
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.7Kreviews | 90% | — | $7.8M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了地下城2依旧等史低
Jogo muito bom, é um RPG de minecraft, É online, dá para jogar com amigos
Dodge sistemini hiç yapmasaydınız daha iyiymiş. Dodge atıyorum adam 6 blok ötede olmasına rağmen baltasını vurabiliyor bana, helal olsun baltanın boyu 5 metreymiş demek ki.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 38.6K | 94% | $14.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 7.7K | 71% | $39.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 32.1K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 0 | 94% | Free | |
| $624.7K | 1.7K | 89% | $19.99 | |
| $82.5K | 266 | 94% | $14.99 | |
| $429.8K | 1.5K | 82% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gave me more enjoyment and content per buck then Diablo and similar titles (in modern times). still having fun with friends to this day, played it ebfore on PS bnut i recommend people to get it for PC for better coop connection. Sadly the cross-platform play is a bit difficult to figure out sometimes but it should be fine if you have xbox play.
сасян пидар умер 10000 раз на боссе
o jogo na primeira campanha é legal mas quando vc termina o modo padrao vc deve comecar a repetir as fases e acaba ficando sem graca e chato pois vc gasta muitao tempo no jogo fazendo as mesmas coisas e mesmas missoes.
esse já é o segundo jogo que abro e ganho um monte de conquistas de uma vez só slk
Fun and worth it during a sale if you're into this kind of game and/or you love Minecraft. Definitely gets too grindy towards the end, and some of the achievements (looking at you Alpha Centurion) are extremely annoying. Echoing Void is easily the best and most relevant DLC since it's basically a continuation of the main game and contains the actual final boss.
这个登录方式也是没谁了,登录密码把我卡住然后把我微软账号封了是几个意思?
i wish a 2 one came
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.