
MoeArmy vs SuArmy is a 2D auto-battle strategy game. Choose the Moe or Su faction, build structures to deploy formations, combine cards, gear, and commander skills to power up your troops, exploit armor counters in automatic combat, and destroy the enemy base to claim victory!
Modeled estimate, not a reported figure. How we estimate →
About
Workshop and cloud saves not supported. (Need to investigate whether they can be enabled)
Very rare stuttering and error reports on Intel processors. (Reported to Godot Engine forums)
Campaign difficulty is now balanced! Feel free to enjoy! (The most strongly voiced player feedback)
Tutorial and introductory levels completely redone; features and info are unlocked progressively level by level. (Second most common player feedback)
Brand-new encyclopedia, pause now freezes time, and button tooltip guides added.
Achievement system supported.
Post‑release updates: 20 times.
If you have any questions, leave a message in the Steam discussion boards—I'm basically always around!

Moe Army and Su Army—two adorable yet fierce factions with wildly different styles—are officially at war! Smoke fills the battlefield as massive armies pour from their bases, clashing fiercely in the corridors. Dense barrages and spectacular skill effects light up the field—every building you construct and every unit you produce feeds into this grand-scale battle.
The core loop is simple: drag building cards from your hand onto the construction grid, and buildings automatically produce units for battle. Stack identical buildings to upgrade their star level—the higher the star, the stronger the units. From 1-star basic troops to 3-star elite forces, the power gap is enormous. Plan your layout wisely: focus on upgrading or spread your production? Every build decision shapes your army.
Moe Army excels with high-tech gear and elite units, while Su Army dominates with mechanized brute force. From light skirmishers to heavy fortresses, from ground assaults to aerial support, each faction has exclusive units and building cards. Choosing the right faction and composing the best unit combination is your first step toward victory.
Configure combined arms assaults: frontline tanks absorb damage, backline DPS mops up, support units provide buffs—multiple unit types advancing together to tear through enemy defenses. We're continuously adding new content, including new Commanders, units, stages, and more surprises. Join us and be part of Moe Army vs Su Army's evolution!
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Simplified Chinese*, French*, German*, Russian*, Japanese*, Portuguese - Portugal*, Korean*, Spanish - Spain*, Polish**languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主播我已经信守承诺给你好评了哦,我的确喜欢这游戏我父亲那一辈玩红警时我就在旁边看。也希望作者能注意身体
毕竟打折后就9块钱,作为一个小体量游戏已经足够优秀了 bug反馈 bug1(作者已知晓):司令部支援弹出来时会将时间流速自动改为暂停的极缓速流动,但是有时候支援项目还未完全弹出,导致玩家需要在最低速下面慢慢等支援选项弹出来。(能明显看到面板是慢慢变实的) 小技巧:你可以通过在最后一波的时候找准时机用防御炸弹一波清干净最终波次,之后就只会有小规模的敌人了,慢慢推进即可。(可以通过这种方式贪装备)
玩了一天挺不错的,打发时间非常好,更新的也很迅速好评!!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有趣,不管是情怀还是玩法,价格也很便宜,其他人难度这方面倒是还好,可能我城堡战争类型的游戏玩的多吧,我反而觉得战役对面波次太少了格子都出不了多少就打赢了........目前格子很充裕的情况下给部队升星完全没性价比啊,升星的属性不如再出几个新单位,给个建议,升星价格要么减半要么三星像红警一样有重大加强,比如多功能步兵车三星质变这种,不然除非格子满了我才会考虑升星
嗯,看来无脑爽不行,但是找点克制关系和研究下自己的阵容才是真的爽
整体难度还是有一些的,不算简单,但是其实也算不上太难。过不去的关卡稍微复盘两下重新改一下思路其实就能过去了,整体上来说不算很无脑但也不算很复杂。
好玩!喜欢红警的肯定会觉得有亲切感~花样也不少,除了每种兵有3个升级,还可以配合阵地效果,打出更好玩的组合~
意想不到形式的红警精神续作。能看得出来很多红警2(以及MOD)的梗。看得出来作者很用心。
Game designed for children. Absolutely no challenge whatsoever and the UI is awful looking. Kind of expected for the price but it doesn't excuse how easy it is.
萌军额外战役第一关改的很好,下次别改了
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