
The stunning warrior maiden gracefully dances through the battlefield, slicing through demons with her blade, collecting resources, unlocking stunning outfits, and embracing the ultimate thrill of action!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+1 免费 有中文 没成就
Fun game, Great controls, Lots of high skill game play potential, Really enjoyed the dodge & parry system, Has a lot of throwbacks from Angel Legion, I hope in the future, We get to not only see creative stories, But also mini games & a little bit of free roaming, Obviously the game is called Miya, So if this is the only character, we need weapon & special armor options for variety & grind, Possibly a character assist ability, Allowing players to team up with certain characters unique to each mission environment, scenario, Or a optional customization , Maybe a pub area where you can dock your ship to pick up missions from strangers, Some of which can assist you randomly if you choose them to be 1 of your abilities allowing you to perform unique combo's & sequences. Now the elephant in the room is action taimanin, How will Miya not necessarily compete, But differ? what will be the excitement factor over all, That keeps people playing & investing money? is pvp out of the question? co op? & finally add ons & unlockables? Action taimanin has lots of variety in game play, but lacks a open world, or free roam, Where characters can interact, A cool down period where players can take a break from repetitive gameplay & explore a different type of game play for a while, Increasing how likely players are gonna receive all there gaming needs from Miya, More time invested, More willfulness to spend money, Graphics look good, Boss design & behavior is lots of fun & unique. This game has a lot of potential, Cant wait to see the direction they go in.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Miya is a free-to-play third-person action game centered on fast battles, character progression, and an anime-influenced science-fiction presentation. Developed and published by Shanghai SilverMoon Network Technology Co.Ltd, it places players in control of Miya, a highly capable fighter equipped to confront groups of hostile enemies through a mixture of melee techniques, ranged attacks, defensive maneuvers, and special abilities. The concept is deliberately straightforward, allowing the game to concentrate on making its protagonist feel powerful rather than burying the action beneath complicated systems or an excessively elaborate narrative. Combat provides the strongest foundation of the experience. Miya can engage opponents at close range with energetic combinations while also making use of ranged weaponry, creating flexibility in how encounters can be approached. The emphasis is clearly on stylish action and immediate responsiveness. Attacks are accompanied by prominent visual effects, and battles are designed to communicate the fantasy of controlling an agile futuristic warrior capable of rapidly moving between targets. Players who enjoy uncomplicated hack-and-slash action should be able to understand the basic rhythm without spending a great deal of time learning complex mechanics. Defense gives the fighting system additional substance. Blocking incoming attacks and responding with counterattacks means that repeatedly attacking is not always the ideal solution. Paying attention to an opponent's movements can create opportunities to defend at the correct moment before immediately returning to the offensive. This provides a welcome contrast to the otherwise aggressive pace. The interaction between attacking, defending, countering, and repositioning gives Miya more mechanical potential than a simple button-mashing action game, even if the available systems do not reach the depth of more sophisticated character-action titles. Progression accompanies the combat through resources obtained during play. These materials contribute to strengthening Miya, giving players a reason to continue fighting beyond simply reaching the end of a stage. The structure consequently introduces a modest sense of advancement as the protagonist becomes increasingly capable. This progression works well with the straightforward nature of the combat because rewards are directly connected to improving the character players spend virtually the entire experience controlling. Customization is another prominent element. Various fashion items can be collected to change Miya's appearance, reinforcing the game's heavy focus on its central heroine. These costumes fit the combination of futuristic, anime-inspired, and deliberately glamorous visual design. Some outfits and character imagery contain revealing clothing, which is also acknowledged in the game's mature-content information. The customization system therefore serves both as an additional reward structure and as an important part of the game's visual identity. The developer also discloses the use of AI technology for fashion pictures and store asset images. This is worth recognizing because it explains part of the production process behind certain visual materials associated with the game. It does not define the entire graphical presentation, but players with particular preferences regarding AI-assisted artwork may want to take the disclosure into consideration. Beyond those assets, Miya consistently pursues a colorful futuristic appearance built around technology, combat effects, stylized characters, and science-fiction environments. Miya was released through Steam Early Access, and this status significantly affects how the overall package should be evaluated. The developer originally described an intention to expand the game with additional levels, monsters, combat modes, and improvements to character progression. The available version was positioned as a foundation containing its core combat experience and several playable levels. Such plans suggested that the existing mechanics would gradually be surrounded by a larger amount of content. The problem is that the development situation has become uncertain. Steam indicates that the developers have not posted an update for an extended period, meaning the Early Access information and proposed development schedule may no longer accurately represent the project's future. This makes it difficult to award Miya additional credit based on planned features. Players should approach it according to what is presently available rather than purchasing into the expectation of substantial future additions. Fortunately, its free-to-play model reduces the financial risk of simply trying the existing content. The game's Steam classifications cover action, adventure, RPG, simulation, and free-to-play elements, while its broader characteristics include hack-and-slash fighting, third-person action, science-fiction themes, robots, progression, and character customization. In practical terms, however, Miya works best when understood primarily as a compact action game. Its RPG elements support progression rather than defining the entire experience, while customization complements the combat instead of replacing it. Anyone expecting a huge role-playing campaign may therefore find the scope comparatively modest. Technical accessibility is another positive aspect. The stated hardware requirements are relatively lightweight by modern PC gaming standards, and the storage requirement is also modest. Multiple interface and subtitle languages are supported, including English, Japanese, Simplified Chinese, Traditional Chinese, and Korean, with Chinese language options receiving additional voice support. The focus remains on single-player gameplay, which fits the game's protagonist-centered structure. Ultimately, Miya has an appealing core idea but struggles to escape the limitations surrounding its unfinished development. Its combination of melee combat, ranged options, blocking, counters, special abilities, progression, and costume collecting creates a respectable framework for an accessible action game. The futuristic heroine and flashy presentation give the title a recognizable identity, while its free-to-play format makes experimentation easy. At the same time, limited content and uncertainty surrounding further development prevent the game from fulfilling the larger potential suggested by its Early Access plans. Judged strictly by the experience currently represented rather than by features that may or may not eventually appear, Miya is an entertaining but noticeably incomplete action project. Shanghai SilverMoon Network Technology Co.Ltd established enough mechanical variety to make its battles enjoyable in short sessions, and the character customization adds another incentive for players attracted to its visual style. A more extensive selection of stages, enemies, progression systems, and combat scenarios could have elevated the concept considerably. Rating: 7/10
good game
よくわからん
Sembra avere del potenziale... provarlo non costa nulla ed è divertente.
Shanghai SilverMoon Network Technology Co.Ltd SOUNDS LIKE A TRUSTWORTHY COMPANY THAT WOULD NEVER KEYLOG YOU CAW CAW. IT'S ACTION TAIMANIN BUT WITHOUT THE LEWD CAPTIVITY BONDAGE CAW CAW. SPONGY BOSSES ARE PRESENT IF THAT'S YOUR THING CAW CAW
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1M | 941 | 66% | $29.99 | |
| $16.7K | 75 | 92% | $9.99 | |
| $1.2K | 2 | 50% | $16.99 | |
| $113 | 5 | 60% | $0.99 | |
| $19 | 1 | 0% | $0.99 |