
Enter the parallel worlds enriched by the stories and match-3 games developed using cel-shading techniques powered by Unreal Engine 4. Ponder on your choices because each of them will determine the fate of all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Esta sí que es una reseña complicada de escribir lol[/h3] Por un lado, objetivamente, Mirror 2: Project X es un buen juego. Suficientemente entretenido para ser un juego casual, especialmente si uno es un adicto a Bejeweled aún en recuperación (?). El lore es interesante (se SÚPER nota la inspiración en la Fundación SCP, otra cosa a la que soy adicto), los personajes son interesantes, el juego en general tiene toneladas de potencial. Lamentablemente eso nos lleva al otro punto: [b]fue abandonado a la fueza[/b]. El estudio rompió promesas (de base nomás, el primer Mirror -que al momento de escribir esta reseña yo aún NO jugué- es un juego H, Mirror 2 [i]no lo es[/i]), cometió toneladas de errores en la comunicación con los fans, y tuvo una muy mala administración interna que los llevó a la bancarrota. Así que acá estamos, dos años después, con un juego que tal vez nunca va a salir de su estado de Early Access y va a permanecer técnicamente inacabado. [b]Aún así, para el precio, hay más que suficiente.[/b] Por lo tanto vamo' a ser controversial y le voy a dar positivo. Si alguna vez los desarrolladores vuelven a éste proyecto, o intentan algo nuevo, en serio en serio espero que aprendan de los errores cometidos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前买的退不了,忘了骂了
今天翻了翻库突然看到这个,之前还挺期待的,正好也挺便宜就买了,那会暴雷正好有事也没看,唉,本来好好的游戏搞成这样。但凡能像其他国内小黄油学习一下也不会暴死只能说。或者干脆扔了消消乐拓展剧情搞个16+galgame我也不是不能接受,毕竟这个价钱也不算贵,还有配音和建模,其他攻略游戏贵的也不少,但是直接破产跑路是真无语了,要是还能回来就改好评
2025年了,老子的钱怎么还没推来,属于是年轻人的第一款赛博仙人跳
我倒没什么被欺骗的感觉,当初买的时候也观望了一下,看到官方迟迟没表态,我就有不是18+的预期,但还是买了,之后也就没有退款;我是觉得游戏做的还行的,但看评论区,到后面好像有退款链接收集卖信息之类的烂活,感觉可惜游戏没有继续下去,这游戏也就没有后续了;不过看到这游戏竟然还在卖?官方怎么想的,跑哪去了
赛博仙人跳
Feels like I met a girl I want to bang with and turned out she got a d1ck. BTW "hers much bigger than mine"
且不论这价格接近白给,隔壁狂想曲的制作组都进去了还是有人要嘴硬做黄油没风险,实在是令人感慨
为了二弟买的,结果二弟不喜欢
нет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 116 | 95% | $7.99 | |
| $9.7K | 28 | 86% | $8.99 | |
| $152 | 3 | 100% | $2.99 | |
| $46 | 1 | 0% | $1.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 9.1K | 95% | $24.99 | |
| $3.2M | 6.5K | 86% | $19.99 | |
| $3.2M | 8.9K | 90% | $9.99 | |
| $3.2M | 6.5K | 86% | $24.99 | |
| $3.2M | 4K | 72% | $24.99 |