
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术:10/10 地图设计(探索):10/10 剧情:9/10 音乐:9/10 跳跳乐:9/10 战斗:6 流程长度:32h全成就 是我玩过的类银里顶尖的一批了,太性感了,法国佬是懂艺术和浪漫的 +剧情很精彩,虽然叙事碎片但也能看得懂,对着物品栏一个个捋情报的时候仿佛回到了打星际拓荒那会儿。一开始稀里糊涂的就进了一结局,后面到一点点发现背后真相的 +美术真的是一见钟情了,仿佛当年看到ori那样。背景的内容一层层的也很丰富,好多大场景镜头一拉远都是绝景。还有坐在阿丝玛旁边看宇宙的那个镜头真的太浪漫了 +地图设计很魂一,大量的近路和电梯带来很强的联通感,开局的篝火就和魂一的火祭场一样,整体探索的体验很流畅。而且流程相对开放,前期也给了挺多可以用里技破序的地方。最后点名表扬一下转盘的那个设计,载入史册好吧,背景跟着转动的那一瞬间真的绝了 -战斗算短板。小怪种类不多,mio主要的攻击形式也就平a和钩锁,比较单调;但苟命性能又很强,钩锁+闪避两个都是巨长的无敌,boss随你怎么设计,和我的无敌帧说去吧,jpg -前期篝火少,每个篝火的传送得另外找,只能在指定回血点回血,死了还掉光身上的钱(有存钱的机子)。但死了的钱会填到池子里,用于前期推动剧情,解锁地图功能之类的,也是减少了一定的负反馈。而且熬过前期就发现不缺钱了,多的没地方花 -跳跳乐很长,而且很多,7分探索3分战斗,探索里塞了大量的跳跳乐。不开接地回血的话,就这几滴血都不一定够你看到下一个落脚点的(死了就真的是365里路了,幸好有接地回血)。但其实我觉得设计还行,对操作的精度要求不高,判定比较松,主要是得边跳边动脑子思考下一步怎么走。除了有4段跳跳乐,其他都不算太难。 -路人npc辨识度太低了,全游有不下20个路人机器人npc,全长差不多,他震似在路边了我都想不起来他是谁) -血量较少,开局就三滴,全收集了也就6滴,中间会被剧情震掉几滴上限。但掉血量上限是全图一起掉的,怪和boss也会变得更脆,再加上战斗比较简单,所以我觉得影响不大,机制服务剧情嘛
神中神
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.4K | 87% | $19.99 | |
| $2.1M | 3.8K | 75% | $19.99 | |
| $2.1M | 2.5K | 89% | $27.99 | |
| $2.1M | 6.4K | 96% | $19.99 | |
| $2.1M | 4.9K | 97% | $39.99 | |
| $2.1M | 2.1K | 65% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $180K | 1.3K | 77% | $8.74 | |
| $2.9K | 10 | 60% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Davvero un bel gioco, uno dei migliori indie che io abba mai giocato. Sebbene inizialmente ci si trovi un po' spaesati e non si riesca a capire cosa fare e perché farlo (situazione che è comunque caratteristica dei metroidvania), il tutto si evolve successivamente in un'esperienza di gioco difficile da dimenticare. Un plauso particolare, oltre che alle meccaniche ed alle ambientazioni suggestive, è rivolto sicuramente alla trama che riesce a tenerti incollato al gioco per ore: davvero consigliatissimo!!
好玩
优秀的画风与音乐,精巧的地图设计,良好的操作手感,佳作。 但极少的存档点,极少的传送点,上下区的传送还不连通,再加上大量的跳跳乐和较差的引导,这些瑕疵还是非常影响游戏体验的。 总的来说,能忍受跳跳乐的可以一试(其实我觉得比丝之歌跳起来舒服点)
戦闘よりアスレチックを重視したメトロイドヴァニアです。Oriに近いですね。 戦闘は最初の印象はかなりクラシック、回避もガードもパリイもないので最近のゲームにしては渋いなと言った感じです。 途中で回避(実質パリイ)を覚えてからボス戦が面白くなります。 ボス戦は、モーションを覚えてそれぞれに適切に対処できるようにするというシンプルなもので、達成感があり不快感が無いのがとても良いです。 道中雑魚敵は世界観のためにいる感じで、意図的に存在感を薄められているようです。 アスレチックは能力開放と共にどんどん難易度が上がります。OriやGrimeよりキツかったです。 とても正規ルートとは思えず、世界中を探し回って、そこを突破するしかないと悟ったときの絶望感・・・ 終盤は心が折れかけるクレイジーな難易度が続きますが、何とかクリアできるように作られています。 そもそも今終盤かどうかわからない手探り感も良かったです。 さて、悪い点です。 まずはリトライ位置が悪いです。ボス難易度自体はNineSolsなどに比べたら低いのでリトライ回数は少ないですが、ボス部屋まで移動するための移動時間は無駄でしかありません。 強制的に最大HPが減るイベントがあるのも不快です。強くなるために寄り道して探索しているのに弱体化されるのでかなり萎えます。 以上2点に、アスレチックの高難度を加えれば「おすすめしない」に投票されるのも理解できます。 それでも自分が「おすすめする」理由は二つです。 まず、探索が楽しかったです。 右スティックの視点移動がうまく機能していて、行けそうな場所にうまく気付けるようになっています。また、雑魚敵がほぼいないので世界を行ったり来たりする事にストレスを感じにくいです。 Oriは「これステージクリア型で良いよね」と思いましたが、このゲームはメトロイドヴァニア型である意味が感じられました。終盤は世界自体に愛着が持てるようになりました。 また、レベルを上げたり死を繰り返したりすることでキャラクターが成長するような救済措置が無く、あくまでプレイヤーの成長が求められるのが良いです。成長と言っても覚えるだけですが、ダクソで得られる達成感と似ています。 粗製乱造されているメトロイドヴァニア・ソウルライクが失っていた面白さを思い出させてくれました。 今後自分が同ジャンルを遊ぶ上で比較対象となるような、長く印象に残る良作です。
올도전과제 완료후 작성 개짱존잼숨은보석메트로배니아 1. 메트로배니아로서의 정석을 매우 잘 지킴 능력을 해금해서 잠긴문을 열거나, 처음에는 들어갈 수 없었던 곳을 들어가는 것도 좋고. 이게임만의 이동기믹들도 매우 좋았고, 숨겨진 아이템을 얻기위한 플랫포머 구간들도 재미있었음 맵도 매우 넓고 정교하게 만들어져 있고, 배경그래픽도 몽환적인게 아름다워서 돌아다니는것도 재미있었음 초반 한시간정도의 루즈함과 어리둥절함을 이겨내면 이후부터 게임을 끄지못하고 계속하고 있는 날 발견할 수 있었음. 2. 독창적인 스토리라인과 그래픽 플랫포밍장르 좋아하면 스토리는 사실 크게 상관없고 난이도와 해결과정에 재미를 느낄것이고, 스토리를 중요하게 생각하는 사람이라면 스토리가 탄탄하고 개연성이 있어야 게임하는 맛이 날텐데, 둘 다 만족시킬 수 있는 게임이라고 생각함. 거대한 모선과 그 내부에 있는 중추들, 그리고 주인공과 NPC들의 상호관계들. 대부분의 메트로배니아가 채용하는 디스토피아 세계관을 활용하면서도 미오라는 게임만의 독창적인 스토리라인이 맘에 들었음 단점 3. 전투는 그냥 무난한 수준. 생각보다 많은 보스들이 등장하는데, 패링도 있고, 아이템에 의한 딜강화도 있는데, 전투가 엄청 재미있다라는 생각은 안들음. 이유에 대해서 생각해보면 타격이 빠르지 않고 턱~턱~턱 약간 천천히 때린다는 느낌과, 다른 타격 없이 일반공격이 거의 99%를 차지하는 전투방식에 있는 것 같음.. 확실히 전투가 재미있는 게임은 아니지만 보스마다 다양한 기믹이 있고 게임자체가 플랫포밍을 지향하고 있는 느낌이라 이걸로 인해서 게임을 못하겠다 하는 수준은 아니었음 4. 불친절한 맵구성 맵이 몽환적이고 아름답긴한데, 어디로 가야할지 뭘 해야할지 정해주지 않아서 길을 잃고 그만두는 경우가 생김 필자도 도중에 어디로가야하는지 몰라 한타임 게임을 유기한적이 있을정도로 게임이 불친절함. 이게 처음 1시간에서 2시간정도 이게임의 스토리라인과 목적성을 몰랐을때 그렇게 되는데, 1번에서 말했듯이 이구간을 지나면 그때부턴 시간가는줄 모르고 재밌게했음 ㅠㅠ ** 추천할만한 메트로배니아 게임. 맵도 넓고 스토리도 깊이있고 재미있다. **
为了设计而设计恶心跳跳乐,收益为0,狗屎
超越空洞骑士的地图设计
muy bonito y buen metroidvania
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.