
刚入学的大一新生伊琳,却在一个风雨交加的夜晚,听到了来自杂物间内部的来电铃声……这通神秘电话究竟来自何人?杂物间为何会成为禁忌?伊琳手臂上的无限印记又意味着什么?文字冒险推理游戏《莫比乌斯的电波》,就此展开!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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全成就get 通下来有想吐槽的地方,也有笑得不行的地方,分成几个方面评价一下: 【CG】:人物的自身立绘很精美(即短暂的PV),不同线和BE的CG很多。整体看下来,给我一种请了美工但是经费不足所以20%精致+80%凌乱的感觉 【剧情】:编剧应该不止一位,主线与感情线以及结局线真的差很多。比如[spoiler]正统线里两位女主都是逻辑通畅,会关注细节、分分析感情的理智人,到了感情线里就被刻画为恋爱脑(90年代男性向后宫漫的性格以及剧情)[/spoiler]。优点的话,有很多小分支小彩蛋,挺有意思的。 【推理】:推理性比较低,很多NPC真的是摇晃着玩家的肩膀在说我不是凶手 【配音】:好难得不是捧读,情绪晕染挺好 总体来说,还是推荐的,以及针对剧情和现实里的某些垃圾,我要说: [spoiler]管不住下半身不带套又不想负责,事后责骂女性怀孕的,祝你oo爆炸喜提烂病[/spoiler]
前面看像悬疑侦探片,到后来莫名其妙变成了恋爱喜剧片。虽然在最后回答了之前案件的大致缘由,但是幕后BOSS的设定太生硬,让人觉得有点像是强行给个结局,匆匆结尾的感觉。 有很多过场小动画挺好的。但是对白中相当多配音跟字幕不匹配,而且经常有标点符号格式错误,还有个别句子不通畅,让人觉得制作得很马虎。 总体来看勉强合格,作为国产文字冒险游戏值得支持一下。而且第9章结束后提示to be continue,期待后续DLC。
你吃屎吃不过我你信不信
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mobius’ Radio Waves is a mystery-focused visual novel developed by 獭獭社 and published by CubeGame. Built around themes of fate, repetition, and the unknown, the game invites players into a strange narrative centered on a university broadcasting club and a forbidden room that everyone has been warned to avoid. The story begins with an unsettling phone call heard during a stormy night, setting off a chain of events that gradually reveals a much larger mystery involving time loops, hidden truths, and the connections between several seemingly ordinary students. The game's strongest quality is its storytelling. Rather than relying on action sequences or complex mechanics, it places the entire experience in the hands of its narrative. The plot unfolds through conversations, discoveries, and player decisions, creating a steady sense of intrigue from beginning to end. Questions surrounding the mysterious telephone, recurring events, and an infinity-shaped symbol become increasingly important as the story progresses. The writing does an excellent job of keeping players curious, often presenting clues that only make sense much later, rewarding careful attention to detail. Character development is another highlight. Each member of the cast contributes to the mystery in meaningful ways, and the game avoids reducing them to simple archetypes. Their personal motivations, relationships, and secrets gradually come to light as different routes are explored. Because the story focuses heavily on interpersonal dynamics, the emotional impact of key revelations feels stronger than it would in a purely puzzle-driven mystery. Players become invested not only in uncovering what is happening but also in understanding why the characters react the way they do. The branching narrative system adds substantial replay value. Choices made throughout the story can alter relationships, reveal new information, and lead to different endings. Some routes provide answers to major mysteries, while others expose additional layers of uncertainty. The multiple-ending structure fits perfectly with the game's themes of alternate possibilities and repeating timelines. Exploring different paths becomes more than a completionist task; it feels like an essential part of understanding the full scope of the narrative. Visually, Mobius’ Radio Waves embraces a classic visual novel presentation while maintaining a distinct atmosphere. Character artwork and background illustrations effectively convey both everyday campus life and the eerie tension that grows as the mystery deepens. The soundtrack and sound design complement the experience well, enhancing moments of suspense and emotional reflection without becoming intrusive. Together, these elements create an immersive mood that supports the game's psychological and supernatural themes. The game may not appeal to players looking for fast-paced gameplay. Most of the experience consists of reading dialogue, making choices, and piecing together narrative clues. As a result, the pacing can feel slow at times, particularly during exposition-heavy sections. However, visual novel enthusiasts will likely appreciate the deliberate structure, as it allows the story and characters to develop naturally. Helpful features such as save options and route exploration tools also make revisiting earlier decisions convenient. What makes Mobius’ Radio Waves particularly memorable is how it combines mystery with philosophical ideas about destiny and recurring events. The narrative constantly encourages players to question whether outcomes can truly be changed or if everyone is trapped within an endless cycle. These themes give the story a thought-provoking quality that lingers even after the credits roll. The game succeeds not simply because of its plot twists, but because it uses those twists to explore deeper questions about choice, memory, and consequence. For fans of narrative-heavy experiences, Mobius’ Radio Waves offers an engaging blend of suspense, character drama, and supernatural mystery. Its compelling story, multiple routes, and atmospheric presentation make it a worthwhile entry in the visual novel genre. While the limited gameplay may not satisfy those seeking constant interaction, players who enjoy unraveling intricate stories and discovering hidden connections will find plenty to appreciate. Rating: 7/10
不错的剧情游戏,比一般的文字小说好多了,有很多动画,也有配音
[h1]莫比乌斯的电波:时空之谜[/h1] “我所做的选择,究竟是正确的吗?我做梦都没想到,幼年的经历,竟然会在这里继续。自从那一夜,我和这些人的经历、牵绊,难道就要归于漩涡?未来、过去、现在,哪一个才是真实?我现在所做的,究竟是时间糊弄中的必然,还是终究会被抹消的小小意外?我该做什么?我能做什么?你,大家,一直在我身边!我知道,我全明白了,我能在最初拯救他,现在也一定可以!我与他们的牵绊,才不会是幻影,更不会是错误。你所说的那个结局,我拒绝!” [h1]剧情梗概[/h1] “叮铃铃铃铃铃铃~~”。在播音部的禁地——杂物间内,一部早已不用的老旧电话突然响了起来。接起电话,电话中是一位自称也是城南大学的女生小琴,但是她并不是在校的学生——在电话中提到的ICQ便是绝佳的证明。18年前的小琴的电话不知道怎么连接到了现在。在不断探寻真相后,小琴被确认就是年轻的夏卿老师,zhaoxi也就是赵汐。完成第一章之后,对过去施加的影响改变了现在,夏老师的儿子夏梓帆凭空出现,而决定打掉孩子的夏卿也不复存在——除了玩家扮演的依琳和杜雨菲,没人知道夏卿堕胎的故事。 随着剧情的加深,玩家不仅仅是接收到过去与未来的信息,试图改变过去的人和事,导致自己所处在的世界发生改变,在夏梓帆的帮助下,玩家和龚尔昊更是穿越回到过去,并且目睹了一同穿越回去的龚尔昊的死亡。但是,这并不代表着现在的龚尔浩也会被抹去——“只有出去了才能救我!”玩家救出婴儿龚尔昊后,龚尔昊会重新成长并以另一种方式存活到现在。杜雨菲也试图通过夏梓帆的帮助回到过去弥补因为自己丢失掉身份证而导致龚逸豪错过高考,但是夏梓帆只是让杜雨菲做了个梦,而没有将其传送到过去…… 在发现自己家附近的山洞和杂物间一样,都可以连接过去与未来后,依琳等人便决定去往山洞探寻真相。在山洞中,龚尔昊等人掉入了深渊,而依琳和夏梓帆则幸运地没有掉下去。随后,他们便碰到了真正的幕后主导者——克诺伊斯。克诺伊斯自称时空的守护者,按照克洛诺斯的说法,龚尔昊与夏梓帆都是破坏时空稳定之人,因此需要抹除。但是在依琳的记忆中,同时拥有夏老师堕胎与夏老师未堕胎的记忆——这也许意味着,时空震并不存在。在8岁的时候,依琳便第一次遇到了夏梓帆,这似乎预示着,夏梓帆的存在是必然。换句话说,所谓的时空震也许并不存在。在这个世界中,龚尔昊与夏梓帆都是本应存在之人。从克洛诺斯最终决定可以只杀死一个人,也侧面印证了这点。事实上,还有更好的结局…… [h1]特点介绍[/h1] 这款游戏让我印象最深的点是,除了常见的文字对话外,还有大量的动画片段,这些片段是通过*.mp4格式播放的,使得游戏整体的可阅读性更强,流畅度也更高。而且通过让玩家扮演特定角色的方式,使得每一句文本都进行了配音。并且通过档案的方式,使玩家发现每个人特点时有了更好的成就感。可以相信的是,为了给玩家更好的游戏体验,《莫比乌斯的电波》的制作组显然是下了狠功夫的。 莫比乌斯环的特点是只有一面,正反相连。游戏以“莫比乌斯”作为名称,显然是考虑到了莫比乌斯环的性质。在剧情推进的过程中,依琳便多次回忆起小时候与陌生大叔的故事,在刚刚看到这段故事时,可能会觉得莫名其妙,但是在第九章夏梓帆承认被克诺伊斯附身之后,一切都得到了完美的解释:是依琳通过电话改变了夏卿老师以及夏梓帆的轨迹,因此在夏梓帆每次穿越回过去的时候,都会遇到依琳——依琳碰到的“大叔”就是夏梓帆。 最后,制作组对人性的掌握也很到位,在很多时候,正确的选择都是顺应人心的选择——尤其是在第九章的末尾,克诺伊斯要求玩家做出二选一,而玩家最终可以选择放弃自己而拯救龚尔昊与夏梓帆,进而获得最圆满的结局。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1] [h1]美中不足[/h1] 美中不足的是,这款游戏似乎处于未完成的状态,第九章的三个结果都是TBC,而解包文件中的部分结局也并未被打到。不知是否是制作组有意为之。
操作上,不让我按空格放映,我还以为BUG了试了半天。然后游戏每个小阶段都会有总结性问答,然后游戏难度设置得比较低然后立绘,音效和配音还可以。
打折只要几块钱,要什么自行车,给个好评鼓励一下~ 不是推理游戏,感觉是比较言情的AVG,卖相还是挺好的,剧情目前看还可以
[h1]无论是剧情还是表现力都上乘的良心之作 [/h1] 国产的avg游戏,一直以来不乏良心之作。而这部《莫比乌斯的电波》很显然就是其中之一。这部作品虽然宣发等等作的不够出彩,但是就其本身的作品行和剧情的吸引人程度还有人设的构建程度上来讲,是一部很棒的作品。 美术表现: 本作的美术表现大体上来讲是十分精彩的,虽然说,本作的美术效果并没有能够好到第一眼看到这部作品就让人很想玩,但是在进入游戏之后,本作的美术一定会让你大开眼界。 这一步作品拥有着丰富的cg表现,作品中大量使用了cg的表演,这一表演结合成一个又一个的小动画,而这些小动画让座横埠作品脱离了原本文字剧情游戏的“点点点”的操作性是,一个一个独立而又精美的小动画让整部作品的节奏呈现出一种张弛有度的协调,也让这部作品的表现更加的丰满。 在这里我还是想提一嘴,不知道为什么有那么多的玩家觉得本作不适合用unity引擎。在我看来,unity引擎无论是从游戏的优化性上来讲还是从游戏的表现力上来讲都是很棒的。虽然本作仅仅是一个文字剧情游戏,但是高度精致的动画表现是不可或缺的,而这种精致的动画表现用renpy等文字剧情专用引擎做起来,麻烦会大很多,甚至对游戏的整体节奏都会有一定的影响,不可否认的是,正式因为本作对unity动画的灵活运用,才让游戏的节奏更加的棒,让游戏的表现更加的立体,这一点是其他的文字剧情引擎比不了的。 当然,不得不承认unity至少有一个弊端,那就是很多东西要重新作,很多东西要靠代码完成。[spoiler] 笑死,不想写代码可以用ue,但是如果谁用ue做纯文字剧情游戏会被乐死罢(悲) [/spoiler]。 本作的ui设计和表现效果丰富,风格化多样,显然也是使用unity的原因之一。 当然,不可否认的是,本作也有一定的美术上面的缺憾,首先就是cg虽然数量庞大,但是质量并不能够很吸引人。便现在作品中的话,对女主角的形象勾勒也确实有一定的提升空间[spoiler] 也有可能是不够戳我xp[/spoiler]。在ui的表现方面,虽然动态效果很棒,但是这一效果终究也仅仅是很棒。剩下的一些人物剧情的表现中也会稍微突兀。希望在美术方面能够结合剧情节奏更好的控制剧情演绎中人物中非cg的动效表演和萌系美术资源的使用 剧情表现: 那真是太棒了!!剧情跌宕起伏,三观整,剧情节奏也很棒,该日常温馨的地方日常,该把人的新揪起来的时候也很紧张,这样的剧情真的是太棒了。而且很棒的一点是本作的容错率是很高的,推理的时候只要选择大方向正确基本上没有什么样的问题,对推理苦手很友好有木有啊!!本作的反派肯能还需要按照设定更加的完善一些,十分期待本作的后续对反派的介绍。 剧透部分剧情点评: [spoiler]本作的反派竟然是未来的机器也太帅了。未来维护时间稳定的机器。这一机器还保有着相当的逻辑意识,并不是脸谱化的反派,这一点很棒,加上文章中剧情的塑造,让作品中秩序价值观和目的价值观进行了充分的碰撞。如果按照秩序价值观,那么社会就应当按照历史一丝不苟的摸出时空中的不应出现者,但是按照幸福价值观来讲,让老是不要因为打胎造成人生的悲剧才是最好的选择。而最终,大家都走向了幸福的道路,而不是回归原本的时空,这是一个再棒不过的结局了。[/spoiler] 总而言之,这是一部超级棒的游戏。价钱刚刚好,而且效果也很赞,买了之后游戏的精致的表现也是很棒的,买了不亏!这么用心的作品,买了之后体验一下,国产文字剧情感觉佳作还是好多啊! [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url] Q群124925250、52756441、1001755581[/td][/table]
[h1] 好评纯鼓励作者,其实想给差评 [/h1] 作为剧情游戏感觉叙事不太行,剧情衔接差,人物塑造也不鲜明。 第一章就是突然接到电话然后帮助了之后就成功改变了现实,剧情非常突兀,也没有推理的感觉,尤其是调查那个老总的剧情像是网文一样。 立绘和场景风格不太统一,让我感觉在玩那种橙光游戏。美术风格还可以再打磨打磨。 毕竟还是小工作室,给个鼓励吧,希望游戏内的剧情和美术还能再作改进,或者是作出更好的作品。
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