
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推荐,喜欢。在人脑学习弹钢琴的时期玩的,唉。 关于结局……[spoiler]其实对结局委屈求全没有什么强烈的不认同,因为炸场会导致运输和医疗造成瘫痪让这座城市里别的没惹我的人受到伤害,那我的做法和那些自诩伟大而伤害别人的红盒试验场地的人员没什么两样。而且这项惨无人道的试验已经合法,短期内不可撼动,就算炸了以后还会恢复这个产业,然后……把那些受苦的人有创造一遍,这么算总体增加了痛苦……不炸厂的情况下尊重了戴士杰本人的决定,加入鸮,但是不接枪,不恨司徒宁也不希望继续追随她,因为她确实和我只是暂时的追求一致,不能长期信赖,如果她哪天发现能够牺牲我、但达成的结果更好的结局,我和程芳的结局会很惨……[/spoiler]
眼看他起朱樓, 眼看他宴賓客, 眼看他樓塌了。
Thoroughly enjoyable Visual novel side scroller sci-fi adventure game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩。主角是一个誓死守卫老婆之人,一个精通人性擅长倾听的男讲师,但是经常被逼站队之人,一个每晚进浴室开始昏迷之人,一个加入工厂敢死队最后发现白敢死之人。
很好玩 細節很多
世界上只有一种英雄主义。
优秀的赛博朋克故事,不错的人物塑造
赛博朋克内核的游戏,不会有所有人都喜欢的结局
非常沉浸的体验和有深度的话题,就是最后选择那段的演出宁有点ooc
可以说是我近几年来玩过的最有沉浸感的文字游戏了。游戏内大量的文本以及角色之间恨不得掰碎了给你一句一句深入的互动,好像我真的在和一个活生生的人物聊天。同时游戏内对于算力劳工的设想以及各种社会议题的讨论,也和当下ai对日常生活工作的影响相呼应,假如有一天ai真的发展到极致了,究竟是ai服务于人,还是人最终不得不成为ai的养分?可惜缺点就是游戏并没有我想象中的那么自由,终归还是局限在一定的剧情框架内,主角如果有更多的可能性就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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