
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毕竟夸赞一下工作室,沉浸感拉满且剧情节奏很紧凑,简单的室内布局和日常对话就能让你对陈芳产生好感和保护欲,编剧细节上的笔力让人印象深刻也值得很多国内独立游戏工作室学习。 不过还是忍不住要吐槽一下结局和后期剧情,以下涉及剧透: 司徒宁的想法幼稚的让人想笑,在拥有全剧最强战力的前提下她的想法是通过在一个明显“腐败”的特务部门获得权力然后以期尽力帮助社会进行变革,其想法纵观历史就知道根本不可能实现,她还在最后大言不惭的希望寻找到一批志同道合的人,说实话就算有这个小团体也会很快覆灭,因为这些志同道合的人不是在一次次的打击中崩溃就是在不“理智”之后被她放弃。指望一个维护现存秩序的暴力、监控工具通过内部净化和“偶尔”的外部威慑的改良主义,属于是自由主义式的政治幼稚病了… 最后能看到编剧对于资本主义的批判,比如对人性的异化(利用意识体作为算力)和对“底层互害”残酷的描写,但当需要给出出路的时候剧本又滑向了存在主义式的个体抉择,主角的最优解变成了“如何在这个烂透了的系统里自处。而应该是反抗结局的加入“兰花党”,又因为对于“兰花党”这种底层反抗组织的描写还是停留在有限的文本和路人对话中,而显得像是在逃跑,没有后续继续抗争的描写。 当然对于一个以“赛博朋克”为背景的故事追求一些革命性显得有点追毛求疵,但作为成长在革命主义社会的玩家来说在中文背景下还是会有一点失望。不过结局瑕不掩瑜,整体我感觉85-90分问题不大!很推荐大家体验,也希望能有续作!
劇情完整,道德選擇感受強,尾聲有點拖累但瑕不掩瑜。 人物塑造優良,每位主要角色都有立體刻劃,能夠很代入在選項內。 遊戲性受限於遊戲類型,無聊但會被優良劇情拉回。 音樂美術不錯,氣氛渲染到位。 滿分10分可以打分打個非常好玩。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool and deep concept is the main plus, the game explores corruption moral dilemmas that transcend your expectations. I did not know anything going into this game, looking at clips I expected a cool cyberpunk kind of game, that had a good story. What I got in return was a incredible game, with spectacular world building, amazing characters and even better character development and a really gory and morally complex story. One aspect that stood out was the emphasis on "choices matter" you can have conversations with characters that have lasting effects depending on your attitude, the secrets you release and the way you deal with their personality. There where so many paths you can choose some worse then you others, and that really kept me on the edge of my seat the whole game. The thing that I did not like was the fact that the ending did not make me feel as much as it could have, they built an amazing world, story and characters and yet the ending felt underwhelming, I do not know if I picked the dullest path towards the ending or if it was just a tiny bit of a let down. Do not get me wrong, the ending was good but compared to the whole game it was just alright, it felt like the consistency fell of at the end. Finally I would say that Concept-9/10 Characters/Development-8/10 Story-7 world building-9/10 Beginning- 7/10 Middle- 8/10 End- 6 (OVERALL- 7.5) Really good game.
棒
完全是神作来的...
编剧探讨的社会层面问题和讽刺都挺写实,值得玩,原本是看上像火柴人的打斗才入了,结果剧情出乎意料的吸引我
震撼弹!!!
非常好我不是耳机
太喜欢了……新作极速等待中……
Go into this being aware: 1. It's an appealing visual novel, but barely interactive 2. The setting and early chapters are very intriguing, and the last chapter is decent. But the chapters in the middle are mediocre and a chore to push through. I came very close to giving it up in those middle chapters 3. If you do push all the way to the end, make sure you watch past the credits as there is a lot of explanation post-credits
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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