
The Mobius is an animated visual novel that tells the Tragic Song of uncontrolled desire and destiny
Modeled estimate, not a reported figure. How we estimate →
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然价格真的很便宜,但是在不能昧着良心给个推荐 说实话有这十个小时我宁可发十小时呆 原画还挺好看的,不过也是唯一的优点了,live2d做的甚至不能一眼认出是哪个人物 世界观无论对于编剧的实力还是经费都过于庞大了,整个故事讲得不明不白的 总之是个就算顶着低价国gal的buff都不能给及格的作品
开放式结局,配上我自己想象力。不多讲,看时长
我真是想开车把写文案的创死 制作组自己滚出来说除了画面特好看还剩啥 要不你们下部作品做黄油吧不能白瞎了这美术
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
莫名其妙的在一起,莫名其妙的剧情,完全就是一个半成品的作品,跳全成就的时候还以为自己错过了什么剧情, 这莫比乌斯环是干嘛的一点没说,主角为什么是被选择的也一点没说。最后死了可以接受,莫比乌斯环再重来就完了。但死了剧情直接结束了?这游戏真的除了立绘一无是处。想买的真心建议别买,如果以后出个第二章之类的就搞笑了
算了算了,不好不坏
选材是一个很中规中矩的选材,故事讲的很好,结局平稳落地
[h1]An Elegy Belongs to the Game itself[/h1] The game no longer needs a recommendation. A Möbius band is formed when you twist a strip of paper and connect its opposite ends. To me, that perfectly tells the theme of [i]Mobius & Elegy Belongs to Nobody[/i]. It is a story of misconnections and an eternal loop of conflict. On this vast Möbius band of a world, one side is occupied by humans, and the other by the so-called "devils"—a name given by humans to the original inhabitants they oppressed. Now, the remaining "devils" seek revenge for the genocide human brings upon them. Born into this cycle of perpetual hatred between races, people are forced into a war with no truly righteous side. [quote]War doesn't determine who's right, it determines who's left.[/quote] When the introduction asks, “A haughty girl knight? A kind human girl? Ultimately, how will you choose?", there is, in truth, no choice. Everything is already set in stone by the cruel and twisted fate. Yet, despite the malice hanging over this world, individuals find their own light with unimaginable tolerance and courage. Jonah does not choose to abandon the nameless boy and marry the knight; instead, she finds peace in her life as the boy’s mother. Vera does not choose to suffer the cruelty and injustice inflicted by other humans, but she stands firm in her beliefs, protecting the values she holds dear until her final breath. The making of this game also reflects deep internal conflict and struggle. Its grand worldbuilding and more than six key characters are compressed into just three hours of storytelling. Facing delays and budget constraints, the developers nevertheless chose to completely rework the game engine and the CGs. And now I can say the result speaks for itself. This, therefore, is not a recommendation. It is an elegy for a game forgotten. P.S. The game is available only in Simplified Chinese; no English translation exists. I bought the game during its crowdfunding campaign, but had gone abroad when the rewards were shipped due to the rework delays. Only recently did I finally receive the physical rewards, thanks to a friend who kept them for me. Shortly after launch, the developer admitted that the game had failed at PR, and revenue was nearly zero. When someone suggested offering a launch discount, the developer declined, saying it would be unfair to early supporters—the game launched at the same price as during crowdfunding. Following the failure, the promised sequel was indefinitely postponed. About three years ago, the developer disbanded, marking the end of this story. (There was much happening in the Chinese indie game scene at the time—a topic worthy of an article on its own, but I digress.)
怎么说呢,在国产里算好的了,但是galgame用中文配音真的有点尬
做的挺好的
啥都好,就是能不能吧桌面图标给弄清晰点,那么模糊看着难受。感觉和360p放大后一样。仔细一看好多锯齿,我第一次见桌面图标怎么模糊的游戏。
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Players by region
Where this game's players are, estimated from review languages.
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