
An attractive puzzle platformer where you use magnetism to escape a factory. Meet a cast of magnet characters and work together to solve logical conundrums.
Modeled estimate, not a reported figure. How we estimate →
About
Escape a dangerous factory using the power of magnetism. You must team up with three different magnet friends and use their unique abilities to solve more than 50 tricky single-screen puzzles.
This game comes from Mark Brown, the creator of the YouTube channel Game Maker’s Toolkit. You can follow his game making journey on YouTube... and now play the final result for yourself!
Solve more than 50 puzzles, in 5 different worlds as you work your way up the factory.
Use magnetism to move blocks, open doors, travel over gaps, and more.
Meet a cast of cute magnet friends and borrow their handy problem-solving abilities.
Play through the game with developer's commentary to learn how it was made.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.4Kreviews | 89% | — | $283.3K |
| $12.49 | 27ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who’s been watching the process on his channel I was optimistic that it would be a good game. However, most levels are, to be honest, quite boring. There’s little to no incentive to progress through the game. Most if the time it feels like a chore, not a challenge. The environment is rather bland and generic. Considering the creator has made a video about movement and an asset pack to help other developers with platformers, you’d expect this game to have more juice in it. The play forming is really barebones and the puzzles are neither challenging nor interesting. The difficulty is really swingy, where it sometimes gives the feeling that it’s ramping up, only to get back to the basics. The controls are inconsistent, I played through part of the game with D-pad only to realize that you need to use the joystick for aiming while throwing. As hinted before, the story is very basic, but might be interesting to a child, but then again a child wouldn’t be interested in unemployment(mentioned in the story), so it doesn’t feel like the target audience either. Over all, I’d say it’s an okay game. Neither good nor terrible. It feels like it’s the creator’s first game and I think they should be proud of it, but I wouldn’t recommend anyone to pay money for this let alone spend their time playing it. I wish the devs best of luck in their game dev endeavors.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $12.49 |
| 12ratings |
| 96% |
| — |
| not modelled |
| $12.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is definitely one of those games that are fun but you wanna just pick it up in a bundle, which I did. If you like puzzle games, you will like this. Not too difficult but still some levels are challenging enough. Also nothing super special, but still fun where you'll be happy to have picked it up in a bundle but I'm not sure is worth buying outright unless you're a huge puzzle fan and really need a new puzzle game, in that case it's probably worth getting on sale. *Edit: So I just finished the game and got all achievements and it only took me 3 hours, and that was taking my time. I was surprised at how short it was, so I stand by what I said above even more; Fun, but very short, only pick up on sale for a few bucks or pick it up in a bundle like I did.
beat this game in 88 minutes, according to steam playtime. initial impressions were great, although the game started getting monotonous by the 2nd half. the entire thing felt like a mobile game, or at the very least a prototype pumped full of indie game juice. characters were shallow, story was a nothingburger, which isn't always a bad thing but worked against the game imo. the puzzles were sometimes clever, and had me spinning my wheels for a minute, though oftentimes were generally simple and didn't really make me feel anything positive. progression through puzzles felt generally unrewarding and unimpactful. summary: 5/10, would give it to my little cousin to play for 15 minutes.
Super super cool that Mark took the steps to make this, and I love the concept and look, but playing through it just felt... okay. Would absolutely love for it to be expanded upon though, whatever that looks like!
B- 不如作者视频精彩的平庸之作 优点 1. 游戏美术精致,色彩还是风格来说在解谜这个类型中都是比较出色的(但是为什么游戏的关卡给我感觉那么空那么大呢?感觉可以角色更大一些,让整个图更加紧凑) 2. 自带提示系统,且提示系统真的有作用(不像是一些隔靴搔痒的提示,或者过于简单随便就能想到实际上毫无推进效果),且实在不行还可以跳关(虽然关卡难度真的很低,只卡过两次) 缺点 1. 关卡设计太basic了。很多教学关,关卡数量过少,内容感觉浅尝辄止,尤其是结尾戛然而止,最后一关完全没有应有的难度,最后一关我都没什么思考就做出来了,一点都没有最后一关的样子,赶工的感觉很严重 2. 不喜欢扇叶这个陷阱的设计,理解成本比较高。承担了物理上和交互上两个功能,并不是很符合直觉,而且触发起来也比较令人困惑,一些和游戏内容的交互感觉并不直观(例如向上抛出不能撬动) 3. 故事载体很莫名。即使给幼儿园小孩都没什么好说的级别,虽然解密游戏不奢求剧情,也基本不要求剧情,但是你这个剧情着实让人想着有点,感觉还不如彻底删除,不知道哪里来的机器人遇到被炒鱿鱼的磁铁,最终三个人要开一个新的厂子,这… 4. 部分关卡设计的不够简洁。有时候让我觉得微操也能极限过,可以拉大差距让玩家明显感受到这条路不行,而不是有些错误解法每次时机都差非常非常细微
Liked: - Clean, efficient art - Minimalist story does not get in the way of gameplay - Mechanics grow in complexity without becoming overwhelming - Puzzles are challenging without being too opaque Disliked: - Game felt short, with room left for greater challenges - Wanted more variety in Steam achievements
It's an inoffensive game. I enjoyed my time with it, despite one groping joke that felt completely out of place. The story is barely there, the soundtrack was nothing to write home about and the graphics are ok at best. But where the game excels at is the difficulty curve and how great it is at introducing new mechanics. I personally just wish the game would aim towards harder and more complex puzzles. I never really felt challenged through It. There's 50 rooms in the game, and I finished it in around 70 minutes. That's slightly more than 1 minute per room! The level design is very clear and the control are super responsive, so it was enjoyable to play, but I never truly felt challenged in it. I wish I went through harder and more complex ideas. I got stuck at 2 different rooms, and the hint system was a wonderful addition ero help people stuck in them, even if sometimes the hint was cryptic.
too easy. 95% of the puzzles where just nothing. i finished the game in less then an hour and a half, i dont mind short games but if its a puzzle game and im only feeling chalenged once in 10 rooms then its just not fun. aslo the achievements are uninspired. cute art and story. unless you want a really simple puzzle game for people new to the genre (or children) i wouldnt recommend this game
A short but charming puzzle platformer. Puzzles were overall quite easy since I play and enjoy a lot of puzzle games, so don't expect a challenge from Mind Over Magnet. I do watch GMTK, which is how I found out about this indie game in the first place. Likely without the GMTK name behind it, I would not have purchased and played it.
Well-designed, polished & cute puzzle platformer. It's quite easy & short. You could beat it in couple hours. I do like the developer commentary. My kid loves it as well.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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