
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的主觀評分(滿分5) 片尾曲找ㄌ落日飛車:★★★★★★★★★★ 台灣街景彩蛋程度:★★★★★ 玩家吃電波程度:★★★ —— 電波程度沒有給到5分,但仍有3顆星的程度。 我的想法是這樣的:這種讓玩家扮演角色,讓玩家以主要的角色去推動劇情的遊戲,如果玩家對這個世界毫無知覺是沒辦法進行下去的。 雖然說在AI近幾年風生水起的發展, 但老實說我觀察周遭的人,大家對AI產業對人類群體社會實際造成的全面影響可能有哪些, 大部分的人做為旁觀者可能看到很多光鮮亮麗或是厲害的那一面, 但陷在產業中有更多面向考量的人很容易面臨到很多過去沒有被討論過的事情,例如科技與倫理,人的價值等等。 不過我認為這遊戲有扣好幾個想要討論的大議題,搭配上更人性純粹的探討。 就像我們看鋼之煉金術師,我們根本不會煉金術,但還是能看懂兄弟之間的羈絆與情誼。 我覺得這個遊戲用比較相對輕鬆的視角去引發玩家的思考, 當然這種有選項有不同結局的遊戲在選擇的過程中, 也意味著必須放棄一些事情,讓人一邊糾結痛苦一邊又快樂的玩著。 —— 這遊戲也大量融入台灣相關的元素, 雖然地名都化名處理,但只要你是真正的台灣人,一定可以發現很多熟悉的元素:比較爛大街的要素像是熱炒店、檳榔西施攤,比較邪門的可能有大腸王的塗鴉、青少年純潔騙殺全國(遊戲裡改成中老年治癒全國超好笑)的噴漆。 —— 總之我遵從我的本心打完了其中一個結局, 看起來應該還有其他的可能性,之後會找時間把全成就拿一下吧。 順順的打完也只差3個成就沒拿到而已,還算是強迫症友善的設計。 —— 最後在結局Staff Roll聽到落日飛車的歌,超級喜歡……在台灣製作的遊戲裡聽到熟悉的台灣獨立樂團的歌感覺非常感動ㄋ 好玩遊戲,推薦UwU
I really did not what to expect from this game. Its amazing, nice story telling, nice music, at any point I felt "bored" there was always something happening. 10/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 503 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无比少见的,能做到严肃探讨公平争议信任原则等社会议题没有说教只是展示相应抉择以及后果,男女角色设计都从完全的主体性出发双商高质量在线,所有人都展现作为正常成熟智人的沟通能力,剧情从头到尾完善处理平稳落地的中式赛博朋克,完全伟大,无需多言。
Was a fantastic game! It had enough dialogue options that I never felt trapped about them, and the extra tidbits of information I gathered help inform my decision for the big finale. It only has saved checkpoints though so keep it in mind, more than once I had to restart a whole section b/c I didn't have enough time to complete. It had interesting characters like Justin or Zhang who I wish we could a longer follow up on. It seems like the story is open to continue seeing as there's still a few questions left to be answered. Hopefully it does!
神作—— 特别优秀的剧本和演出,尤其是主线结局个人觉得非常锦上添花,游玩过程有许多小细节丰富世界观,群像也写得非常好,几乎每个人物的塑造都很立体,喜欢每一个人...虽然体感上比起剧情其实更侧重观点输出,不知道会不会有人觉得有说教之嫌,但我个人还挺喜欢这种的,可能也是有些讨论/观点是我本人也确实思考过的问题所以接受度十分良好...总之就是对上电波了,我很喜欢! 一定要说扣分项的话可能就是 [spoiler] 最后的meta要素让我觉得蛮奇怪的()虽然也猜到有可能会来这一出啦...但是我从头到尾一直在猜测自己到底是个什么存在,想着会不会在最后和主线连上,结果打完了发现原来我啥也不是,至少让我感觉自己啥也不是就是个摄像头( [/spoiler]
Great story. I was hoping for a little more but thoroughly enjoyable. 9/10.
Great story definetely worth buying if you're into sci-fi setting.
這遊戲讓我回想起了以前玩底特律:變人的快樂,也讓我仔細去思考了很多以往不會去考慮的問題。細細品味每一個選項的過程非常有趣,推薦給喜歡玩選擇導向敘事遊戲的人
我有预感它会是我2026年最爱的游戏。 叙事和代入感都拉满了,似乎我已经生活在这里了。通过对话就勾勒出一个未来世界,鲜明的人物形象,极强的代入感。以至于每个选项都要纠结纠结再纠结,希望自己的举动也可以改变周围人的命运。细腻的情感和沉浸感让玩家觉得似乎这就是我的生活。感谢所有制作人员,制作了如此精彩的作品,十分伟大的游戏。感谢戴士杰感谢芳,感谢筛选组感谢操作组,很高兴认识你们,我的朋友们。 筛选组和操作组的矛盾,我无法准确地下定义。或许是个体的痛苦和社会的苦难。操作组切身处在地下,每个算劳都亲自送过去,他们知道地下送来的算劳遭遇的痛苦,甚至面临死亡的威胁,所以想废厂,不能让千千万的算劳送入地下,不能让个体的苦难延续。筛选组作为和算劳面对面的组织,站在社会的角度,他们知道这里腐朽不堪,但是更多人能因此拥有选择权,能因为万象拥有生计。这个制度的存在让起码他们有的选,所以支持留厂。 [spoiler]我又在想,是不是最后的选择也反映了个体和社会的这个观点呢?如果我想做为投入湖面的第一颗石子,即便微弱但依旧会给这个腐朽的制度打击,那我就炸厂,于是我对不起戴士杰和芳。如果我选择戴士杰和芳,希望你们不再痛苦,那我放走万象,加入鸮队。 [/spoiler] 人工智能高速发展的今天,人类的生活的许多方面已经无法离开它了。那我们的未来是否会像游戏里这样呢?那我们是否终有一天也会面临这样的抉择? 我印象很深的是赖洁和家骐的辩论。也许人类对人工智能终极的追求,其实是“要有个他人来告诉我们该怎么做”,这句话太正确了。如果人工智能永远正确,永远只朝着一个目标发展,那人类心智就过时了吗?这又牵扯到人类生存的意义了,因为这件事本身没有意义,于是每个人都可以赋予它独特的意义,而这件事人工智能永远不会做到。 在最初我觉得程芳是个纯粹理想主义者。她总是觉得一切都会往好的方向发展,可有些事即便她亲力亲为也不会有好结果反而会伤害她自己。可她就算受了伤也要爬起来,继续朝着理想前进。但她太耀眼了太吸引人了,我仿佛就是戴士杰本人,只要程芳不出事就可以,谁伤害程芳我就恨谁。可后来我又发现不是的,她不是纯粹的理想主义者,她会成为一位很好的领导者。“当你没有受苦时,你很难发自内心地想改善某件事。”这句话给予我非常深刻的震撼。程芳觉得过去的自己虚伪,我觉得这是好事,因为她一直在自省,抉择,内化的过程中看清自己,从而知道前路应该用多坚定的心智走下去。戴士杰和芳的感情如此动人,即便世界颠倒我也会坚定不移地去爱你。 张隆生是我非常喜欢的角色。正如23和宁觉得,他身上的纯粹难能可贵。 社会责任好大好大。于是往小了说,说到了家庭。小峰和廖叔的矛盾和复杂的情感,就是当前部分东亚家庭的缩影。你是我的孩子,我为你好,我帮你选择了很多,限制你很多,但是我依然爱你。你是我的亲人,我无法理解你的限制,我希望你放手,我拼命反抗,但是我依然爱你。我很喜欢制作组对着亲情的描写。 [spoiler]一周目还是选择了炸厂。其实玩得时候很多选项我都觉得必须要考虑戴士杰,必须要考虑程芳。但是看到那么多克隆体哭着喊着,再加上许多人来到万象却面临死亡这样的风险结局。最后的我还是选择了炸厂。走马灯闪过往日种种,随后bgm和枪响一同进入耳机,游戏的标题卡点出现在屏幕上,这一刻的震撼是无法言语的。短短四天仿佛一生那样长。炸厂在我看来,即便力量微小也足够了。 [/spoiler] [spoiler]筛选组和操作组的大家还在等待戴士杰回去。对不起戴士杰和芳,没能选择平静的生活,也没保护好戴士杰。我不是戴士杰,我应该告诉你的。 [/spoiler] [spoiler]眠神的存在,就是人类放弃对命运的掌握,并将这般权利交之他者的行为。即便这样,依然有人不愿放弃相信人类能够拯救彼此的可能性。我同样相信这一点。永远保持思考,珍惜人的情感和心智,人类一定可以拯救彼此。 [/spoiler] 再听Ending,感觉我还站在寂静的天台上。
文字类游戏中高水准之作,人物形象鲜明
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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