
{Save the World} of Miolhria from the 6 overpowered DoJo Sensei's and all other challenges as you make your way through each Biome. Battle tons of Zombies, Bandits and Mio-la-mon along the way! Thankfully, you are not alone in your plight. There are others in the same situation. Will you survive?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Idea behind this game is good, dungeon crawler with survival and pokemon elements. But realisation is horrendous, total obsucre game controls, combat is real time with pauses for listing damage, controling pet monster Is non existent unless I missed something (what is possible) you just pick up its card from backpack to summon it but it seems it combats by itself. This game needs go back to drawing board, probably best would be implement classic wizardy like (pokemon like) turn based party combat than this mess what is in. Complete redoing of GUI and controls scheme (Inventory management is horrendous mess of small non descript icons you need to mouse over to see what they do and even quest items take backpack space so you have constantly full inventory. Even default RPGM type inventory is better than this.) Also game needs to be strict turn based (only moving and interacting/combat should take time, not constant ticking of game clock and realtime combat with messed up controlls and no real direct controll) or realtime (than it would need totally different engine) Movement, dungeon crawler with no side steping or backpedaling, might as well ditch whole niche and have top down view with that making game maps much easier and cluterless to navigate.
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Hours played at review time, across 24 reviews with recorded playtime.
🧙♂️🗡️This pixel-art roguelite adventure is enchantingly mysterious and endlessly replayable! Delve into whimsical worlds with clever puzzles , dynamic combat, and charming lore. A magical treat for explorers!
The game is fun, and has a great concept, has nice art style, sound design and graphics but there are some things that are a little bit lacking on the playability side of the game. In my opinion it should be more intuitive and user friendly, because as it is right now, it lacks those aspects. Game settings and customization are also a thing that is lacking, as you can't see the default key binds from the config and you can't re-bind your keys. There are a few bugs that can make the experience a bit frustrating and there are some things that aren't explained at all during gameplay. Score: 7/10
Очень не понравился интерфейс и дизайн(картинка лежит на картинке), не советую
This game was made with love! The passion is true! Definitely an unique journey worth to see for yourself!
Much better then Pokemon 10/10!
Miolhr is an open world zombie survival capture simulator game. This game has a ton of potential. There are aspects in this game that every gamer will enjoy from monitoring survival meters such as temperature and electricity, a capture system, illnesses, traders and quests, homes, battles, and more! The game's art style is also one that I really appreciated. However, this game can use some love. I wrote to the developers on areas where improvement is needed so I hope they take my suggestions into consideration. With a few tweaks here and there, this game could be a hit! I plan on playing this game again after the next update it put out so I can see the wonderful improvements!
Tags: Party RPG/JRPG/Topdown&3rd Person Additional Tags: Delete Local Content & Remove from library TLDR: Eternal Early Access. Somewhat eye catching art direction and presentation. Narrative hard to follow, poor dialogue, unclear objectives. This is some kind of sewed together abomination of parts of RPGMAKER, Arial font, the most vague and bland dialogue you could think of as well as the programming skill equivalent of a caveman banging rocks together in the hope of making an axe. The menu is unreadable - the tutorial area is a dead end and crashes with a Script Game interpreter error when you talk to the only person there (a clone of yourself) - the ¨overworld map¨ is actually a Neverwinter Nights style - Walls and skybox missing isometric fake 3d affair (except neverwinter was actually 3D). Its badly done and you can routinely see through the floor ¨cracks¨ from the floor tiles not lining up. Some scenery objects are semi transparent and can be walked through, other semi transparent objects cant. Its damn near impossible to tell what they are meant to represent either even if they werent transparent. Conclusion: Whatever glimpse of interest you might have found in the presentation of this engine you will be able to experience with polish and quality execution soon when the Last Night comes out http://store.steampowered.com/app/612400/The_Last_Night/
bad
Game with an incredible proposal. Recalling the good memories of pokemon along with the excitement of a survivor game. A whole craft system to be explored, I wait for the official launch! Congrats.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $3.99 | |
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| $15.6K | 18 | 44% | $24.99 | |
| $0 | 9 | 67% | Free | |
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| — | 0 | — | — |