
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 18 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18Kreviews | 90% | — | $7.8M |
| $19.99 | 29.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实话实说,黄金获取途径太少了,附魔都费劲
Идеальный способ проебать 100 часов жизни с удовольствием)
好吃爱吃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #63, worst UA #98 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian, Simplified Chinese* +3 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if u are a fun of grinding
好玩,稍贵
Xbox broke, got it on Steam, worth while purchase.
很不錯的刷寶遊戲,適合找三五好友一起攻略副本、聊聊天,這是個不錯的時間消遣方式。現在官方已經停止內容更新一段時間,每逢折扣活動都能以非常划算的價格買到內含全DLC的終極版本。 [h1][b]【遊戲性:優點】[/b][/h1] 這款的上手門檻非常低,不像同類型的標竿《暗黑破壞神》、《Path of Exile》需要研究錯綜複雜的天賦樹,基本上玩家[b]只需要看數值高的裝備穿戴就能享受大殺四方[/b]的快感。但即便遊戲系統十分精簡,裝備的附魔、神器的組合仍能激發玩家嘗試不同的Build。 此外,畫風完全是沿用自創世神本作的可愛方塊生物、場景設計,不像前述所提到的可能涉及一些血腥特效,《Minecraft Dungeons》非常適合大人帶小朋友一起連線遊玩,年齡層的涉獵範圍可以很廣,搞不好沒牙齒的老年人也可以輕鬆play。 [h1][b]【遊戲性:缺點】[/b][/h1] 前面可能會玩得很開心,畢竟有新鮮感的扶持嘛。但玩到中後期會覺得作業感很重,因為[b]遊戲核心玩法變化不大[/b],後來就是很純粹的反覆刷圖來追求完美附魔。除非你是追求全成就的玩家,這樣比較有目標作為動力支持你繼續玩下去。 然後前面有提到神器嘛,打關卡都會掉落。但既實用又強力的也就那幾種,其他神器就缺乏了出場的機會,打到也是賣掉,不然很佔倉庫空間。而遊戲內的「綠寶石」作為貨幣,用途過於單一,通常都是拿去與商人互動抽裝而已,明明綠寶石在創世神裡面就很稀有,超難挖的捏,但在這遊戲內就感覺很廉價。
good
圆了2020年的梦
The game is very good if you are a Minecraft type of person ,it isnt the best game made, i would give it a 9,2/10 but for what it is it deserved the money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $29.99 | |
| $126.6K | 400 | 77% | $14.99 | |
| $0 | 78 | 94% | Free | |
| $624.7K | 1.7K | 89% | $19.99 | |
| $82.5K | 265 | 94% | $14.99 | |
| $429.8K | 1.5K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 9.2K | 71% | $39.99 | |
| $7.8M | 34.8K | 94% | $14.99 | |
| $7.8M | 27.1K | 93% | $14.99 | |
| $7.8M | 20.7K | 91% | $14.99 | |
| $7.8M | 42.6K | 84% | $9.99 | |
| $7.8M | 14.3K | 89% | $29.99 |