女主为了跟男主过爱的过家家,帮全镇人都牺牲了(虽然大家都有罪,但是真的是罪有应得到死完的地步吗?) 总体来说游戏值得买值得玩,尤其是支线女主的结局有意思,有颠覆力。真正的TE线,真的很一般。 记录下自己撸感强的场景: 与心口不一的双叶XXX,四月一日直播撸,鸣子当妈妈场景。
我感觉比起黄油,可能这部作品更像是一种现象?[spoiler] 欺凌这种事本来就不需要什么理由 [/spoiler]这句话给我很大的震撼,当霸凌者与被霸凌者的身份互换,其中的丑态又在反应着什么? 童话很美好,丑小鸭变成白天鹅;但现实可能是冷血的,甚至可能是残酷的。丑小鸭可能就是一直被霸凌的人。 当忍耐到了极限,爆发可能就变成必然。[spoiler] 人柱是倾泻口,但这并不是霸凌的理由 [/spoiler] 就如游戏里所显现的:[spoiler] 我深知你的丑陋;我深知,你的“美丽” [/spoiler] 但我感觉游戏里的“美丽”并不是确切的含义,它可能是比丑陋更加丑陋。 当你玩这部作品感到不适,我想这可能是这个作品成功的一部分。 个人理解。 但你这个加了补丁就没有成就的,我完全不能理解。
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