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Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About



Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 121reviews | 66% | — | $2.3K |
| Free | 985.1Kratings | 87% | — | $199.9M | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
need add event please
Mob Control is a bright, fast-moving casual action game that brings the instantly recognizable gate-runner formula from mobile platforms to Steam, reworked into a more tactile, session-based experience suited for PC play. Developed by VOODOO and published by QubicGames alongside Gamersky Games, the game is designed around immediacy and accessibility, prioritizing quick decision-making, visual feedback, and a steady sense of progression over deep mechanical complexity. From the outset, Mob Control makes its intentions clear: this is a game meant to be easy to pick up, satisfying to play in short bursts, and driven by constant rewards rather than long-term strategic mastery. The core gameplay loop revolves around launching waves of small units from cannons toward enemy positions, guiding them through lanes filled with multipliers, speed boosts, and obstacles that can dramatically increase or reduce their numbers. Watching a modest crowd grow into a massive swarm as it passes through favorable gates is the game’s primary source of satisfaction, and it’s reinforced through exaggerated animations and clear visual scaling. Enemy mobs, towers, and bosses provide resistance, forcing players to aim carefully and choose paths that maximize efficiency. While the moment-to-moment gameplay is simple, it remains engaging thanks to how quickly outcomes change based on small decisions, giving each round a sense of momentum and payoff. Progression plays a significant role in keeping Mob Control engaging beyond its initial novelty. Completing levels rewards players with cards and resources used to unlock and upgrade different cannons, mob types, and powerful champion units that introduce unique abilities. These upgrades subtly alter how levels play out, encouraging experimentation with loadouts rather than relying on a single optimal strategy. Although the underlying mechanics remain consistent, this meta-progression layer adds structure and motivation, giving players clear short-term goals and a sense of long-term growth as their arsenal expands. One of the more notable additions in the PC version is local cooperative play, allowing two players to work together on the same battlefield. This transforms the experience from a solitary, almost meditative loop into something more social and reactive, where coordination and timing matter. While co-op doesn’t fundamentally change the rules, it adds variety and replay value, particularly for players looking for a relaxed couch-friendly game rather than a solo grind. It also highlights the game’s strength as a low-pressure experience that works well in shared play sessions. Visually, Mob Control embraces a clean, colorful, and cartoonish aesthetic that aligns closely with its mobile roots. Units are deliberately simple in design, prioritizing readability over detail, which helps keep the chaos understandable even when hundreds of characters are on screen. The interface is intuitive and bold, making it easy to track multipliers, enemy strength, and upgrade progress at a glance. Sound effects and music are upbeat and functional, reinforcing successful actions without demanding attention, though they are unlikely to leave a lasting impression on their own. Despite its strengths, Mob Control struggles with longevity. While the early hours feel fresh and rewarding, the lack of meaningful variation in level design and enemy behavior can make extended play sessions feel repetitive. The core loop rarely evolves in surprising ways, and players seeking deeper strategy or more complex interactions may find the experience shallow once the upgrade systems plateau. Additionally, some players have reported technical issues such as inconsistent performance and input quirks, which can detract from the otherwise smooth, arcade-like flow. Reception to Mob Control reflects this balance between accessibility and limitation. Many players appreciate its relaxing, satisfying nature and its suitability for short sessions, praising it as an easygoing alternative to more demanding action games. Others criticize it for feeling overly simplified and too closely tied to its mobile origins, questioning its value as a PC title without more substantial expansion or refinement. These mixed reactions underscore the game’s identity as a casual experience rather than a fully fleshed-out strategic one. Ultimately, Mob Control succeeds most when approached with the right expectations. It is not a game designed to challenge players intellectually or mechanically for dozens of hours, but rather one that excels at delivering quick hits of visual satisfaction and progression-driven enjoyment. For players who enjoy casual action games, idle-adjacent mechanics, and cooperative-friendly design, Mob Control offers a polished and approachable experience. Those looking for depth, variety, or long-term complexity may find it wears thin, but within its intended scope, it delivers a consistently enjoyable and accessible crowd-control spectacle. Rating: 6/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
| Free |
| 455.6Kratings |
| 91% |
| #50 |
| not modelled |
| $1.99−60% | 178ratings | 68% | — | not modelled |
| $4.99 | 113ratings | 60% | — | not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simple and fun
dlc구매하면 겜 쉬워짐
Boring and repetitive.
Игра конечно крутая слов нет но даже в начале довольно таки легко проиграть
Ganz gut für die Langeweile zwischendurch, aber wenn man alles freigeschaltet hat es keinen Mehrwert es wieder zu spielen.
Grundlegend ein netter Zeitvertreib. Die Mobile Version als app gibt da dann doch deutlich mehr her. Preis im Angebot okay.
game is completely about nothing , total nonsense. sorry but for first time in my life i say that game is complete trash . game require no skill, no thinking , no luck . just hold one button and see if you win or no.... i can say more but its not worth it
juego de anuncio de celular? si porque no. igual pinche juego todo bugueado.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44K | 557 | 78% | $4.99 | |
| $529 | 2 | 100% | $6.99 | |
| — | 0 | 60% | — | |
| — | 0 | — | — | |
| $0 | 17 | 88% | Free | |
| $0 | 0 | — | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 68 | 76% | $2.99 | |
| $2.3K | 116 | 86% | $0.99 | |
| $2.3K | 51 | 65% | $2.99 | |
| $2.3K | 51 | 78% | $4.99 | |
| $2.3K | 69 | 87% | $1.99 | |
| $2.3K | 165 | 68% | $0.99 |