
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is just unforgettable, the vibe, the movement down to the smallest details, its amazing and is very recommended to play. Every mission links up rather than you leaving you in the middle of no where doing another random mission for no sense. A truly beautiful game made with passion.
:) !!
i don't think there will be another game as tight, fast, and aesthetically beautiful as mirror's edge.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak frutiger aero parkour game
честно игра просто обалденая , да на малое кол во времени, да сюжет не большой, но это одна из перрвых игр , которая мен познакомила с играами в целом, в ней проработанны многие мелкие детали, жаль сейчас мало кто ее помнит,но игра лично для меня просто 100/10\( ̄︶ ̄*\))
my absolute favourite game ever. a short story that's all about movement and light puzzle solving which involves finding routes in levels and trying to maintain as much flow as possible. but where mirror's edge shines is in it's one of a kind art direction: this game was released in 2008 and it holds up insanely well and will probably keep doing so until the sun blows up or something; the vibrant colors, contemporary concrete buildings all dressed in white, faith's red runner vision, all of these elements combine to create a mesmerizing look that will stay with you long after finishing the game. the art direction is beautifully married to the gameplay: quite possibly the best free-running game ever made even though it may feel a bit dated and sluggish at first but that goes away after you get used to it and especially using some of the main movement mechanics (coiling, side dashing for instant full speed). where the game falters is in its combat sections which admittedly are almost entirely optional: you can skip every fight in the game by simply running around the enemies, but that does require more trial and error than simply doing the main disarm and shooting bad guys loop. gun combat is okay, but it entirely disrupts the flow you've been building up and it's pretty out of place all things considered. the story is alright, nothing to really write home about, the overarching plot about a world that let its comfort be its downfall is a solid one, and it does hit some beats pretty well even though its length stops it from delving deeper into its characters. on the topic of characters: faith is a serviceable protagonist but that's about it; again, a consequence of a short story. the side characters are also decently written and well voice acted, dialogue flows alright and you don't get any annoying constant chatter while trying to solve a level (the "sequel" absolutely ruined this). the music is absolutely perfect and solar fields did a tremendous job with it, not much else to say about that since it's that good. in conclusion: mirror's edge is a MUST play at least once in everyone's life thanks to its unmatched aesthetics, short and sweet story, fun and rewarding gameplay.
can definitely see why this is one of the greats. from what i remember of the second one, this is better. you would think that an open world would be perfect for this game, and it is good, but i don’t think it compares to hand-crafted linear level design. the visuals are just so amazing. Aside from aggressive optimization at distances, the art direction is just so clean and clear, better than a lot of games today. I would take this beautiful hand crafted baked lighting over ray tracing slop any day of the week. there were so many cool and beautiful environments throughout. i wish that i got to live through the peak of DICE being one of the greats. the gameplay can definitely get frustrating when it consists of dying over and over until you get unstuck from various parts. i did like how there were environmental traversal puzzles, except for the parts where i got stuck and had to look it up. also was really annoying when faith frequently didn’t do what your inputs were, frequently causing me to die. although for the most part, i liked how realistic she felt to control with regards to her platforming abilities and quick deaths to armored guards. i get the impression that this game gets a lot better on subsequent playghroughs as you get better at it. i can totally see how you enter the flow state a lot more rather than getting stuck repeating deaths. the flat animated cutscenes felt a little unfitting for the rest of the look of the game, but i still appreciated the artistry. didn’t pay too much attention to the story but it was camp and did what it had to. after hearing quick voice lines from only getting 4/30 bags, i do wish i got a lot more because that seems like a cooler aspect of world building. most of my complaints were just some frustrating gameplay things but overall damn this game is so tight with it’s loop and everything. such a high percentage of it is fun. also on the steam deck it definitely does not deserve the bullet point “this game’s default graphics configuration performs well on steam deck” because you have to have to turn off nvidia physx or it will drop to <10fps any time you break glass in a level.
Culerisimo, no lo compren. 5 estrellas por la trama de faith :)
来给我的童年回忆补个票,顺便通关一下。即便是08年的游戏,但是,其画面表现和视觉风格也不算特别落伍,跑酷的手感中规中规。 就是本作的路线引导较弱,对于有些路痴的玩家而言就比较折磨;再加上有些地方对我个人而言,也不是说打不过去,但就是会莫名其妙地被卡,比如78兄弟(第7章最后的战斗、第8章开头的逃避追捕) 总的来说,还是值得一玩的一款老游戏
Meilleur jeu de parcours que j'ai jamais joué. La difficulté est haute (même en mode facile) mais le jeu est extraordinaire. C(est le pillier des jeux de parcours. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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