
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Великолепная игра, про которую никто не знает. У нее конечно есть минусы, но плюсов гораздо больше: это и прекрасный пастельно-набросочный визуал, новые и интересные механики, увлекательное исследование, разнообразные боссы, интересный мир, история и завораживающая фоновая музыка и великолепное техническое состояние. Как фанату полого эта игра меня просто не отпускала. В моменте я словил ту же увлеченность что и во время прохождения Silksong, и не мог думать ни о чем другом. Целую неделю в нее играл и по итогу выбил платину. Это действительно тот проект, который цепляет, но... Эта игра так и не нашла большую аудиторию. Если глянуть цифры онлайна на steamdb просто хочется плакать. Игра финансово провалилась и из-за этого студию пришлось закрыть, и мы более не увидим ни новых игр от нее, ни хоть какой-то поддержки хотя бы MIO. Я вижу тут провал издателя в маркетинге, а также жадности того, кто выставлял ценник. И теперь эта игра, как и Судно, просто дрейфует в пустоте. Никто про нее не узнает. Что за MIO?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 9.3K | 98% | $19.99 | |
| $2.1M | 1.7K | 91% | $29.99 | |
| $2.1M | 5.1K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $180K | 1.3K | 77% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 786 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super metroidvania, sehr coole Bosskämpfe. An manchen Stellen sehr schwierige Parkoursektionen, diese sind jedoch optional.
If Hollow Knight is the tutorial for Silksong, then Silksong is the tutorial for this game—10/10, absolute shii-nema.
Completamente recomendable, una experiencia maravillosa
很惊喜的一款类银,在美术和技能设计上有自己的特色,地图设计十分优秀。跳跳乐偏多但跳起来很丝滑,有难度也有乐趣。boss战比较简单但也有设计感,剧情也不错,最后结局还是比较浪漫的。不过前期比较折磨,血上限少并且不能回血,幸好给了个回血辅助,后期拿到强势尖锐发夹在打怪这方面就轻松了。可惜前阵子听闻工作室解散了,续作应该是无望了。。。
优秀的类银作品,丰富有设计感的地图,每个都要拼尽全力的boss,画风独特愿称为“植物机械”风。喜欢类银不能错过,不在拘泥与二段跳。蹭墙,冲刺这些司空见惯的能力,而是独特的尾夹(钩爪)、神行步等。 缺点也有,前期开荒时迷茫,地图解锁复杂,探完图进休息点才能有图,手感优秀但跑图时有时不符合玩家的直觉,例如钩爪勾需要持续的压住按键,但是习惯按一下就会“空中坠机”,还有钩爪总是钩不上,浮空时按住上会自动向右飘,神行步是松开时给二段跳而不是按跳给二段跳等等。加上偏难的跳跃地图一定会让玩家很苦恼。
Can't recommend it enough, amazing story, great soundtrack, the graphics are so pretty they look straight out of a painting, and all the bosses are fun and fair, no ♥♥♥♥♥♥♥♥ hit that u had no way of dodging
好玩好玩好玩,美术太神了跟艺术品一样,音乐也好听,地图设计也优秀舔地图爱好者狂喜,能力锁用的很好,三百六十五里路的地方不多,探图的时候很少走回头路,隐藏要素的引导也有,我最后玩下来全收集差四五个跟攻略有点累人,中期迷路了一段时间,跳跳乐跳爽了,体感上没打很久,我觉得坩锅这个难度正好啊,m来的,太好了我是平台跳跃高手()地图太美了好喜欢,个人很喜欢贴墙爬行的设计,我就像个无孔不入的蟑螂一样舔遍每个角落() 剧情依旧碎片化大概看懂了(?)挺宏大的 战斗方面mio的体积有点小再加上鲜艳的美术风格,有时候一个击退我就找不到人在哪了,挺多招要闪避来解但是因为配色原因视觉效果不明显且cd长导致闪避手感不好(战斗中闪避的用法和九日的格挡差不多,然后九日的格挡太爽了玩这个有点落差)boss战都挺减速带的(真难了又不高兴)动作设计上差点意思感觉招式都不够帅()有点印象的是一个是最后的boss招式又多又花学习成本有点大最后放手一搏换血拼死了,还有一个是两刀死人的boss牢了最久飞到战斗场地外一直苟苟死了,感想是感谢九日感谢易公,空洞骑士和丝之歌我都当疯狗一边回血一边狂攻击咬过去了,在九日历练了一番我现在会有意识看boss抬手动作能忍住不贪刀了,mio容错低很难贪,稳健点反而过的快 本来以为只能存档点和特定地点能回血会很难,结果没啥影响,优秀的地图设计把回血点安排在关键地方,难的跳跳乐开的时候有一个回血的装备能带,基本不会跳跳乐跳回存档点然后三百六十五里路,好玩喜欢太爽了类银万岁
[h1]Un metroidvania exceptionnel[/h1] MIO: Memories in Orbit est un metroidvania qui brille par sa [b]direction artistique sublime[/b] et ses [b]graphismes magnifiques[/b]. Chaque environnement possède une identité propre, avec un [b]level design intelligent[/b] qui récompense constamment l'exploration. Le [b]gameplay[/b] est sans aucun doute l'un de ses plus grands atouts : les déplacements sont fluides, les contrôles précis et chaque nouvelle capacité enrichit naturellement aussi bien l'exploration que les combats. La progression est extrêmement satisfaisante et donne toujours envie de découvrir ce qui se cache dans la zone suivante. [hr][/hr] C'est vraiment [b]dommage que le studio ait fermé ses portes[/b]. Ce jeu témoigne d'un véritable savoir-faire et d'une passion évidente. J'espère sincèrement que leur travail ne tombera pas dans l'oubli. [h2]Verdict[/h2] Je recommande [b]MIO: Memories in Orbit[/b] [u]sans la moindre hésitation[/u] à tous les amateurs de metroidvania. C'est une aventure mémorable qui mérite largement d'être découverte.
美术风格相当独特,音乐画风都很有特色,还有一部分游戏机制当你第一次意识到时可能也会被小小的惊讶到。这个价位的内容量虽然没那么多但也已经足够饱了,质量上是足够优秀的。 剧情上比较常规,依旧负重前行(,不过可能是因为世界观设定上个人感觉和另一款国产二字类银有很多相似的地方,玩起来有种既视感(( 缺点就是游戏性上恶意比较大,相比其他类银对于手残党来说更不友好。存档点比较少而且传送功能需要额外收集,部分存档点无法及时传送。在这个条件下玩家绝大部分情况下没办法主动回血,只能用地图上固定的存档点或回血点。跑图路上也会有有一些超雄逆天小怪影响你的心情。(你敢想隔壁后期才刷的古神(刷的还不多)这边前中期就给你当小怪刷还是二连发吗:D不过子弹可以被打掉还是比较做人的) 再在这个条件下,游戏中后期一些跳跳乐和boss战的难度相当高。主角掌握1+4种使用不同键位的位移技能,而这些技能共用一个体力条,你要在体力(时间)有限的跳跳乐中合理分配每次位移的使用时机,以及不同位移能力的衔接,左右手不协调的玩家容易感到应接不暇。而且后期的跳跳乐容错很低,再加上初见杀和跑图机制,导致跳跳乐体验不是很好。 boss战方面因为其特殊游戏机制,后期boss个人感觉相当于要求玩家倾向于无伤或少伤击败,多动,快慢刀,骗闪避,输出窗口短,甚至有些boss要求强制空战,boss战一死又要重新跑图...。不过游戏内有额外辅助可以给玩家提供回血能力,有助于降温(( 另外游戏里有一些会经常坐的电梯动画会比较长:D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.